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File credits
Special Thanks/Credits Violet - General Nuisance, Asshole, Certified "Soldier/Dickhead Who thinks he's seen it all and thinks they are better than everyone else around them, Despite them making mods that are also shit and unoriginal" (No, I will not remove this, or apologize, Fuck you.) Galen_Marek2 - For actually talking to me like a human being and not talking shit about me behind my back like an actually decent person, Source of Inspiration Jhrino - Same as above, And for being creative. Triple AAA - Main source of inspirations, keep doing what your doing, cant wait to see what you cook up next!
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Changelogs
Version 1.0
So, so, so many changes... and most of which i forgot to write down! Whoops!
+ Fixed Shishido encounters (They should actually function now!)
+ Ported over most changes made to the mod from Old Dragon's Awakening, as a collab.
+ A whole lot more that I genuinely forgot. Whoops!
Version 0.8
+Made it so the Agent EX mode combo's 2nd, 3rd, 4th, and 5th hits are only available to use in EX mode
+Kiryu's Light Charge Attacks (the beast combos) now have better cancel frames and charge faster. If you land the first 2 hits, you are gauranteed a stun on an enemy. The Third hit now juggles the enemy.
+Kiryu's Running Heavy Charge Attack can now start a juggle.
+Kiryu's Heavy Charge Attack charges slightly faster.
+You now gain even more heat from attacks. The Heat Economy is in Shambles.
+Agent's Attack speed has been slightly increased overall
+Agent's Back Heavy attack (L stick backwards + Triangle sweepkick) now starts a juggle.
+Adjusted Enemy HP Overall (Coliseum enemies now have a fair amount of enemy HP to make certain points in the story as well as general gameplay actually possible, Random Enemies are less tanky.)
+Buffed certain Bosses' HP (Now they arent as easy to kill as a regular enemy)
Version 0.7
*Moved Agent EX Combo 5th Input to the Triangle button instead of needing to press Square.
+Finally, i have edited every single enemy HP value. It's a little jank as there were well over 2000 entries and i could not be bothered to do the math for all of them seperately, so most enemies/bosses have the same HP.
+Added 2 new Equips, the "Damage Reduction Vest" (replacing the bullet proof vest). Does exactly what it says on the tin, and then there's the "Drunkard's Mail", replacing the rusted chainmail. It makes Kiryu perpetually drunk.
+buffed the hell out of the Firefly gadget. now has a bigger boom.
"Adjusted the Agent EX Combo to have a launcher at the very end.
Version 0.6.2
+Rebalanced and fixed Agent EX Combo
+Actually, actually, For real this time, Fixed the EX mode style switches.
+Rebalanced enemy HP scaling (should be far less spongey, and more enemy types should be effected)
+Moves now give more heat. The Heat Economy is now severely inflated, enjoy!
Version 0.6
+Added Agent EX Combo back, Now it is on Triangle similar to the judgment games instead of replacing your light combo
=ACTUALLY FIXED THE EX MODE STYLE SWITCHES
Version 0.5
Release
DRAGON'S RESOLVE - THE COMBAT MOD OF ALL TIME
guess who's back?
Hey all, KirbyKrew661 here. After me noticing a giant lack of creativity and drive in the Yakuza Modding Community, i have decided to come back, one last time to give you an actually new mod instead of the 900-Billionth Yagami Moveset port this week...
So what does this mod do/plan to do?
Well, it does the following: Style Switches are now instant. Moves the Agent EX Mode Combo to the Triangle button and rebalances it, and can also be accessed in base. Adjusts a couple of launchers to be less garbage (aka, actually letting you combo off of them) Gives a general speed increase to every attack in the game Yakuza style has better follow-up input timings for it's Square spam combo (You no longer wait 5 years between inputs to do simple punches.) Enemy HP Values across the board have been rebalanced (although it's kinda scuffed since there were over 2000 entries for me to edit so most enemies have the same hp. Whoops! May go back and edit some these HP values to be more unique later on.)
What this mod WILL DO, eventually.. Cover the same ground as my previous mod, Lost Jugglement, by adding new moves/inputs to both Agent and Yakuza styles made to extend the length of juggles/Combos in general Rebalance a few bosses to be less annoying to fight