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  • RJ RotWK (v1.06)

    RJ RotWK (v1.06)

    Last Update: 20 Apr 2016

    Tech: 9 Balance: 10 Quality: 10 FunFactor: 10 Stability: 10 Creativity: 10 Item Placement: 9 Size vs. Usefulness: 10 Installation Instructions: 10 Overall Rating: 9.8

    • 287.1MB
    • 9
    • 232

    RJ RotWK (v1.06)

    Last Update: 20 Apr 2016

    Tech: 9 Balance: 10 Quality: 10 FunFactor: 10 Stability: 10 Creativity: 10 Item Placement: 9 Size vs. Usefulness: 10 Installation Instructions: 10 Overall Rating: 9.8

  • Burn Baby Burn (Final)

    Burn Baby Burn (Final)

    Last Update: 20 Apr 2016

    Tech: 9 Balance: 10 Quality: 10 FunFactor: 10 Stability: 10 Creativity: 10 Item Placement: 9 Size vs. Usefulness: 9 Installation Instructions: 10 Overall Rating: 9.7

    • 400KB
    • 1
    • 49

    Burn Baby Burn (Final)

    Last Update: 20 Apr 2016

    Tech: 9 Balance: 10 Quality: 10 FunFactor: 10 Stability: 10 Creativity: 10 Item Placement: 9 Size vs. Usefulness: 9 Installation Instructions: 10 Overall Rating: 9.7

  • RotWK- Defend the Remains of Abargleb (v1.5)

    RotWK- Defend the Remains of Abargleb (v1.5)

    Last Update: 20 Apr 2016

    Tech: 9 Balance: 8 Quality: 9 FunFactor: 9 Stability: 8 Creativity: 9 Item Placement: 9 Size vs. Usefulness: 9 Installation Instructions: 10 Overall Rating: 8.9

    • 183KB
    • 1
    • 119

    RotWK- Defend the Remains of Abargleb (v1.5)

    Last Update: 20 Apr 2016

    Tech: 9 Balance: 8 Quality: 9 FunFactor: 9 Stability: 8 Creativity: 9 Item Placement: 9 Size vs. Usefulness: 9 Installation Instructions: 10 Overall Rating: 8.9

  • Tower Wars Map Pack (v1.0)

    Tower Wars Map Pack (v1.0)

    Last Update: 20 Apr 2016

    All credit to the map makers - 54 tower wars maps of fun for all to use! I don't have much more to say, the rest is in the readme.

    • 4.3MB
    • 1
    • 106

    Tower Wars Map Pack (v1.0)

    Last Update: 20 Apr 2016

    All credit to the map makers - 54 tower wars maps of fun for all to use! I don't have much more to say, the rest is in the readme.

  • Age of the Firstborn (v1.0)

    Age of the Firstborn (v1.0)

    Last Update: 20 Apr 2016

    Features: Elven Faction split into to new Factions Lindon and Lothlorien New Ringhero for all good factions and a new Ringherosystem (Ringherosystem made by "Ealendril der Dunkle") The AI is completly working for the new Factions Lots of new models and skins added new Units, Heros, Structures, Ships new Create a Hero Class (Noldor) and a lot more I don�t remember Lindon: Heroes: Gil-galad - Ringhero Elrond Glorfindel Erestor Galdor Units: Warriors Archers Pikemen Sentries (Elite Warriors with Sword and Shield) Gil-galad�s Guard (Mini-Hero Horde) Knights Ballista Lothlorien: Heroes: Galadriel - Ringhero Celeborn Thranduil Legolas Arwen Haldir Orophin Units: Warriors Archers Spearmen Cavalry Guardians of the Borders (Elite Archers) Galadhrim (Mini-Hero Horde) Ents New Units and Heroes for the Old Factions: Dwarves: Durin - Ringhero Khazzad Guard instead of the old Mini-Hero Horde Dale Fighters Men: Gandalf - Ringhero Mordor: Orc Pikemen

    • 20.1MB
    • 1
    • 82

    Age of the Firstborn (v1.0)

    Last Update: 20 Apr 2016

    Features: Elven Faction split into to new Factions Lindon and Lothlorien New Ringhero for all good factions and a new Ringherosystem (Ringherosystem made by "Ealendril der Dunkle") The AI is completly working for the new Factions Lots of new models and skins added new Units, Heros, Structures, Ships new Create a Hero Class (Noldor) and a lot more I don�t remember Lindon: Heroes: Gil-galad - Ringhero Elrond Glorfindel Erestor Galdor Units: Warriors Archers Pikemen Sentries (Elite Warriors with Sword and Shield) Gil-galad�s Guard (Mini-Hero Horde) Knights Ballista Lothlorien: Heroes: Galadriel - Ringhero Celeborn Thranduil Legolas Arwen Haldir Orophin Units: Warriors Archers Spearmen Cavalry Guardians of the Borders (Elite Archers) Galadhrim (Mini-Hero Horde) Ents New Units and Heroes for the Old Factions: Dwarves: Durin - Ringhero Khazzad Guard instead of the old Mini-Hero Horde Dale Fighters Men: Gandalf - Ringhero Mordor: Orc Pikemen

  • Battles of Gondor Mod (v4)

    Battles of Gondor Mod (v4)

    Last Update: 20 Apr 2016

    Battles of Gondor is a mod that converts bfme2 - rotwk, back to the battles of Battle for Middle Earth 1. Meaning you get to reexperience battles such as Helms Deep, Pelenor Fields and the black gate which you see and read about in the films and books. Above all, the main objective of Battles of Gondor is to give the game more of a Tolkien feeling. Not a game that is inspired by the Tolkien lore, but a game that throws you right down into it. Battles of Gondor takes the bfme series a step forward. You can now control new factions never before seen, which creates plenty of new battles. You can defend the coasts of Gondor from the Corsairs of Umbar or perhaps invade Pelargir with huge armies of the south. NEW FEATURES These are the awesome new features that Battles of Gondor adds to the original game: - 4 new factions - New units and heroes for the existing factions - Improved AI - New campaign - A great number of new maps - Updated War of the Ring mode - New effects ...and plenty more! Made by Tom aka Stealthsnake

    • 148.7MB
    • 1
    • 55

    Battles of Gondor Mod (v4)

    Last Update: 20 Apr 2016

    Battles of Gondor is a mod that converts bfme2 - rotwk, back to the battles of Battle for Middle Earth 1. Meaning you get to reexperience battles such as Helms Deep, Pelenor Fields and the black gate which you see and read about in the films and books. Above all, the main objective of Battles of Gondor is to give the game more of a Tolkien feeling. Not a game that is inspired by the Tolkien lore, but a game that throws you right down into it. Battles of Gondor takes the bfme series a step forward. You can now control new factions never before seen, which creates plenty of new battles. You can defend the coasts of Gondor from the Corsairs of Umbar or perhaps invade Pelargir with huge armies of the south. NEW FEATURES These are the awesome new features that Battles of Gondor adds to the original game: - 4 new factions - New units and heroes for the existing factions - Improved AI - New campaign - A great number of new maps - Updated War of the Ring mode - New effects ...and plenty more! Made by Tom aka Stealthsnake

  • 5 Custom Heroes VS Waves of Everything

    5 Custom Heroes VS Waves of Everything

    Last Update: 20 Apr 2016

    5 Custom Heros VS Waves of Everything Its a wave map with 5 custom heroes and they need to defend 31 waves and kill sauron in wave 32. Some people say its a hard map but i dont think its too hard.

    • 197KB
    • 0
    • 47

    5 Custom Heroes VS Waves of Everything

    Last Update: 20 Apr 2016

    5 Custom Heros VS Waves of Everything Its a wave map with 5 custom heroes and they need to defend 31 waves and kill sauron in wave 32. Some people say its a hard map but i dont think its too hard.

  • 5 Custom Heros Defend The City Of The Numenor

    5 Custom Heros Defend The City Of The Numenor

    Last Update: 20 Apr 2016

    5 Custom Heros Defend The City Of The Numenor The name of this city is Armenelos, this is the capital and also the largest city of Numenor. Defend it or die This is a map that i created a few months ago. There are 5 custom heros vs 20 waves. This map is not easy, so be sure you work as a team. Download and have fun --->Krapyl

    • 60KB
    • 0
    • 51

    5 Custom Heros Defend The City Of The Numenor

    Last Update: 20 Apr 2016

    5 Custom Heros Defend The City Of The Numenor The name of this city is Armenelos, this is the capital and also the largest city of Numenor. Defend it or die This is a map that i created a few months ago. There are 5 custom heros vs 20 waves. This map is not easy, so be sure you work as a team. Download and have fun --->Krapyl

  • Battle of the Five Armies

    Battle of the Five Armies

    Last Update: 20 Apr 2016

    Play the battle that is described in the final chapters of "The Hobbit". Contains heroes like Dain, Thranduil,Gloin,Gandalf,Gwaihir,and Bolg. Before you comment, I made all units except a few have only a percentage of their health. For more details look at the README file. Also You might ask why Gothmog is in this map. Gothmog is representing Bolg. NOTE:YOU MUST EITHER PLAY AS MORDOR OR ELVES ALTHOUGH IN THIS VERSION IT IS RECOMENDED TO PLAY AS THE ELVES. The next version of this map will be be specially made for Evil. If you do want to PLAY AS EVIL you must CHANGE THE POSITIONS ON THE MAP on the map/team select screen IF THIS MAP IS MODIFIED OR CHANGED IN ANY WAY PLEASE E-MAIL ME THE UPDATED VERSION FOR MY PERSONAL USE. Screenshots pending.

    • 21KB
    • 0
    • 26

    Battle of the Five Armies

    Last Update: 20 Apr 2016

    Play the battle that is described in the final chapters of "The Hobbit". Contains heroes like Dain, Thranduil,Gloin,Gandalf,Gwaihir,and Bolg. Before you comment, I made all units except a few have only a percentage of their health. For more details look at the README file. Also You might ask why Gothmog is in this map. Gothmog is representing Bolg. NOTE:YOU MUST EITHER PLAY AS MORDOR OR ELVES ALTHOUGH IN THIS VERSION IT IS RECOMENDED TO PLAY AS THE ELVES. The next version of this map will be be specially made for Evil. If you do want to PLAY AS EVIL you must CHANGE THE POSITIONS ON THE MAP on the map/team select screen IF THIS MAP IS MODIFIED OR CHANGED IN ANY WAY PLEASE E-MAIL ME THE UPDATED VERSION FOR MY PERSONAL USE. Screenshots pending.

  • Black Mountain Stronghold (v1)

    Black Mountain Stronghold (v1)

    Last Update: 20 Apr 2016

    After the defeat at Carn Dum, Angmar and the Witch King retreat to their last remaining stronghold in the black Mountains. Survive attacks from each side with the Witch King leading your defence. Read here: Top right and bottom left player zones are scripted for IA and the middle is for you. This map can be played with 3 people online as well. For the best match place 2 brutals in the top right and bottom left on the same team and you be Angmar in the middle.

    • 8.7MB
    • 0
    • 16

    Black Mountain Stronghold (v1)

    Last Update: 20 Apr 2016

    After the defeat at Carn Dum, Angmar and the Witch King retreat to their last remaining stronghold in the black Mountains. Survive attacks from each side with the Witch King leading your defence. Read here: Top right and bottom left player zones are scripted for IA and the middle is for you. This map can be played with 3 people online as well. For the best match place 2 brutals in the top right and bottom left on the same team and you be Angmar in the middle.

  • RotWK - Defend the City of Abargleb (v1.0)

    RotWK - Defend the City of Abargleb (v1.0)

    Last Update: 20 Apr 2016

    Hello everyone, Here it is, a version of my earlier map "Defend the Remains of Abargleb" But in it's glory time You will get to face the same amount of wave as in the original map, since I've used the same wave scripts. Differences in this map compared to the ruined version. - There are no more broken statues - The ruined tower on the mountain passage is now a normal tower - the town in front of the main gate is now restored - added more details to the Amon Sul tower, since it is now located in the middle of the city - There is a new wall, the remains of this wall were already included in the ruined version. Don't forget to download this map, and have fun - GreatElvenKing

    • 205KB
    • 0
    • 37

    RotWK - Defend the City of Abargleb (v1.0)

    Last Update: 20 Apr 2016

    Hello everyone, Here it is, a version of my earlier map "Defend the Remains of Abargleb" But in it's glory time You will get to face the same amount of wave as in the original map, since I've used the same wave scripts. Differences in this map compared to the ruined version. - There are no more broken statues - The ruined tower on the mountain passage is now a normal tower - the town in front of the main gate is now restored - added more details to the Amon Sul tower, since it is now located in the middle of the city - There is a new wall, the remains of this wall were already included in the ruined version. Don't forget to download this map, and have fun - GreatElvenKing

  • Fire Emblem mod Promo

    Fire Emblem mod Promo

    Last Update: 20 Apr 2016

    This basically changes the main menu background, main menu song, comes with an Englishsplash, changes the loading screens, and changes the music of the statistics screen. the main menu theme is the fire emblem theme, and the status screen is power hungry fool, the main menu can be seen in a the screenshots as well as the loading screens. This mod wont get made if I don't get some modelers or skinners, if I do I'll make this mod, if I don't I'll just help with a different mod.

    • 12.2MB
    • 0
    • 8

    Fire Emblem mod Promo

    Last Update: 20 Apr 2016

    This basically changes the main menu background, main menu song, comes with an Englishsplash, changes the loading screens, and changes the music of the statistics screen. the main menu theme is the fire emblem theme, and the status screen is power hungry fool, the main menu can be seen in a the screenshots as well as the loading screens. This mod wont get made if I don't get some modelers or skinners, if I do I'll make this mod, if I don't I'll just help with a different mod.

  • New Age ( Nowa Era ) Mod (Final)

    New Age ( Nowa Era ) Mod (Final)

    Last Update: 20 Apr 2016

    Description: Hello! I want to introduce Polish Mod for BFME II : ROTWK. This mod is an International version - so everybody can play it. This is a final version of mod. Mod got his own page : http://www.New-Age.xn.pl - You can found there screenshots, informations about new version etc. There are changes, which are coming up with New Age (Nowa Era) Final Version: * It got fixed bugs from version 0.2 * Mod is basing on patch 2.01 * Deleted command points cost for buy a Heroes (except own Heroes and Ring Heroes) * Buildings are more tough now, their health is increased, from 100% to 175% * Command limits increased (Minimum 50% up, Maximum 50%) * New splash / Movie style * New menu / Movie style * New portraits for heroes (in BFME I movie style)(Gloin fixed instead version 0.2) * Deleted advertisments when game is loading up (Only Intro stayed on its place) * New textures for big group of heroes (evil & good) * Units can now reach lvl 8 instead of 5 ! * Deleted housecolors Enjoy!

    • 11.5MB
    • 0
    • 24

    New Age ( Nowa Era ) Mod (Final)

    Last Update: 20 Apr 2016

    Description: Hello! I want to introduce Polish Mod for BFME II : ROTWK. This mod is an International version - so everybody can play it. This is a final version of mod. Mod got his own page : http://www.New-Age.xn.pl - You can found there screenshots, informations about new version etc. There are changes, which are coming up with New Age (Nowa Era) Final Version: * It got fixed bugs from version 0.2 * Mod is basing on patch 2.01 * Deleted command points cost for buy a Heroes (except own Heroes and Ring Heroes) * Buildings are more tough now, their health is increased, from 100% to 175% * Command limits increased (Minimum 50% up, Maximum 50%) * New splash / Movie style * New menu / Movie style * New portraits for heroes (in BFME I movie style)(Gloin fixed instead version 0.2) * Deleted advertisments when game is loading up (Only Intro stayed on its place) * New textures for big group of heroes (evil & good) * Units can now reach lvl 8 instead of 5 ! * Deleted housecolors Enjoy!

  • New Age (Nowa Era) Mod (v0.2)

    New Age (Nowa Era) Mod (v0.2)

    Last Update: 20 Apr 2016

    Hello! I want to introduce Polish Mod for BFME II : ROTWK. This mod is an International version - so everybody can play it. Mod got his own page : http://www.New-Age.xn.pl - You can found there screenshots, informations about new version etc. Mod is updating often, so stay in touch! There are some changes, which are coming up with New Age (Nowa Era) 0.2: * Mod is basing on unofficial patch 2.02 - It includes all changes made in this great patch. * Deleted command points cost for buy a Heroes (except own Heroes) * Buildings are more tough now, their health is increased, from 100% to 175% * Command limits increased (Minimum 25% up, Maximum 50%) * New splash / Movie style * New menu / Movie style * New portraits for heroes (in BFME I movie style)(Some fixed instead of version 0.1) * Deleted advertisments when game is loading up (Only Intro stayed on its place) * New textures for big group of heroes (evil & good) * Units can now reach lvl 8 instead of 5 ! * Deleted housecolors Enjoy!

    • 61.7MB
    • 0
    • 10

    New Age (Nowa Era) Mod (v0.2)

    Last Update: 20 Apr 2016

    Hello! I want to introduce Polish Mod for BFME II : ROTWK. This mod is an International version - so everybody can play it. Mod got his own page : http://www.New-Age.xn.pl - You can found there screenshots, informations about new version etc. Mod is updating often, so stay in touch! There are some changes, which are coming up with New Age (Nowa Era) 0.2: * Mod is basing on unofficial patch 2.02 - It includes all changes made in this great patch. * Deleted command points cost for buy a Heroes (except own Heroes) * Buildings are more tough now, their health is increased, from 100% to 175% * Command limits increased (Minimum 25% up, Maximum 50%) * New splash / Movie style * New menu / Movie style * New portraits for heroes (in BFME I movie style)(Some fixed instead of version 0.1) * Deleted advertisments when game is loading up (Only Intro stayed on its place) * New textures for big group of heroes (evil & good) * Units can now reach lvl 8 instead of 5 ! * Deleted housecolors Enjoy!

  • Panic's Arnor Mod RoTD (v1.5)

    Panic's Arnor Mod RoTD (v1.5)

    Last Update: 20 Apr 2016

    This is the promised V 1.5 of Panic's Arnor Mod RoTD (Rise of The Dunedain). the changes and extras are listed below Arnor: Heroes Create-a-Hero Argeleb Arveleg (now revivable from fortress) Arvedui Damrod Elrond Buildings Farm Barracks ArcheryRange Stable Wall Hub Elven Barracks (Arnor Style) Workshop/seige Workshop (Now able to be levelled up to level 3) Market Place (replaces Hero statue) Fortress (Ivory tower now upgradeable) Battle Tower Forge/Blacksmith Units Fighter Horde Archer Horde Knight Horde Dunedain Ranger Horde Trebuchet Imladris Warrior Horde (replaces Mithlond sentry) Lindor Warrior Horde Rivendell Lancer Horde Dunedain Royal Guard (Tower Guard) Extras: Arnor are now in WoTR however it is still really buggy so if you decide to use Arnor in WoTR, remember to save regularly. Also if you lose a WoTR scenario as Arnor, the hero army that lost will cause the game to crash if selected. The auto resolve values for Arnor are really weak so don't bother trying to auto resolve. Men: Earnur added Angmar: Khamul added Goblins: Fellbeast added Installation: 1) go to the RoTWK main directory at Crogram Files (x86)Electronic ArtsThe Lord of the Rings, The Rise of the Witch-king or whtever it is your PC, and remove the .INI file and move it somewhere safe 2) Extract the ArnorINI file from the zip archive and place it in your RoTWK main Directory. 3) start the game and enjoy the changes! Usage: You may use the information form this mod for your own files but give credit and also, do not post this file on any other websites without my permission.

    • 3.1MB
    • 0
    • 28

    Panic's Arnor Mod RoTD (v1.5)

    Last Update: 20 Apr 2016

    This is the promised V 1.5 of Panic's Arnor Mod RoTD (Rise of The Dunedain). the changes and extras are listed below Arnor: Heroes Create-a-Hero Argeleb Arveleg (now revivable from fortress) Arvedui Damrod Elrond Buildings Farm Barracks ArcheryRange Stable Wall Hub Elven Barracks (Arnor Style) Workshop/seige Workshop (Now able to be levelled up to level 3) Market Place (replaces Hero statue) Fortress (Ivory tower now upgradeable) Battle Tower Forge/Blacksmith Units Fighter Horde Archer Horde Knight Horde Dunedain Ranger Horde Trebuchet Imladris Warrior Horde (replaces Mithlond sentry) Lindor Warrior Horde Rivendell Lancer Horde Dunedain Royal Guard (Tower Guard) Extras: Arnor are now in WoTR however it is still really buggy so if you decide to use Arnor in WoTR, remember to save regularly. Also if you lose a WoTR scenario as Arnor, the hero army that lost will cause the game to crash if selected. The auto resolve values for Arnor are really weak so don't bother trying to auto resolve. Men: Earnur added Angmar: Khamul added Goblins: Fellbeast added Installation: 1) go to the RoTWK main directory at Crogram Files (x86)Electronic ArtsThe Lord of the Rings, The Rise of the Witch-king or whtever it is your PC, and remove the .INI file and move it somewhere safe 2) Extract the ArnorINI file from the zip archive and place it in your RoTWK main Directory. 3) start the game and enjoy the changes! Usage: You may use the information form this mod for your own files but give credit and also, do not post this file on any other websites without my permission.

  • ROTWK CAH All Factions (v1.0)

    ROTWK CAH All Factions (v1.0)

    Last Update: 20 Apr 2016

    This file allows any CAH class to be used with any faction. This means you can have a Captain of Gondor with Mordor, or a Troll with Elves.

    • 2.9MB
    • 0
    • 18

    ROTWK CAH All Factions (v1.0)

    Last Update: 20 Apr 2016

    This file allows any CAH class to be used with any faction. This means you can have a Captain of Gondor with Mordor, or a Troll with Elves.

  • RotWK Replay - (Digz) Dwarves v Angmar Quick Match

    RotWK Replay - (Digz) Dwarves v Angmar Quick Match

    Last Update: 20 Apr 2016

    I decided to try out RotWK again after playing BFME2 clanwars this month, the clan I joined got 9th place in Jan, so it's all good. I couldn't find a 1v1 so I thought I'd go for some quickmatch action. I was playing some guy who was Angmar and thought it would be a challenging game with me as Dwarves, as they have their own mix of units with the Thrall Master choices. He didn't make very good use of them or maybe it was me just placing mines everywhere and desotrying his mills early on with my forward mines. I just went for it straight from the start and it paid off, he was defenceless with me giving him no time to relax, was a very one sided game with me just constantly attacking. The game ended when I got Dain and a mix of guardians, axe throwers and two battlewagons that ran over his archers, a really short but sweet game. This is a perfect replay on how to use mines effectively, if you see him destroying one of your mines, build another close and another to make him think he's completely boxed in, if you watch he really is and had no chance after my first mine went down. Enjoy.

    • 20KB
    • 0
    • 7

    RotWK Replay - (Digz) Dwarves v Angmar Quick Match

    Last Update: 20 Apr 2016

    I decided to try out RotWK again after playing BFME2 clanwars this month, the clan I joined got 9th place in Jan, so it's all good. I couldn't find a 1v1 so I thought I'd go for some quickmatch action. I was playing some guy who was Angmar and thought it would be a challenging game with me as Dwarves, as they have their own mix of units with the Thrall Master choices. He didn't make very good use of them or maybe it was me just placing mines everywhere and desotrying his mills early on with my forward mines. I just went for it straight from the start and it paid off, he was defenceless with me giving him no time to relax, was a very one sided game with me just constantly attacking. The game ended when I got Dain and a mix of guardians, axe throwers and two battlewagons that ran over his archers, a really short but sweet game. This is a perfect replay on how to use mines effectively, if you see him destroying one of your mines, build another close and another to make him think he's completely boxed in, if you watch he really is and had no chance after my first mine went down. Enjoy.

  • RotWK Replay -(Digz) Dwarves+(Gerimino) Angmar v Men + Ang

    RotWK Replay -(Digz) Dwarves+(Gerimino) Angmar v Men + Ang

    Last Update: 20 Apr 2016

    Well an interesting 2v2 with me and a good old friend Gerimino, who I recruited during patch 1.04 for my clan DB. We met in the lobby as I waiting for a BFME2 game and thought I'd go to RotWK and re-install. This 2v2 was good play by him really, I started off with axe throwers which was a mistake and had to quickly change my strategy to guardians and then combo with axe throwers. He played so well, keeping his player at bay with also helping me out as I started off wrong with the axe throwers and attacking my guy too. He was the man of the match and really made us win! A very good rep to see how Angmar should play in a 2v2, spammed well but it wasn't about spamming, if you have lots of units it's hard to control them all but he done that very well, so he's the man to watch in this rep.

    • 56KB
    • 0
    • 7

    RotWK Replay -(Digz) Dwarves+(Gerimino) Angmar v Men + Ang

    Last Update: 20 Apr 2016

    Well an interesting 2v2 with me and a good old friend Gerimino, who I recruited during patch 1.04 for my clan DB. We met in the lobby as I waiting for a BFME2 game and thought I'd go to RotWK and re-install. This 2v2 was good play by him really, I started off with axe throwers which was a mistake and had to quickly change my strategy to guardians and then combo with axe throwers. He played so well, keeping his player at bay with also helping me out as I started off wrong with the axe throwers and attacking my guy too. He was the man of the match and really made us win! A very good rep to see how Angmar should play in a 2v2, spammed well but it wasn't about spamming, if you have lots of units it's hard to control them all but he done that very well, so he's the man to watch in this rep.

  • RotWK Replay -(Digz) Isen+(Gerimino) Gobs v Isen+Mordor

    RotWK Replay -(Digz) Isen+(Gerimino) Gobs v Isen+Mordor

    Last Update: 20 Apr 2016

    Another 2v2 game with me and Gerim, it was a good game, with me being Isen and Gerim being gobs against mordor and Isen. I was against the Isen so I was expecting a really good wildmen spam but it never happend as the player went for uruks and quick Lurtz instead. I took out his furnaces pretty easily as my wildmen cost less and come out slightly faster and they rock against buildings. Gerim had a great early game with gobs trying to outspam mordor but it's tough when you have two spamming factions going against each other so I tried to put some pressure on the elves with a few battalions that I could spare to attack mordor whenever I could. It was important that we took out Isen first as he wasn't doing so well against the spam of my wildmen and Gerim coming to help every so often, so all Gerim had to do was try and keep mordor at bay while he sent some units to Isens base and I sent all of mine to kill Isen. Isen went down pretty easily with slight resistance from Lurtz, after Isen had gone it was pretty straight forward taking out mordor.

    • 29KB
    • 0
    • 9

    RotWK Replay -(Digz) Isen+(Gerimino) Gobs v Isen+Mordor

    Last Update: 20 Apr 2016

    Another 2v2 game with me and Gerim, it was a good game, with me being Isen and Gerim being gobs against mordor and Isen. I was against the Isen so I was expecting a really good wildmen spam but it never happend as the player went for uruks and quick Lurtz instead. I took out his furnaces pretty easily as my wildmen cost less and come out slightly faster and they rock against buildings. Gerim had a great early game with gobs trying to outspam mordor but it's tough when you have two spamming factions going against each other so I tried to put some pressure on the elves with a few battalions that I could spare to attack mordor whenever I could. It was important that we took out Isen first as he wasn't doing so well against the spam of my wildmen and Gerim coming to help every so often, so all Gerim had to do was try and keep mordor at bay while he sent some units to Isens base and I sent all of mine to kill Isen. Isen went down pretty easily with slight resistance from Lurtz, after Isen had gone it was pretty straight forward taking out mordor.

  • RotWK Replay -(Digz) Isen+(Gerimino) Gobs v Men + Elves

    RotWK Replay -(Digz) Isen+(Gerimino) Gobs v Men + Elves

    Last Update: 20 Apr 2016

    We got the same two factions again, and went for the same strategy, I knew I had to take out men fast before he got Boromir or KoDA(Knights of Dol Amroth), so went for the wildmen spam again, Gerim knew he had to take out Elves quick before they get lancers and all their heroes which can get quite annoying and those crazy mirkwoods that can take out anything! Men rushed me first and Gerim had to come to my aid, but after that I pushed out as my spam started to work as the cost of my soldiers were less and I had two taverns which made it easier. Rushing men after was easy, taking out farms and his barracks but he prevailed, he got out Boromir and after that, I was just looking to harrass him taking out his farms but not getting anywhere near finishing him off. Gerim was doing ok, but I realised I wasn't going to be able to take out MotW without his help as Boro was becoming a pain the ass. I started going for the Elven players trees to make him think he was being double rushed. We nearly got boro as he came to help but he just escaped, shortly afterwards we launched an attack on elves and motw, in the end both players quit.

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    RotWK Replay -(Digz) Isen+(Gerimino) Gobs v Men + Elves

    Last Update: 20 Apr 2016

    We got the same two factions again, and went for the same strategy, I knew I had to take out men fast before he got Boromir or KoDA(Knights of Dol Amroth), so went for the wildmen spam again, Gerim knew he had to take out Elves quick before they get lancers and all their heroes which can get quite annoying and those crazy mirkwoods that can take out anything! Men rushed me first and Gerim had to come to my aid, but after that I pushed out as my spam started to work as the cost of my soldiers were less and I had two taverns which made it easier. Rushing men after was easy, taking out farms and his barracks but he prevailed, he got out Boromir and after that, I was just looking to harrass him taking out his farms but not getting anywhere near finishing him off. Gerim was doing ok, but I realised I wasn't going to be able to take out MotW without his help as Boro was becoming a pain the ass. I started going for the Elven players trees to make him think he was being double rushed. We nearly got boro as he came to help but he just escaped, shortly afterwards we launched an attack on elves and motw, in the end both players quit.

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