Thanks for taking some time to read this.
This is my first moveset mod that is taking Kuwana moves as a base and adds alot of other moves from characters like Kaito, Kiryu, Kuroiwa and some other great chracters.
This is NOT a 1:1 Kuwana Moveset btw.
Check @MuiMui's youtube channel for that: https://www.youtube.com/channel/UCwvIWZsVT3l1yib3r5Ah7Vg
Known issues
Weird walk animation outside of battle etc.
The 2nd dodge will always go backwards.
To fix it you have to delete the battle_command_set.bin file in db.coyote.en (left some notes there also make a backup of that file)
It will fix the animation bug outside the battle but will also remove guard, stance etc in battle.
(Well uh Im too lazy to fix it so uh just do the thing above)
How do i play it/Which inputs?
The Moveset is really easy to play with so just play as you usually do.
There is a graph with notes inside the mod folder for you to look at. Hope you will igure it out, in case you dont here is a quick overview.
Light combo:
square+square+square+square+square = full light combo (infinitly repeatable)
Light 1 Options:
square+triangle = Kuwana floor sweep
square+circle = Tiger elbow uppercut
square hold = Flux (does almost no damage and cosumes heat and is for crowd control)
Light 2 Options:
square+square+triangle = Jumping Horizontal Tornado Kick
square+square+circle = 7 hit combo end (last 3 hits)
Light 3 Options:
square+square+square+triangle = Lord of the Night thug eye poke
square+square+square+circle = Nishiki hammer fist
square hold = Kaito tank spinning attack
Light 4 Options:
square+square+square+square+triangle = Tiger 180 axe kick
square+square+square+square+circle = Beta yagami Cartwheel kick
Light 5 Options:
square+square+square+square+square+triangle = Akiyama knee attack
square+square+square+square+square+circle = Kuwana grap attack
All Triangle and Circle Moves have follow ups
and some even have optional sync moves
How to install:
1. Download RMM
2. Drag ALL files in the directory of Lost Judgment (under data, emu etc.)
3. Start RMM it will automatically make a "mods" folder for you.
Pls do not make one for yourself
4. Unzip the zip and copy and paste the 2nd "KWMX Moveset" folder into mods
5. Start the non GUI version of RMM to update the files
6. You should be finished and ready to use it.
For issues ping me on the Yakuza Modding Community Discord
https://discord.gg/yakuzamodding
Recommandations:
Use rmm (of course youre already doing it)
Upgrade your damage 1 to max 3 times.
Turn on auto run in battle pls
Credits
all of these great modders are on the YMC discord server and make far better mods than me so consider to check them out
So yeah thanks for providing help, feedback and letting me reuse animation in their mod
@The Great ReLLeRtR
@Aluсard
@Shirakani
@Rayyyy
@MuiMui
Special thanks to those two
I would have uploaded a far worse version if it wasnt for their help and feedback
@KrazyCwo
@Draxx182
Tools used:
reARMP by @Capitán Retraso
yakuza_gmt_blender by @SutandoTsukai181
Par ToolShell by @SutandoTsukai181
Ryu Mod Manager by @SutandoTsukai181
AuthEdit by @Jhrino
Fighter Commander by @HeartlessSeph
Socials
Youtube: https://www.youtube.com/channel/UCW0AXCpJW6sayo1XimjlJLw
Discord: Qlyr#5388