Lego Rock Raiders
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CaptainPeliKen

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CaptainPeliKen

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About this mod

Adjusts the scoring values on certain campaign levels in Baz's Mod to make 100% completion possible and fair.

Requirements
Permissions and credits
Changelogs
The Backstory

I've recently went on a 100% completion run on Lego Rock Raiders with the amazing Baz's mod installed.  Though a majority of the campaign levels can be beaten with a 100% score, there are some that are not possible due to the game engine's buggy scoring system.  One common scenario I experienced was that I would discover all the caverns the level has to offer and yet in the rewards screen, it would say only 95% of caverns were discovered thus resulting in a lower overall score.  This is an engine bug as there have been others who encountered this same scenario.  So I went into the lego.cfg file inside LegoRR1.WAD and made some tweaks to the scoring values in certain campaign levels to make 100% completion achievable and fair.  Now I am sharing it.


The Changes

Rock Raiders scores the player based on point values assigned to quotas (e.g. collected 30 energy crystals) and other criteria (e.g. constructed 5 buildings, finished with 100 oxygen supply) that all add up to 100.  The amount of points assigned is based on importance as in the example below:

Collecting 30 crystals = 45 points
Constructing 5 buildings = 30 points
Finishing with 100 oxygen supply = 15 points
Discovering all caverns = 10 points

What I did was remove certain criteria and added the leftover points into other criteria that I felt was more relevant to the mission objectives.  These changes are as follows:

Don't Panic
-Removed 100 oxygen supply criterion as it's not possible to end the level with such since there is no ending teleportation sequence.  Leftover 10 points were added to energy crystal criterion (was 75 points, now 85).

Oresome
-Removed cavern criterion due to being buggy as mentioned earlier.  Leftover 10 points were added into energy crystal (was 70 points, now 75) and building construction criteria (was 5 points, now 10).

Run The Gauntlet
-Removed cavern criterion due to same reason as Oresome.  Leftover 10 points were added to energy crystal (was 40 points, now 45) and building construction criteria (was 10 points, now 15).

Air Raiders
-Removed cavern criterion due to same reason as Oresome.  Leftover 25 points were added to oxygen supply (was 15 points, now 30) and building construction criteria (was 10 points, now 20).

Rocky Horror

-Removed cavern criterion due to same reason as Oresome.  Leftover 10 points were added to energy crystal criterion (was 50 points, now 60).

Doing this made 100% completion achievable and fair without it being ruined by the buggy scoring system and should do the same for anyone who wishes to download and install my edits.


The Installation

-Make sure you have Lego Rock Raiders with Baz's Mod V1.5 installed.

-Download and extract my mod file.

-Locate and open your Lego Rock Raiders game folder which should be in (Drive letter):\Program Files (x86)\LEGO Media\Games\Rock Raiders .

-Move the file named LegoRR1.WAD someplace else where you can access it in case you want to revert back.

-Transfer the LegoRR1.WAD file from my mod and into your Lego Rock Raiders game folder and you're all set.


The Uninstalling

-Delete the LegoRR1.WAD file from my mod in your Lego Rock Raiders game folder.

-Transfer the original LegoRR1.WAD file you removed before putting in my mod back into your Rock Raiders game folder.