Legend of Grimrock 2

KEYS MAP, over half the keys are shown hereIron Keys> Check the Treasure chest behind the rocks on the sea shore on Launch Beach at start of game> IF your crew does the optional Magic Bridge Mission from the Launch Dungeon you find a trapdoor going down to Wild Woods where 3 monsters are trapped in Force Fields, a spider, an Ogre and an Ice Warrior, there is an Iron Key at the Ice Warrior location> Crusadors level after finding the DragonBreath Revolver, find 2 secret buttons 1 after another> Crusadors, after choosing the upstairs from Deep Dungeons and finding 3 secret buttons, 1 also opens a Portcullis leading to a passageway, this passageway has a secret button that closes the Portcullis and reveals an Iron Key> Crusadors, after choosing the upstairs from Deep Dungeons and finding 3 secret buttons, 1 also opens a Portcullis leading to a passageway, this passageway has a secret button that closes the Portcullis and reveals 3 different keys, JUMP OFF the opposite end of the passageway, you face an alcove, (DO NOT TOUCH ITEMS) MOVE SIDEWAYS so that you line up with the Crusadors station ramp on the other side of the hall, move ahead to the ramp, collect 1 IRON KEY> crusadors, after choosing the upstairs from Deep Dungeons and finding 3 secret buttons, jump down off the ledge to a dozen Mummies mincing about in front of several Doors concealing loot, find 2 Iron Keys in adjacent rooms > Nexus Vaults, 3 ledges down from top: 1 Iron Key> Prison Fortress, just above the secret door to Blue Stones II, check an alcove, find 1 Iron Key > Blue Stones Level, on unlocking gate to Old Railings Trapdoor find 1 Iron Key on alcove just before trapdoor> River of Archers, Acolyte's Treasure Chest> Blue Stones Level, after completing BOTH "Round Keys" Missions (5 Round Keys needed) you find on the top ledge of the 2nd Fight Arena, 2 Gear Keys, 1 further Round Key and 1 Iron KeyBrass Keys> Old Railings Level : one of the doors off of the Blue Stones I leads to "The Old Railings Level" look out for a Brass Key on the very bottom floor ! Gold Keys> Check the Treasure chest behind the rocks on the sea shore on Launch Beach at start of game> Crusadors, after choosing the upstairs from Deep Dungeons and finding 3 secret buttons, 1 also opens a Portcullis leading to a passageway, this passageway has a secret button that closes the Portcullis and reveals a Gold Key> crusadors, after choosing the upstairs from Deep Dungeons and finding 3 secret buttons, jump down off the ledge to a dozen Mummies mincing about in front of several Doors concealing loot, find 1 Gold Key > Nexus Vaults: at the Southern End of the Nexus Pool is a Flaming Torch, grab the torch, a secret passage opens, find 1 Gold Key> Nexus Vaults, continue from previous Gold Key above, to find another .....  do not jump into the water but a new secret passage - very short, opens as soon as you take items from an alcove, take the new passageway (jump down) find 1 Gold Key> Plantagenet, when exploring the centre base on Plantagenet your team are looking for the Rapier Sword (this is a "key" that opens doors on Survival Beach) but look out for 2 Gold Keys on other altars too> Old Railings Level : one of the doors off of the Blue Stones I leads to "The Old Railings Level" look out for a Gold Key on the bottom ledge +1 > The Old Mine, you see two old cages on the Mine Floor, carefully inspect each cage and find a Gold Key in one. Orb of Vilson > Check the Southern end of the sea shore on Launch Beach at start of game> Crusadors, check Bumblebee room, reach through bars!> Survival Beach, after arriving on the beach you would naturally use the Rapier Sword to open the rock arch gates nearby but also nearby is a 3rd Orb of Vilson, look in the gently lapping waves next to the smiling beach statue < Swamp Lands, Northern End  get to Swamp Lands after solving "The Lagoons Puzzle". In Lagoons you need to trigger half a dozen sections of "magic bridge" once across you see a Lindworm, jump off the bridge and head straight through the Lindworm, you find "Swamp Lands" and at the Northern end burrow through a hedge, find 1 Cube Key THEN jump down CHASM to Castlevania, take Teleporter on EAST side, leads you back to Restricted part of Swamp Lands and the 4th Orb of Vilson> Castlevania, once using the 2 Ornate Keys and then finding the Master Key..... on an altar find an Orb of VilsonPrison Keys> Deep Dungeons on falling down from Crusadors Pit and fighting 4 Mummies you find a bow and a Flintlock, 1 Prison Key is next level down> Nexus Levels, in the Nexus Pool you find a gorgeous blue cape for your Wizard, down in the bottom of the water you find a Prison Key > Old Railings Level : one of the doors off of the Blue Stones I leads to "The Old Railings Level" look out for a Prison key on the first ledge down > Lagoons, check the shallow ladder near the two wall buttons, close to the ladder an underwater alcove - find 1 prison key > Old Railings Level, the Tomb Quarter, secret buttons on the walls of the Tomb, first find a trap door, push the secret button there, THEN push the secret button on the opposite wall, you find 1 Prison KeyMine Keys > Crusadors, after choosing the upstairs from Deep Dungeons and finding 3 secret buttons, 1 also opens a Portcullis leading to a passageway, this passageway has a secret button that closes the Portcullis and reveals a Mine Key> Old Railings Level, the Tomb Quarter, secret buttons on the walls of the Tomb, first find a trap door, push the secret button there, THEN push the secret button on the opposite wall, you find 1 Mine KeyGear Keys >* Crusadors, after choosing the upstairs from Deep Dungeons and finding 3 secret buttons, 1 also opens a Portcullis leading to a passageway, this passageway has a secret button that closes the Portcullis and reveals 3 different keys, JUMP OFF the opposite end of the passageway, you face an alcove, (DO NOT TOUCH ITEMS) MOVE SIDEWAYS so that you line up with the Crusadors station ramp on the other side of the hall, move ahead to the ramp, collect 1 GEAR KEY> Nexus Vaults, many Hub Keys can be found on the ledges of the Nexus Vaults, but 1 ledge down find 1 Gear Key  > Prison Fortress, on the ladder access to Blue Stones II > Survival Beach, when in  Old Railings Level, the Tomb Quarter, secret buttons on the walls of the Tomb, first find a trap door, push the secret button there, THEN push the secret button on the opposite wall, this opens the Trap Door to Survival Beach, descend, you find 1 Gear Key> Crusadors reminder,  when in  Old Railings Level, the Tomb Quarter, secret buttons on the walls of the Tomb, first find a trap door, push the secret button there, THEN push the secret button on the opposite wall, this opens the Trap Door to Survival Beach, descend, you find 1 Gear Key BUT to get a SECOND if you did not action the first Gear Key tip above marked *, DO IT NOW! (last chance) > Blue Stones Level, after completing BOTH "Round Keys" Missions (5 Round Keys needed) you find on the top ledge of the 2nd Fight Arena, 2 Gear Keys, 1 further Round Key and 1 Iron KeyCube Keys> Deep Dungeons, upstairs from Blue Stones I, you see channels of underground water, a secret button in the first channel of water opens an IRON DOOR that allows you into Nexus Vaults but the channel of water alongside that Iron Door holds 1 Cube Key (CAUTION: Turtle)> Swamp Lands, Northern End, get to Swamp Lands after solving "The Lagoons Puzzle". In Lagoons you need to trigger half a dozen sections of "magic bridge" once across you see a Lindworm, jump off the bridge and head straight through the Lindworm, you find "Swamp Lands" and at the Northern end burrow through a hedge, find 1 Cube Key> Prison Fortress, enter the Lava Arena guarded by several Ugguardians, jump down the sewer channels (TIP, if a door closes down there, try placing any item through the bars, it could re-open) grab FOUR cube keys> Old Railings Level, (after using 2nd Skull key) after fighting a Legion of Mummies that seem to go on forever, you finally come to the edge and look down on the Tomb Level, don't jump down, backtrack to the last junction, a Teleporter has now gone Live, transport to another passsageway, (Old Railings Level) find 1 Cube Key > Old Dungeons - look on the ground especially near gates in the centre of the level, find 1 Cube key on the ground> Prison Fortress, explore Old Dungeons, two teleporters in the North of the Level - one takes you to Prison Fortress - a secret area, find 1 Cube Key in the nearest Wall Alcove, CAUTION: 2 bumblebees!  Skull Keys> Nexus Levels : On using the second Hub Key turn left and fight the insane dog, look for a secret button, 1 Skull Key here> Skeleton Base, this is accessed from Fortress Prison, the Blue Stones II. After grabbing the 4 cube keys in Lava Arena - use an Iron Key to move on out of the Ugguardians' reach, you kick in an old portcullis and find a FOOD STORE, provided you opened up Blue Stones II already, you then find a passageway with Barrels, go to the end and take the last torch before jumping back down to Blue Stones II, you now find that the stairs to Skeleton Base have opened! Lead the Skeleton Commander and his minions into a killing zone on the Northern reaches of the ground. After that explore the ruins and find a secret button - this opens a secret door and 1 Skull Key > Old Dungeons - look on the ground especially near teleporters in the North of the level, find 1 Skull key on the ground Tomb Keys> Nexus Levels, in the Nexus Pool you find a gorgeous blue cape for your Wizard, down in the bottom of the water you find a Tomb Key > Plantagenet, when exploring the centre base on Plantagenet your team are looking for the Rapier Sword (this is a "key" that opens doors on Survival Beach) but look out for 2 Tomb Keys on other altars too> Blue Stones Level, after completing the Round Keys mission, find 4 Tomb Keys at the edge of the 3 Blue Stones Missions Bays, they are held in wall alcoves at the start of secret passagewaysMaster Key> Castlevania - you need 2 Ornate Keys at least, so don't even think about the Master Key without those Round Keys< Abominations Swamp contains 3 Round Keys and 2 Medusas, get to Abom Swamp from Lagoons, you just need to take the 4 icons next to an underground Portcullis, that opens the gate, you swim through and find a Puzzle Statue, place the Rapier Sword into the outstrethed arms, you then find two Round Keys< Abominations Swamp, to get the 3rd Round Key is more tricky - access "Dark Woods" to find a special teleporter from the Bridgeways that sends you to the 3rd Round Key< Abominations Swamp, contains several water canals, follow each one, two of them lead to a Round Key each (two of them don't)  Ornate Keys> Crusadors, after choosing the upstairs from Deep Dungeons and finding 3 secret buttons, 1 also opens a Portcullis leading to a passageway, this passageway has a secret button that closes the Portcullis and reveals 3 different keys, JUMP OFF the opposite end of the passageway, you face an alcove, this contains a sword and an ornate key > Castlevania, when fighting the assembled horde of monsters look to the left hand side and see a ladder, at the bottom of the ladder is a secret button, you must push the secret button, then at the top of the ladder, an ornate key. if you don't push the secret button, at the top of the ladder, nothing. Wizard's Power> Whitewood Wand found in secret room bottom of Deep Dungeons close to upstairs leading back to Crusadors > Acolyte Staff, Crusadors, after choosing the upstairs from Deep Dungeons and finding 3 secret buttons, 1 also opens a Portcullis leading to a passageway, this passageway has a secret button that closes the Portcullis and reveals 3 different keys, JUMP OFF the opposite end of the passageway, you face an alcove, remove the weapon, you move down to 2nd alcove, remove the Acolyte Staff > Shaman Staff, this was mighty in LOG 1, so what's it like in LOG 2? Find out in THE MINE, it's hidden in one of the cages! > Magic Orb, one up from the Whitewood Wand, this conjures light itself if used by a skilled Sorcerer, find it in THE MINE (but you need a Mine Key!) > Wizard's Virge found in the River of Archers this is one of the missions from Abominations Swamp. The Virge is the next one up from Shaman Staff so very powerfulRopes> Nexus Levels : On using the second Hub Key turn left and fight the insane dog, look for a secret button, 1 Rope here< Deep Dungeons. The EASTERN half of Deep Dungeons is accessed by use of a Gear Key. The easiest Gear Key to use is the one found at the Nexus Vaults. Explore the Eastern Half of Deep Dungeons, find 1 RopeLeveL 1 [Crusadors] 1st dungeon level from Surface (Launch beach)LeveL 2  [Surface] Launch Beach, game starts hereLeveL 3 [Deep Dungeons] second stage dungeons, lovely puzzlesLeveL 4 [The Nexus Vaults] third stage dungeons and real fighting starts nowLeveL 5 [Castle Grounds] easy outside areas, looks gorgeous LeveL 6 [Blue Stones I] Healing Crystals and Your Home Base, dump your excess stuff hereLeveL 7 [Old Railings Level] Tricky getting those 2 levers pulled (Tomb Level here too)LeveL 8 [Survival Beach] looks pretty similar to Surface Beach but more fightingLeveL 9 [River of Archers] underwater levers need finding here, quite difficultLeveL 10 [The Old Mine] Loot and hidden areas galoreLeveL 11 [Planteganet Army] Toorum's remains and quite a lot of his blessed artefacts, grab 'em!LeveL 12  [Lagoons] underwater secret buttons and loot, patience is a virtue, take it slowLeveL 13 [Prison Fortress] Blue Stones II is here somewhere, can you find it?LeveL 14  [Old Dungeons]   squalid fetid stinking old ramshackle passages and long forgotten roomsLeveL 15 [Swamp Lands] curiously difficult to move around because of the treesLeveL 16 [Castlevania] also known as Lindworm Warehouse - find the "Master Key" Level 17 [Skeleton Base] Highly dangerous terrain and Villains, but "with a plan" ....Level 18 [Abominations Swamp] Several Round Keys found here, off LagoonsLevel 19 [Dark Woods] Difficult to find but accessed from Prison FortressLevel 20 [Wastelands] Seems pretty quiet as you enter this level but CAUTION Level 21 [Wild Woods] BONUS LEVEL from Level 1 at start of game mainlyLevel 22 [Vilson Dungeons] accessed from Level 2 trapdoors, unlock with Master Key Q + AQ   Where do the Brass Keys fit?A  the first brass key fits in the Crusador Level below the Skeleton Platform. Inside you find a pit, going down you find yourself at a locked gate. A gear key opens it and you go upstairs to Old Dungeons Level. Here you find a passageway with eerie magic items and mummies but a Brass Lock keeping it secure, that needs a 2nd brass key (or a Master Key) Q  How do you get to Old Dungeons Level?A   Depending on whether Gates have unlocked .... try Lagoons, there is a portcullis on the side pavement that leads to Old Dungeons, also Deep Dungeons - the water channels with the first secret button underwater, press TAB on that level, opposite the ladder out of the water is a portcullis, depends if these gates have unlocked thoughQ  How do you get to Old Dungeons Level?A The Nexus Vaults level has 2 doors on its Southern Edge that allow you to enter the Old Dungeons but these doors are initially lockedQ   once you've got the Master Key, what do you do next?A   the natural reaction is to go straight to the Launch Beach where there are two trapdoors ready for you to enter hell itself (PREPARE WELL)Q so is there a better way?A Yes, get to Old Dungeons, there are two ricketty teleporters near where you found the skull keyQ  But they're offA  Yes to get them to turn on, pace up and down the short corridor as if doing a jog, take the left hand teleporter, you find a wall board with text "M LOCK" this signifies a door nearby that opens using the master key onlyQ What's in there?A Plenty to help you in your mission into Hell, best go there first - you will be glad!  Q  what about the Wizard's Virge?A This is a very powerful staffQ  The wizard can then disintegrate his enemies at willA Yes it makes the team a most formidable forceQ  It makes the missions very easy tooA  If you can get it, it certainly would make many a mission far less difficult Q Is it easy to get?A  The location is listed above under "Wizard's Power" but getting it will be very risky, could be worth choosing another staff instead! Plenty to get  

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