A short semi-linear adventure with a handful of custom-made items, as well as a secret level.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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File credits
Minassets was made by Andrew Minton / minqmay. Some parts of it have been modified. New potion icons made by ratman / erikdauniverse Skeleton warrior and warden imports by Murdo Maclachlan / MBMaclachlan
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Changelogs
Version 2.4
Fixed a potential crash in Experiment Halls involving hitting a pressure plate twice.
Fixed a bit in Temple where a couple buttons in secrets linked to nothing, and a "Secret" object was missing.
Fixed the remaining walls in Castle outskirts. Apparently I need to start checking whether objects have collision.
Version 2.3
Added a rock in the cemetery to prevent aggroing a skeleton warrior early, which causes crashing
Version 2.2
Fixed the castle walls in "Castle outskirts" not being solid (That'll teach me for assuming castle wall objects have collision...) Corrected the spelling of "Cemetery"
Version 2.1
Very minor changes - Changed comments in script objects, fixed the harngha secret, and changed the AI of the snake in the last part of the mines to guard. No need to re-download if you don't care.
Version 2.0
Added the new alchemy system. The new potions are now craftable, along with a couple extra! Added a hint for a buried treasure. The treasure was actually in the original version, but I somehow forgot to put the hint. Fixed a potential crash in the Upper mines.
After an especially high-stakes heist went bad, you and your team were captured, soon to be sentenced to life in prison... But you were given an option: Perform a mission for the duke, and at its completion, you would go free. Your whole team accepted without hesitation, and soon you were shipped off to the island of Musel, sent to investigate the reclusive wizard Arax...
And of course, you just HAD to end up getting shipwrecked before getting the equipment you were going to be outfitted with...
This mod supports Toorum mode - Set the first character's name as Toorum for an alternate single-character mode. It also changes a couple other minor things in this case.
Arachnophobes: This mod contains no spiders, not even the small ambient ones.
Minassets was made by Andrew Minton / minqmay. Some parts of it have been modified. New potion icons made by ratman / erikdauniverse Skeleton warrior and warden imports by Murdo Maclachlan / MBMaclachlan