About this mod
My attempt to improve Snake and add more juggling and combo options without breaking theme or design.
- Permissions and credits
Like usual, a lot of Guard Break and Stun has been added here and there as I personally dislike having a combo escaped or blocked midway. I'm quite sure a lot of people out there feel the same. This mod is a bit on the overpowered side, but definitely not so horribly broken overpowered that there's absolutely no point in playing the game.
As with my other mods, this mod's focus is on expanding comboability and especially juggling. It is not necessarily balanced, in fact, it isn't balanced at all! If you are looking for a fair and balanced mod, this mod is not for you. As always with my mods, they are aimed at those who simply want to press buttons and pull flashy shit with little effort while remaining stylistically/thematically correct to the original style design.
NOTE: Playstation button notation will be used, since it was the original default platform for the game.
S = Square (Light Attack)
T = Triangle (Heavy Attack)
O = Circle (Grab/Throw)
X = Cross (Step)
What's new/changed:
- Default Heavy attack has been reworked into a launcher and has it's own followups. Tap T 3x to jump kick like a pro. The original Heavy attack has been remapped to L2+T, if you want to use it for whatever reason.
- Default first and 2nd Light attacks have been slightly sped up to be more combo friendly. Normally I try to avoid messing with vanilla move frame timings but sorry, the defaults in this style are just too useless and too juggle unfriendly so I had no choice.
- New combo chains have been added from SO, SSO and SSSO. Keep tapping O to continue the chain. Note: SO is Kuwana's full combo string merged with a built in launch even if you start on the ground ?. Before the last 3 hits in any combo string, you can switch to tapping S or T for a different finishing move. As expected of the Snake style's 'throwing' theme, all of the combos end in a throw of some sort.
- Ex Boost: 3 new combo strings have been added starting with S, T or O. Like with non-Ex Boost combo strings, before the combo ends at the last 3 moves you can switch to another button to change the finisher.
- Default vanilla Ex Boost moves have been remapped to L2+T and L2+O
- The Counter throw has had it's 'only 1 ex gauge stock' requirement removed and the timing made extremely lenient. (Whoever came up with this absolutely stupid requirement should be smacked in the head repeatedly with a blunt sharp object that does melee damage at range ?).
- L2+O and L2+S while NOT in Ex Boost now allows you to use Yagami's other Ex Boost throws that you hardly see, not that they're overly useful or anything. The same throws can be used from the default S,T combo, press S or O after S,T to pick a throw... I recommend doing it this way, it skips the grab requirement.
- Holding Guard (L1) and tapping XS, T or XO will perform Kuwana's throws. The damage on these have been very significantly nerfed due to the vanilla damage being obscenely high. These do not have a grab requirement, they'll just 'do' the move. I am also aware there is a bug where they don't respect range and will connect from almost any range, I'm looking into the fix but for now, eh, if it bothers you don't use these. I may or may not keep these in future versions as I'm not really a fan of them.
This style was a complete utter pain in the ass to do due to it's complete lack of striking attacks, so a lot of moves had to be imported/reworked from other games. Some of the hitboxes may feel a bit off and unfortunately I have no control over this. I do not have the required skills to edit animation data to move hitboxes and the like. If anyone out there can do this and would like to submit fixes, please feel free to.
V1.0.1
Bugfix version. Corrected some hitboxes, limflashes, effects and adjusted some combo timings.
NOTE: I am not going to make all possible combination variants! Please don't ask!
Feel free to leave suggestions and/or bug reports in the comments, or find me in the Yakuza Modding Community discord.
Install with RMM, thanks to SutandoTsukai181 for this awesome tool, HeartlessSeph for his Fighter Commander tool and Jhrino for the amazing AuthEdit tool. This mod would not be possible without these tools.