A simple, lightweight and open source mod manager for Mad Max on PC.
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Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
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How to use it Get the latest version and run Mad Manager.exe Not tested on Linux/Steam Deck. Since it's a .py, you could use it there without problems.
After lauching it, a Mods folder will be created in it's .exe location. Select the location of Mad Max's main folder. Put any mod in the Mods folder. Now simply enable mods by checking it's checkbox and click Save.
How to release mods for this The structure for mods must be Mod_Main_folder/dropzone. Inside dropzone you just put all the necessary file(s)/folder(s) for the mod to work. It's the same process for converting mods to this mod manager. The program will automatically copy the files and folders from mod's dropzone folder to the game's one after enabling it. Disabling mods makes the program automatically delete it's content from the game's dropzone folder.