Your crew hit rocks in their schooner 3 nights ago. After the rest of the Schooner was smashed on the reef you four somehow scrambled ashore and found beach stairs down to a gloomy dusty dark rancid room that makes no sense.
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Changelogs
Version I
I version brings new level ZEPHYR
I version corrects bad stairs in DOWN LEVEL secret area
I version softens (slightly) the total brutality of MOOC
I version brings a little more foraging to the game
Version H
fixed cosmetic problem in Haon (pillars missing)
new Mooc level
Version G
new Tribulcam level (Pyramid)
Passages Level improved
Zero Level reviewed and optimised
Trapdoors added to Meadows
Version F
new level PASSAGES (puzzle)
new level MEADOWS (foraging)
Version E
problem in Level called "Zero" fixed
Version D
Master Key sequence in Dungeons had a bad problem, FIXED
new Zero level added
Master Key sequence in Down Level smoothed
Version C
new Basins levels added
crew can now look for Master Key
crew can now find Wizards Virge
there are now 3 fully working Teleporter Rooms on Down level
Version B
fixed problem on winning the Swamp, previously opening trapdoor had a bad error
1 new secret cache room added to Ruins (Spiral) to make it a bit easier
SECOND BEACH ADDED
totally new level added (Arena)
Your crew have been unable to find a way of getting up from the dungeon room and this is where you pick up the story.