Lethal Company
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Original upload

Created by

Zer0

Uploaded by

Elyriand21

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Safe to use

About this mod

Simple (for now) cheat for Lethal Company

Requirements
Permissions and credits
Changelogs
.Zer0's Mini Cheat 1.0.1
!! THIS MOD REQUIRES MELONLOADER !!
                 
  Intro
This is my first take at creating a mod. I've been into modding since a child but I never found myself to this point.
I'm originally a Java programmer so, by creating this mod - I've dedicated myself to learning C# along the way.

If you have any comments, questions, concerns, or ideas regarding the mod - please navigate here to post.

PLEASE NOTE: This mod is my side project. The two main projects that I am working on are Lethal Company Developer Console and Lethal Library. I will update this mod as I can, these two projects take up a large amount of my time.

Versions
[1.0.0]
- Infinite Health
- Infinite Sprint

[1.0.1]
- Infinite Battery
- Add 100, 200, or 500 Credits
- 500 Value Scrap
- Add 1 Hour

Installation
Download Melonloader

 Download the latest release

Extract the .dll from the .zip to your /Lethal Company/Mods folder.

Enjoy!

USAGE INSTRUCTIONS
To toggle mods on and off, pressing the corresponding keys:
    F1: Infinite Sprint
    F2: Infinite Health
    F3: Infinite Battery
    F4: Add Credits
    F5: High Value Scrap¹
    F6: Add 1 Hour
    NUMPAD+: Cycle between 100, 200, and 500 credits to add

To check if the mods have been activated, please refer to the Melonloader console that starts alongside the game.

CURRENT KNOWN BUGS
When completing a moon mission, the mods will not be activated despite seeing them active in the console. I believe it has something to do with the player object being reloaded once the ship reaches orbit. I will post a patch update for that. (kodam54)
You must also be the host for the mods to register active currently. (kodam54)
¹: The items will not reflect the changed value currently. Upon entry to the ship, the value will be shown by the 
   notification as "500" and the Company will take it as such. Will be fixing in an upcoming update.