Legend of Grimrock 2

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John Wordsworth

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JohnWordsworth

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17 comments

  1. TheVigilante74
    TheVigilante74
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    In my mod I have a pressure plate where when the party steps on it, it starts a dialogue, but when they step on it it gives me an error saying 'attempt to index global 'GTKGui' (a nil value)' thanks
  2. jimmyjackz
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    I'm having some trouble. I followed your instructions to install the mod. Put the grimTK folder in the mod_assets. Then go in to the init and put in
    -- import GrimTK
    import "mod_assets/grimtk/init.lua"

    But, when I go to the dungeon to look for grimTK asset in the browser, it doesn't show up. Can you help me?
    1. dobiko
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      przekopiuj bez -- import GrimTK.
      Tylko import "mod_assets/grimtk/init.lua"
      In my case it worked
  3. zimberzimber
    zimberzimber
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    Great toolkit! Having fun with making dialogues to spice things up in my dungeon!
    I have one minor issue though, I can't seem to make the dialogue print other, not direct text, things.
    For example, I've made the function check for the champions name, but I can't find a way to print it with other pre-defined text in the same line.
    Something like this: "Hello <name>, you're awesome!"
    It always either prints the last line, or the first one only. Tried multiple options, none seemed to work properly. (None of them crashed though)
  4. Femaiden
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    your readme is flawed.

    it says put the grimtk folder in the mod assets and then put in my init.lua

    import "mod_assets/grimtk/init.lua"

    and when I did that and opened my mod

    I got file not found "mod_assets/ext/grimtk/party_hooks.lua"

    I fixed the error by creating a new folder in mod assets and renaming it "ext" then putting the grimtk folder into the ext folder then changing the import code to

    import "mod_assets/ext/grimtk/init.lua"


    but your redme does NOT tell me to do that.


    plus you say that all I have to do is put the grimtk scripting entity in my mod and BAM i can use the tools but have no intructions on how to actually use them...
    1. Femaiden
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      well, sorry for jumping to conclusions too fast, I found the sample dungeon showing me how to use the tools.

      but your readme is still messed up.

      it should tell people to create the "ext" folder
  5. AxizAggro
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    Great mod, but why is it when I open the sample dungeon in the editor the game crashes when I step onto the first pressure plate? This occurs ingame without the editor interface. Keep in mind I don't get any errors at all and I didn't modify any of the sample dungeon files either.

    Haven't tested it in another dungeon... primarly because I lack basic lua scripting knowledge.
    1. JohnWordsworth
      JohnWordsworth
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      Hey AxizAggro! As it says in the item's description, I'm afraid that the latest version requires Beta 2.2.4 of Grimrock 2, which is currently only available if you have the game purchased via Steam. If you have bought the game on Steam, then you can download the beta version of the game in the Game Preferences panel by right clicking on the game in steam, bringing up properties and going to the 'betas' tab.

      Beta 2.2.4 brings a whole bunch of really useful GUI features to the table, and it will obviously be released in due course - so the toolkit makes use of these features to allow you to centre text etc.
    2. AxizAggro
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      Oh I see. Thanks!
  6. Vallnerik
    Vallnerik
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    Excellent work!
    1. JohnWordsworth
      JohnWordsworth
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      Many thanks!
  7. cromcrom
    cromcrom
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    Another incredible work, Thank you so much :-)
    1. JohnWordsworth
      JohnWordsworth
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      Thanks cromcrom . Can't wait to see what mods appear using the toolkit.
  8. Dragons68
    Dragons68
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    Excellent work! This opens up the game by offering so many different gameplay and storyline options.

    I'm looking forward to trying this out in my mod if I have your permission to do so.
    1. JohnWordsworth
      JohnWordsworth
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      Hi Dragons68. Thanks for the positive feedback! You are, of course, more than welcome to use it in your mod(s) .

      I look forward to seeing what you create with the toolkit.
    2. Dragons68
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      I have completed most of my Isle of the Deranged mod and now I am attempting to add your dialogue options now.
      I'm keen, but I keep getting a GUI error when I add the grimtk_1 script and gtknotebook. I have added all scripts and files to the correct locations, but I keep getting different errors. After I collect the notebook, it freezes when the character attempts to open it.

      It's obviously not your mod, It's me.

    3. JohnWordsworth
      JohnWordsworth
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      Don't assume it's you! The Notebook is actually not finished yet and really shouldn't be bundled in there I guess (it's just a work in progress while the toolkit is in Alpha state). I'm afraid it just doesn't work yet.

      Everything else that has been advertised should work though (dialogue, message boxes, alerts, info boxes, select menus) and the base GUI library itself too. The only other WIP part is the cinematic system (also not advertised really, just a working part). However, it's all on the way!