This page was last updated on 26 March 2015, 9:47PM
Changelogs
Version Ut
add emergency exit to Fortress Prison if no iron keys
Version TbeachU
CHANGES LOG : This version addresses a "bug" where a loose small herder was 'randomly' teleported into the 'Training Room' setting off floor plates unplanned, this spoiled the strategy of the arriving adventurers and was not at all inkeeping with an
.....early puzzle in the game. It just made the mission far too hard at this point in the game! This problem has now been solved and the 'Training Room' scenario is now perfect!
Version S_Vs
Version S_Vs contains major boss arenas that only a highly experienced team can survive
Version S_Vs your crew find the master_Key in Castlevania - now the master locks can be turned!
Version RbeachW
Adjustments in Castlevania level
Version QbeachX
training ground added via Magic Bridge at start - this is optional
Version F0final
should you find the master_key and enter the final Vilson Level there are many challenges
F0 version is now meant to be the final version
Version B9_O
B9 makes it easier to obtain the Round Keys
B9 two Round Keys are needed to open the lower wooden door on Deep Dungeons