Legend of Grimrock 2

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Duncan4612

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Duncan4612

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4 comments

  1. rabidNode
    rabidNode
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    The lore and things to search and explore is great in this Mod. However there is an insane amount of triggers that respawn mobs constantly. Basically making exploration very frustrating and invis does not help that much in tight spaces. In addition the amount of food everywhere I suggest at least 1 farmer perhaps an entire team of them as it appears you can become very powerful.
    MY only complaint is that the Mobs respawn way way way way way too much... did I say way!!! Infinite exp basically with or without farmers since food dropping mobs also constantly respawn.

    There are some really cool mechanics in this and things to explore with a lot of puzzles and riddles and notes... however there is also a lack of bags to hold all the notes that need to be read later on to decipher things.
    1. Duncan4612
      Duncan4612
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      Sorry for this very late reply, but I watch only LG forum (where you will find many clues and discussions). FOr the mobs respawn, they are not infinite: each time you have a way to get out of them: so for the lizards, the monsters in the forest. The turtles stop respawning if you farm them again and again. But I agree, it's too easy to find food in this mod...
      For the important notes, you can use the "Magic book" and throw away the notes, or let them in some place if you have found the teleportation system.
      I hope you have enjoyed the mod!
  2. gylyppus
    gylyppus
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    hello,
    i'm in the early stages of this mod, which seems great. 2 problems however. Under the Cape at the start, I have activated some of the tiles and got items, but for some tile pairings, I have heard a chime, but no force cube has deactivated. In the same place, I got the book under one field, but when I clicked on it to activate it the game crashed. Is there any help to be had with this?
  3. Duncan4612
    Duncan4612
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    ERRATA:
    version 1.1 starts in Sunken City!! It's a mistake, fixed in version 1.2. True start is in Wreck Cape, (x 14, y 28, level 18 ) and it can't be reached if you play version 1.1

    So, download version 1.2! Sorry for that!

    Hi guys!
    Please read the introduction here to see what is different in Finisterrae mod. It's important to understand that you can cross this world almost freely ... So, speed isn't relevant, it's better to read some of the scrolls you will find and to understand what is going on here.
    I recommend to play with a new party and to avoid the deadly fights in the beginning, so you will find the better paths to follow.
    If you want to discuss some points, get some hints or point out some issues, go to the thread http://www.grimrock.net/forum/viewtopic.php?f=23&t=12816
    on Grimrock 2 custom dungeons forum
    I hope you enjoy this adventure!
    Duncan