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Mystrock, Artisans Path
Mod for Legend of Grimrock 2
http://www.Mystrock.com


*************************************************************************

Thanks for downloading!

This Mod is available for free play by anyone who has a valid,
paid licensed version of Legend of Grimrock 2, by Almost Human.

For details about the gaming experience itself, please visit the project
page at, http://www.Mystrock.com


Custom Assets used in this Mod cannot be used without following
the guidelines provided by the original creator(s). See the
additional ReadMe files provided with this download:

http://www.mystrock.com/files/artisans/Credits/CTomb_Readme.txt
http://www.mystrock.com/files/artisans/Credits/Dark_Elf_Temple_Readme.txt
http://www.mystrock.com/files/artisans/Credits/Deep_Dungeon_Readme.txt
http://www.mystrock.com/files/artisans/Credits/dmcsb_pack_Readme.txt
http://www.mystrock.com/files/artisans/Credits/Grim_Assets_Readme.txt
http://www.mystrock.com/files/artisans/Credits/Runebooks_Readme.txt
http://www.mystrock.com/files/artisans/Credits/WinterTown_Readme.txt

This Mod and its Assets may NOT be used for commercial use, nor any other
form of monetary gain.


*** Assets and Scripts were taken from the freely distributed works:

The Winter Tileset by Skuggasvein
http://www.nexusmods.com/legendofgrimrock2/mods/29/

Asian style dungeon tileset by Phitt
http://www.nexusmods.com/legendofgrimrock2/mods/35/

Runebooks by Vojtech - Mutman - Pecha
http://www.nexusmods.com/legendofgrimrock2/mods/13/

Stairs and Elevator Demo by NichG
http://www.nexusmods.com/legendofgrimrock2/mods/10/

Artifacts of Might by minmay
http://www.nexusmods.com/legendofgrimrock2/mods/49/

Additional Miscellaneous code and techniques were borrowed from
original authors/creators that were freely provided on the
Grimrock.Net SuperThread:
http://www.grimrock.net/forum/viewtopic.php?f=22&t=7972


*** Exceptions:
All custom sounds used in the Mod are in the Public Domain,
downloaded from: http://freesound.org


*** Special Credits

Special Thanks to "odinsballs" for manually creating the
Selenitic Age "environment crystals"

Thanks to AndakRainor for providing script that handles any projectiles
that "accidentally" leave the map!
http://grimrock.net/forum/viewtopic.php?f=22&t=10014

And an extra special thanks to Drakkan for fully playtesting
this Mod (beginning to end); an invaluable asset
when trying to get the first release as "bug free" as possible.

Be sure to check out Drakkan's Mod, Eye of the Atlantis:
http://www.nexusmods.com/legendofgrimrock2/mods/45/

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