Basemod will no longer be updated, due to the release of the official modding tool.
Link to the offical statements of BaseMod future, Basemod discontinuation
IMPORTANT: You cannot mod from Managed folder, create a new folder inside BaseMods for making new mods.
BaseMods is a modding tool for Library of Ruina. Allows you to edit the game data to your hearts content. This includes game sprites, card, books, sephira name, etc. It is now possible to add your own custom story.
How to install : Put all folders into (gamedata)\LibraryOfRuina_Data
How to mod: Make a new folder inside (gamedata)\BaseMods\YourModsName. More info about modding can be read below.
Back up your saves first to avoid losing progress when mods are not working. And make sure you run the game at least once to allow BaseMods extract the current language you are playing at. The game files are stored in txt extension on (gamedata)/LibraryOfRuina_data/Managed/BaseMod
Advanced modding such as making custom battles with custom skin will requires C# knowledge with Harmony patch.
Link to the offical statements of BaseMod future, Basemod discontinuation
IMPORTANT: You cannot mod from Managed folder, create a new folder inside BaseMods for making new mods.
BaseMods is a modding tool for Library of Ruina. Allows you to edit the game data to your hearts content. This includes game sprites, card, books, sephira name, etc. It is now possible to add your own custom story.
How to install : Put all folders into (gamedata)\LibraryOfRuina_Data
How to mod: Make a new folder inside (gamedata)\BaseMods\YourModsName. More info about modding can be read below.
Back up your saves first to avoid losing progress when mods are not working. And make sure you run the game at least once to allow BaseMods extract the current language you are playing at. The game files are stored in txt extension on (gamedata)/LibraryOfRuina_data/Managed/BaseMod
Advanced modding such as making custom battles with custom skin will requires C# knowledge with Harmony patch.