Final Six Teleporters in Advanced Tomb

Access the Upper 2 by inserting two Rapier Swords and ascending ladder walkway

LEFT H teleporter : Advanced Wildnerness Mission (double the enemies! gain two jewel necklaces!) 
RIGHT H teleptr : Advanced Barracks : stick to the NEW AREA of this mission, explore to the entire
                  perimeter of the new area, find the loot shelves, take the loot, exit via trapdoor

Access the lower 4 by inserting individual red gems in the nearby wall

EAST 1 : SE CASTLE, get past the Xylophones or kill them - but CAUTION 3 x Xylophones could be a task ask
          grab the loot and explore the last section of the Castle!
EAST 2 : Wastelands mission, lure the creature onto the pressure plate OR open the secret door and place
         an item onto the revealed ground OR just jump down the chasm, there are 3 drop zones to choose 
WEST 2 : Advanced Barracks : (loot) find the deep well that you can drop down in the new Barracks Area, this drops
         you to an Advanced Wildnerness Mission (triple the enemies!) 
WEST 1 :  Ogre Woods (all gems!)  mighty Ogre battle! each Ogre carries a blessed key!  


Advanced Steps Guide to Secret Island

S0  return to the Forest (take the Mine shortcut in Castle) and take Teleporter 3
S1  this is a large battleground of horrendous enemies and secrets
S2   the passage that you start in, walk straight ahead as far as you can go, straight through a fake wall (loot!)
S3   this is not an easy mission - lots of fighting and dodging - so [SAVE THE GAME] many times
S4   in Sewers S you see two stones doors, eventually they open, REMEMBER this location! 
   TIP when you finish fighting the herders, and see crowerns, move W through a fake wall 
S5   when you get to the Uguardians Lair, note there are defences in the centre of the passageway 
S6   do not leave this level WITHOUT the 3rd Gold key, go back to the 2 stone doors you saw at S4, new secret door has opened close by
 TIP this level is all about exploration and re-exploration, don't leave until everything has been re-checked
 TIP go back to where you started this level, try step S2 again 
S7  get the 3rd gold key, now return to the Dungeon, insert 3rd Gold key (and if you have snail and Round key, use those)
S8   once you're back, go back to R7 which leads you to Adv Tomb, now take the furthest trapdoor down but you need to have used the 3rd gold key as per S7 first
S9 you drop down to Wilderness, fight the Viper Root, this (fully) opens "Mission 3" in Castle   
  TIP   you are effectively in a Roman amphitheatre, undergoing several combats of increasing difficulty,
      despatch them all using the Colleseum defences, when you see the twin Medusas you may exit!

 T0 ensure you have 2 cube keys and 1 Prison Key
 T1  one cube key is gained from Sewers when you get the 3rd Gold key, found on S0
 T2  one cube key is gained when killing all the wyverns as at I5 - I9
T3 get the prison key from Teleporter Mission 2, see R9, find prison key in Tomb N
 T4 head to Mission 3 on Castle, move to the top of "Mountain Level" and if you see a sign "Pull 2 levers" 
go straight through the gate, or if locked, descend and pull the 2 levers, then return to top
 T5  now you need the 2 cube keys and the prison key, you gain an IRON KEY and that is critical
 T6  use the prison key to exit but this is an exit not a mission, you have a 2nd Iron Key now
 T7  you descend to Sewers, nothing special here, focus on your new Iron Key
 T6  so have a look at O8 and TIP 2, this describes the plain lock on BASE N, this 2nd Iron Key fits that
 T7  make sure you have a gear key and a skull key as well before setting off 
 T8 a nearby trapdoor on Sewers will drop you onto Base, use that as a quick route there if you like
T9 after inserting Iron Key, Skull Key and Gear Key on Base N you drop down to Tomb N
  TIP to enter loot cache, place item on floor and drop through floor after it
  TIP  open exit gates by placing item through the gates onto floor other side
  TIP  continue moving through fake walls, find Prison Key on ground 

U0  look at the height of the wall lanterns in the next room, these are a clue
U1   the wall lanterns at ground level indicate secret buttons in the wall 
U2   look at the wall lantern nearest to the snake pillars, press secret buttons near the pillars
U3   after 2 secret buttons are pressed you see a secret door opening, this leads to the MASTER KEY
U4   the snake pillars contain teleporters which are activated at the side walls by RED GEMS 
U5   insert a RED GEM into the side wall, it may require more than 1 red gem to activate teleporters

RED GEM TELEPORTERS
stand with your backs against the Portcullis facing the teleporters, Red Gem Lock 1 is on your left, next to Puzzle Statue, this turns on Teleporter 2 which takes you to Underwater Barracks, find the well down, this contains another Red Gem!
Red Gem Lock 2 turns on Teleporter 1 - this leads to Ogre Forest, look in your immediate vicinity, further Red Gem on Metal Altar nearby 
Red Gem Lock 3 turns on Teleporter 3 - this leads back to Castle and a further Red Gem 
Red Gem Lock 4 turns on Teleporter 4 - this leads to Wastelands

U6  if you have no Red Gems at all then return to the Castle! Mission 3 by the Blue Stones has fully opened for you
U7  Mission 3 opened for you as soon as you defeated the Viper Root and this is where you can find several Red Gems
U8  enter Mission 3, yoiu come to Passages Level, the South End, you need to go to the North end where the Ice Legion have their base
U9  in the Ice Legion Base you find a trapdoor that takes you back down to the Viper Land, at the opposite end of the Ice Legion Base is a secret fake wall
   TIP find the Secret Fake Wall in the Ice Legion Base - this is where several Red Gems can be found 
   TIP don't use the Trapdoor at the Ice Legion End - go back to the South End, trap door there drops you to a treasure chest (+Red Gem)  (Battle Game, exit doors open at end of games!)

    FOREST   TELEPORTERS   GUIDE
How do you get to the Forest Teleporters?
Common Route :  once you have the two Hub Keys (see N4, I9 to get them!) get to the Mine (take shortcut from Castle in flooded passage)
Shortcut route : Once you used the Common Route once, check the trapdoor near the Stonewalkers paddock, is it open? Use that!
Uncommon route: On placing the Rapier Sword in the puzzle statue commences a mission that routes back to the Forest Teleporters
How many teleporters?    5
Where do they go?
Teleporter 1:  this is the first available, you are sent to Tower 1 on Base, find a brass key on top of the tower. 
Teleporter 2:  this is the second available from the Rapier Sword mission,  you are sent to Tower 2 on Base, find another brass key on top of the tower. 
Teleporter 3:  final teleporter of the four, advanced mission to the Sewers, lots of exploration needed! 
Teleporter 4:  bonus mission back to Castle, revisits the first Castle scenario! 
NOTE at the same time that Teleporter 2 becomes available so does Teleporter 4 
Teleporter 5: this teleporter leads to a very dangerous and difficult mission, it is the one with the snake pillars and activates after you have gone on the first four teleporters 


- - - - - - - - - - - -
Your KEYS on Secret Island
TIP there are 3 Gold Keys and 3 Gold Locks across the whole game!  When you find the first gold key it could 
well be that the first gold lock you find is not actually the best gold lock to unlock, think about it!
TIP  the snail figure is actually used as a key twice through this game, both in the round lock. If you see
a round lock, try fitting the snail figure into it, it might unlock it! 
BRASS KEYS, what do they do?
Use 1 Brass Key at NE ladder on Castle Level, it will light up the very first section of the magic bridge
in addition - if you wish to - then move to NE Castle "Skull Lock" - inserting a skull key will reverse the gates status
Use 2 brass keys at NE dungeon, quite close to the Uguardians Office, this opens the gates
obviously you then gain access to the fabulous items in their office!  
KEY TYPE .... ....  KEY FOUND WHERE .......       KEY FITS WHERE
Horned Fruit... ....N Cove ...                   Dungeon S  from Castle Trapdoor
Lizard Stick... ....N Cove ...                   Dungeon S  from Castle Trapdoor
Snail Figure... ... SE Beach (Zarchton V) ....     Dungeon Central
Snail Figure .......Passages N.....................Dungeon NE  (Advanced Mission) 
 Gold ......... ....Dungeon E  on o/head walkway  Beach SW (Zarchton Village) 
 Gold ......... ....Dungeon NW on o/head walkway  ...NE Castle (gates)
 Gold ......... ....Sewers SE (teleporter 3 mission) Dungeon NE  (Advanced Mission) 
 Skull .............Beach SW near trapdoor  ........ NE Castle (gates)
 Iron ..............Mine E in workings ............. NE Castle (gates)
 Brass .............Mine E in dustpile   ........... NE Castle (gates)
 Brass .............Base on Tower 1  ................NE Dungeon
 Brass .............Base on Tower 2 .................NE Dungeon 
 Hub        .....Dungeon SE (from Castle)            NW Beach (Mosquitos)
 Hub        ..........Base W in Gully..............  NW Beach (Mosquitos)
Tomb .....Dungeon S  from Castle Trapdoor . . .......Castle SE (single)
KEY TYPE .... ....  KEY FOUND WHERE .......       KEY FITS WHERE
Tomb .....Dungeon S  from Castle Trapdoor . . . .......Castle SE (double)
Tomb .............Mine E (use Mine key) ...............Castle SE (double)
Tomb .............Mine E (use Mine key) .............Tomb Central (from Teleporter 2 mission)
Tomb ...........Dungeon SE (wyverns)  ...............Tomb Central (from Teleporter 2 mission)
Ornate .........Dungeon SE (wyverns)................Tomb SW (Trapdoor) > SW Barracks
Cube ...........Dungeon SE (wyverns) (when killed)  Mountain
Cube ...........Sewers SE (teleporter 3 mission)    Mountain 
Mine* ...........Dungeon NE (from Swamp)     ......Mine E
Gear ...........Swamp NW..........................Castle N (trapdoor to Mine N)
Gear ...........Base (carried by Uguardian) ......Castle S (loot, weapons!) 
Gear  ..........Base W in Gully  .................Passages N
Gear ...........Passages W .......................Castle S (loot, weapons!) 
Gear ...........Base E (teleporter 2 mission) ....Castle S (loot, weapons!)
Skull ..........Base W in Gully  .................Barracks SW (flooded)
Red Gem  .......Castle E .........    ............Base N (Cove defences lock)
* TIP, when you are ready to use the Mine Key, check, have you really explored Castle E yet? press the blue button
     at the side of Castle Blue Stones, this activates a magic bridge at Castle E, do that FIRST!!  (recommended) 
KEY TYPE .... ....  KEY FOUND WHERE .......       KEY FITS WHERE
Round ...........Barracks W (from teleporter1).....Passages N
Round ...........Base E (teleporter 2 mission) ....Dungeon NE  (Advanced Mission) 
Rapier Sword ....Barracks W (from teleporter1)....Central Dungeon (Trapdoor) 
Prison ..........Tomb N  (teleporter 2 mission) ..Mountain
Gear ...Tomb Central (from Teleporter 2 mission)..Mountain
ITEM TYPE .... ....  ITEM FOUND WHERE .......       ITEM USED WHERE
...ROPE... ....     Dungeon NW ... from beach       try any pit down
. REVOLVER .........Mine NW ... secret button       Firearm e.g. Ratling 
. CROSSBOW .........Dungeon NE ..............       Weapon  e.g. Ratling 
Silver Scepter .....Base S in Gully (secret) .      Weapon  e.g. Ratling 
Zhandul Orb.........Sewers SE (teleporter 3 mission)   Advanced Gameplay
Your dozen levels on Secret Island 
LEVEL   NAME    COMMENTS   
 1    Secret Cove, launch level and swept with knee high sea water
 2    Secret Castle, Puzzle laden areas, Gear Keys very handy here
 3    Secret Tomb, herbs and mummies aplenty in here
 4    Secret Base, super monsters on a central base can take you on
 5    Secret Sewers, early bonus level or much later advanced mission
 6    Secret Barracks, with 30' deep water you see the Barracks was flooded long ago
 7    Secret Dungeon, tons of fighting and puzzle areas
 8    Secret Swamp, 2 important teleporters and 1 vital tunnel back to Dungeon
 9    Secret Passages, need 3 gems in here, red, green and blue!
10    Secret Wilderness, advanced Arena, kill super monsters, exit gate opens 
11    Secret Beach,  turtles galore (for a while) 
12     Secret Mine, great medium missions
J0  once on the Blue Stones (Healing Crystals) platform find the secret ladder at the W edge
J1  now look at the locked doors at the N edge, the first is Mission 1, next (to the right) is Mission 2
J2  to open Mission 1, place an item on to the nearest alcove, start Mission 1, explore the game area
  TIP, there are teleporters on the W and E walls (W easy, E hard) 
J3   move to NW corner and find loot items, pick up Mine Key
J4   check out secret buttons, take loot in secret room
J5   return to Blue Stones, see if Mission 2 door is open
J6   enter S edge of Mission 2 game area, spot the Uguardian Patroller
J7 let him come to you, take him down, he drops a Gear Key, take it, LEAVE MISSION 2 for now
J8 with the Gear Key (bearing in mind you should try and keep 1 Gear Key spare) go to Castle S cells
J9  There are 5 cells in Castle S that unlock by Gear Keys, they have some very nice items! 
   TIP   in the future you will need 1 Gear Key to help unlock a critical gate! keep one spare
K0  each time you unlock a Castle S cell, the magic platform at the nearby flooded ladder energises
K1  therefore now would be a good time to ascend that ladder. go up it to the 'nightmare island'
K2  there are several trap pits but they are difficult to control, if you have bombs then just slay the monsters
K3  either through dropping them down the pits, or killing them - 2 magic bridges initiate nearby
K4 this allows you onto the TombStone Stage, press the secret button twice to release stage combatants
K5   use a Tomb Key here to unlock portcullis gates that allow defences to be deployed by your team
K6  NOTE on nightmare island there are magic bridges that extend W and E
K7   before moving onto the W bridge ensure you have released combatants as per step K4 
K8 that allows you to successfully use the E teleporter in Swamp   (and that is then a shortcut back)
K9  getting back to these 'islands' can be done using the E teleporter in Swamp - or another Gear Key
  TIP   take out as many monsters as possible (use the defences as at K5)
L0   [SAVE THE GAME]  set about eliminating the combatants as detailed in K4
L1   you may need to replay this section several times, as the odds of beating them are not high! 
L2   once they have dropped down to the  TombStone Stage, use the E teleporter in Swamp to nab the gems!
L3   then jump down yourself and try and dispatch them by any means you can (tough!)
L4 then use 2 Tomb Keys by the defences to open the metal gates there
L5   if you don't have 2 Tomb Keys use the shortcut SW Castle stairs (underwater) back to Mine
L6  in the Mine, use the Mine Key you found at  H9 (and referred to at J3) to grab 2 Tomb Keys .. 
L7  .. the stairs at the back of the Mine lead you into a new section of the Tomb ..
L8  ..  battle the Mummy Horde, the tall ladder leads you back to   the TombStone Stage,
L9  back at the TombStone Stage, insert 2 Tomb Keys, kill the pack of mangy dogs!
  TIP  at top of the tall ladder, drop down the other side, examine loot alcoves! 
M0   go through the passage at the top of the tall ladder into the TombStone Stage
M1   clear out the last of the mangy dogs, check: do you have 1 ornate key? and 1 skull key
M2   you need those 2 keys to move on to the Barracks  (retrace and get them)  
M3   the Barracks were flooded 100 years ago when a wall caved in, so it's a water world!!
M4   using the Ornate Key descend to Barracks, use the Skull key to move into the Guard Room
M5   move past the Guards and up the ladder to the Sergeants' Office (airlock)
 TIP the lever unlocks the guards allowing them free movement, PULL IT!! they go on patrol
M6   find the line of pressure pads (Zarchton defences) and exit up the end ladder
M7   drop down  from above the Guards (room) and load up on the guards' loot!!
M8   or just exit using the various trapdoors (press TAB) available
M9   3 trapdoor exits available S, Centre and E but try and get as much loot from the guard room
   TIP   you can see the Rapier Sword through the portcullis at the W end of the line of pressure pads!
   TIP   amass 12 unwanted items in a sack or just somewhere handy, needed for Mission 2 
N0  time for Mission2! return to "Blue Stones" and take the 2nd gateway as per J6
N1   have a look around at the Base zone,  there are 4 towers on the base, a super monster waits on top of each
N1   walk around the entire outside pavement, on the N pavement see two signs that alert you to "brass"
N2   there are magic bridges across 4 sides, these are 1 way bridges, you can only travel in 1 direction
N3   you see forcefields, your team can control these by removing the torches on the tower walls
N4   jump down to the gully depths and find 3 keys in the bottom gully, a gear key, a hub key and a skull key
N5   now find the ladder on the N gully, invisibilty would be a boon right now! 
N6   place items into all 12 empty alcoves, this triggers all 4 magic bridges to allow you off the base
N7   once across a Magic Bridge FIND THE STAIRS that you used to come into this place
N8   just leave the same way you came, check you have  a gear key, a hub key and a skull key (Mission focus)
N9   [SAVE THE GAME] you should now have 2 hub keys, see I9
   TIP  while in the S gully, find the secret button, grab the Silver Scepter 
O0   always try and have 1 gear key spare, if you have two, head to S Castle (see J9) and use one gear key
O1   check I9 if you don't have 2 hub keys, so use the Mine shortcut described at L5
O2   head to the N pathway of the Mine, take the stairs to the Beach, you need 2 keys to unlock the ruins
O3   drop down the trapdoor to the Forest of Teleporters, one teleporter of four is already active
O4   there are many herbs to pick in the forest - enter Teleporter 1
O5   immediately pick up 1 brass key!
O6   jump down, go to any alcove, remove an item, place it back, this initialises all exit paths
O7   choose the N magic bridge, look for the 2 signs mentioned at N1, choose this exit quickly
O8   move straight ahead, at the wall find the secret button, this opens a useful passage
O9   [SAVE THE GAME] fight as many monsters as possible - move E from the useful passage crossroads
    TIP 1   have a red gem ready to place in the optional 'Cove Defences' lock 
    TIP 2  note the plain lock nearby, through the portcullis you see a Skull Lock 
P0    from the NE stairs on Base move to Barracks, the Barracks were flooded 100 years ago when a wall caved in, so it's a water world!!
P1    in the room you find yourself, search for 1) Rapier Sword and 2)  Round key, that is the focus here
P2    you now  find the line of pressure pads (Zarchton defences) and exit up the end ladder as in M6
P3    did you clear the loot from the GuardRoom as at M7? if not, do it now and exit 
P4    you should now have a Rapier Sword and 3 coloured gems! if you don't have the gems check table below
FOUR COLOURED GEMS, where are they?
RED (1)   Castle Level from 'nightmare island' see K6 (enter W bridge) 
RED (2)   Castle Level top of Tombstone stage  see K4 
 GREEN   use the Gear Key to descend from the Castle to the Mine, Green Gem found close by!
BLUE    Castle Level top of Tombstone stage  see K4 
 FOUR COLOURED GEMS, notes
RED (1)   you must find the W bridge from 'nightmare island' see K6, K7
RED (2)   from Swamp find E teleporter (see J2 and TIP) 
GREEN   you come down moss covered stairs to woods, stop, look at tree, examine roots! 
BLUE     from Swamp find E teleporter (see J2 and TIP) 
P5    now that you have the Rapier Sword it is time to go back to the Dungeon and place it in the puzzle statue
P6   whilst in that area, if you have 2 brass keys - pillage the Uguarddians office for loot and weapons
P7    to proceed on the Rapier Mission you need: all 3 coloured gems, a round key and a gear key!
P8   so insert the Rapier Sword, mission starts, proceed through woods, take stairs to Barracks
P9  in Barracks find SE trapdoor to Passages, this is a fair distance, use a Blue Crystal half way along!
   TIP  pick up all the herbs you can find in the woods, pull lever in Barracks to enable shortcut later
Q0    Once in the Passages you find yourself in a strange room
Q1   seemingly there is no exit, door or gate. treat your team for wounds now
Q2   move around the room dropping items on the ground, see if an item drops through the floor
Q3   note where it dropped through, now your team follow the item down there too!
Q4   you are now in a taller room - seemingly there is no exit, door or gate. treat your team for wounds now
Q5   your team could sleep now - after a while a secret door opens - prepare for a medium sized fight
  TIP  locate the SE portcullis, this is locked right now but remember it
Q6   despatch the enemies and use all 3 coloured gems to unlock the nearby gates
Q7   [SAVE THE GAME]  you must have a gear key and a Round key to progress here
Q8   either kill the super enemies or ... there are strange coloured walls nearby
Q9   lead the super enemies to the strange coloured walls, they will be imprisoned there
  TIP  as soon as the 2 super foes are killed or imprisoned, the next gates open 
R0   the Boiler Ramp has many grids allowing the fetid and feirce fumes from the Engine Room below to escape
R1   you must move to the extreme corners of the ramp, a fake wall at each corner hides a gear lock and a round lock
R2   immediately insert the keys at either end (corner) then a centre gates rises open, to allow you up onto the platform
R3   get up onto the platform as soon as possible, find a corner of the platform with 2 empty alcoves
R4   placed unwanted items onto each alcove to open an exit door
R5   proceed to  the SE portcullis that was locked at the beginning of the mission
R6  exit from the level back to Forest and go on the next Teleporter Mission
R7   Teleporter 2 takes you back to the Base and a further Brass Key atop the next tower
R8   from Tower 2 head to E pavement and a Special Entrance to Base E hallway
R9   explore the hallway and find the stairs up to the Tomb 
  TIP   explore this Tomb Section well, if you have 2 Tomb Keys enter Adv Tomb  but hold off on the trapdoors until S0 is done
S0  return to the Forest (take the Mine shortcut in Castle) and take Teleporter 3
S1  this is a large battleground of horrendous enemies and secrets
S2   the passage that you start in, walk straight ahead as far as you can go, straight through a fake wall (loot!)
S3   this is not an easy mission - lots of fighting and dodging - so [SAVE THE GAME] many times
S4   in Sewers S you see two stones doors, eventually they open, REMEMBER this location! 
   TIP when you finish fighting the herders, and see crowerns, move W through a fake wall 
S5   when you get to the Uguardians Lair, note there are defences in the centre of the passageway 
S6   do not leave this level WITHOUT the 3rd Gold key, go back to the 2 stone doors you saw at S4, new secret door has opened close by
 TIP this level is all about exploration and re-exploration, don't leave until everything has been re-checked
 TIP go back to where you started this level, try step S2 again 
S7  get the 3rd gold key, now return to the Dungeon, insert 3rd Gold key (and if you have snail and Round key, use those)
S8   once you're back, go back to R7 which leads you to Adv Tomb, now take the furthest trapdoor down but you need to have used the 3rd gold key as per S7 first
S9 you drop down to Wilderness, fight the Viper Root, this (fully) opens "Mission 3" in Castle   
  TIP   you are effectively in a Roman amphitheatre, undergoing several combats of increasing difficulty,
      despatch them all using the Colleseum defences, when you see the twin Medusas you may exit!
= = = = == ==  = = = = = == = = = = = = reference  = = == = = = = = = = 
START OF GAME  
First few minutes
A0    find Reeds Trail in Cove
A1    see where the Trail of Reeds goes
A2    stay close to the Northern Pier
A3   now move West along the Reed Trail
A4   you fall down Cove Trapdoor 1 to Dungeon
A5    find the 1st secret button in the West wall of the room
A6   fight 4 Mummies and take their Torches
A7    now using 1 torch, lay it through the East portcullis  
A8    a secret door opens revealing a cache of bombs
A9   now explore  North and lay a torch through
     the portcullis in the next room opening the gate
  TIP, in the passage where you see the 1st Mummy find a 2nd secret button
 Getting back to the Cove
B0   Lure one of the Infantry back to the first room you saw
B1   place 1 item into each alcove. opening the potcullis
B2    find a floor pressure plate
B3    lead any foe onto the plate releasing the next gates
B4    find a secret button next to a row of 3 blue metal doors
B5    press the button opening a nearby cache room
B6    exit up the stairs, however if you need further supplies 
   .... find another secret button just before the stairs
B7   going up the stairs causes the Blue Metal doors to open
B8    leave those doors until later, now go up the stairs back to the Cove
B9    Find 2 food items immediately by the Cove stairs, save them!
  TIP, the 2 food items are "keys" inside a room later 
   Getting to Cove Trapdoor 2
C0   Ascend the ladder to the Northern Pier 
C1   repeat the process as at A0 - A4
C2   this time you fall down Trapdoor 2 to Dungeon 
C3   watch out for the Skeleton Commander!
C4  move past him keeping to the West passageway
C5   find 2 secret buttons in the West Passageway
C6   press both buttons if you can but at least one anyway!
C7   you enter the Teleport Room, you see the pillars but
    the teleporters needs activating, wall buttons next to them
C8   [SAVE THE GAME], for now do not activate the teleporters (try without)
C9   move onto the East triple portcullises, press the wall button
   TIP be ready for multiple enemies, explore for secret doors
   TIP  you will often pass through this area of the game, always try to smash enemies
     completely in this area, before leaving it, because you will be coming back here!
  Surviving the Firey Etherals
D0  note the Firey Etherals behind the Triple Portcullises
D1   these will likely kill your Team straight off
D2   to prepare for this enemy do some preparation at C3,
    there is a secret button just off the West Passage where
    you see the Skeleton Commander, press it to reveal a major
    cache of Healing Crystals which will benefit your Team!
D3   Head to the NW corner of the Teleporter Room, find another
    cache of bonus items, the Triple Gates now open, run through!
D4   only with the Healing Crystals from the Cache you opened
     at D2 are you likely to survive this challenge! 
D5   you come to some wooden gates, see the 4 alcoves, fill them
     with unwanted items, the gates open 
D6   by now you have probably noticed the wooden overhead walkway
     patrolled by RatSoldiers, these are RatSoldiers are pretty
     good fighters and Dangerous to your Team
D7   find the ladder to the overhead walkway [SAVE THE GAME]
D8   try ascending the ladder and walk straight ahead, you enter
     a secret cache room, load up with valuables
D9   consider going back up the ladder and finding nearby alcoves
     containing a Gold Key! [NOTE] the portcullis nearby Crossbow behind
  TIP, the gold key is critical so you will probably have to take on a few Ratters here
  TIP before leaving this area, can you take down the Skeleton Commander and his undead?
  TIP  good idea to keep the ground floor in this area clear, you'll see why later 
 
 Getting to Trapdoor 3
E0   Ascend the stairs past the Uguardian Treasures, you are back in the Cove
E1   find a gap in the Beach wall, you can actually see through to the North Pier
E2   climb up the rocks here, you can climb onto the East Pier
E3   now again follow the steps at A0, this time you descend down Trapdoor 3 
E4   kill all the turtles you can find, you will need all the food this brings
E5   collect all the turtle food, search the Western Shore for a Skull Key
E6   [SAVE THE GAME] use the Gold key to enter the Zarchton Village
E7   the village exits North and East. North is the E Mine, East is the Dungeon again
E8   take the North to the E Mine, place an unwanted item onto a pile of dust by the N wall
     ..... this opens a nearby secret door. 
E9   find the Iron Key in the Mine Workings, exit back to Zarchto Village
  TIP, consider taking out as many Zarchtons as possible, you may have to return here (for food)
 Getting to Trapdoor 4
F0   take the East exit back to the Dungeon, look underneath the overhead walkway
F1   press the secret button - explore the secret cache room for goodies (Ropes!)
F2   CAUTION:  Rat Soldiers on overhead walkway are vicious!! Prepare!
F3   find Gold Key at start of walkway
F4   move along the entire length of the overhead walkway killing all rat Soldiers
F5   descend off the Eastern edge of the walkway, explore!
F6  Now return to the Cove Piers by any route you wish
F7   now again follow the steps at A0, this time you descend down Trapdoor 4
F8   you fall into the Western section of THE MINE
F9   find the East Walkway, kill the Archers and pull 4 levers
  TIP run to the opposite side of the Mine to cause the Stone Summoners to run out after you
   Getting to The Castle 
G0   pulling the 4 levers opens the StoneSummoners barracks, wait until they all leave
G1   then move into their barracks and use their ladder up
G2   pillage the top walkway's Alcoves then return to Ground Floor where the centre trapdoor has opened
G3  this drops you down to Twigroot Forest
G4   at the end of the Forest you descend stairs back to the Dungeon [SAVE THE GAME] 
G5   return to overhead walkway described at D9 
G6   the portcullis which you saw a Crossbow behind is now UNLOCKED, this leads to THE CASTLE
G7   ascend stairs to flooded passageways in the Castle Surrounds, follow the passageway
G8   ascend double ladders, turn left, keep going ... ASCEND a single ladder
G9   do all you can via potions or healing crystals to restore your team to fighting force
  TIP, explore the nearby Beach and take out the Mosquitos! Find the Nexus Ruins
  Inside the Castle
H0  Wander around the Hall, find the Gold Lock and the Iron Lock, use your keys to unlock these gates
H1  Move down the stairs to the Dungeon, ascend the ladder, exit onto Zarchton Village [NOTE this shortcut]
H2   return to Castle, try and pick out some easy monsters to fight in the various cages
H3  as many as you feel able, take out the weaker opponents now, leave the more dangerous ones    
H4  if you have any Frost Bombs at this stage use them to defeat MEDUSA, she is the most dangerous!
H5  set off all Pressure Pads and ascend to the Magic Bridge, go along the bridge slowly
H6  pick up some quarrels, set them back to activate a secondary pane (note: there are 2 secondary panes!) 
H7  drop down at the end onto BLUE STONES, if necessary - see to your team
H8  place an item into the most NW alcove, this open Mission Door 1
H9  ascend stairs to Swamp, move to NW corner of Swamp, exit to Dungeon
H9  ...  find secret button in nearby wall, press button, also pick up MINE KEY nearby 
  TIP, if you see a GEAR LOCK near a trapdoor, use a Gear Key to unlock it and descend, you gain a Green Gem
  Heavy Swamp Mission (Challenging! make sure you have plenty of Bombs!)
I0 There is a Swamp Mission to go on from the Magic Bridge (but it's Tough!)
I1  so instead of jumping down at H7 note that extra bridge extends South as you take the last box from the final alcove
I2  proceed along the Southward magic bridge into a teleporter
I3  you are teleported to the Secret Swamp
I4  move South, then West back to the Dungeon for a pretty challenging battle !!
I5  you find six empty alcoves, place six unwanted items into these then fight the Dogs
I6  move onto the Overhead Walkway - virtually at the end of the walkway .. note the glinting key in the alcove opposite
I7  there is wall button below this, this triggers Magic Bridge that allows you to grab the Key!
I8  jump down and press the button (this mission is DANGEROUS!!)  return to the six alcoves where you opened the gates
I9  ascend the ladder again, retrieve the Nexus Key!  
  TIP, if you kill most of the Wyverns, a secret door opens in the Wyvern Den! 
  FOUR COLOURED GEMS, where are they?
RED (1)   Castle Level from 'nightmare island' see K6 (enter W bridge) 
RED (2)   Castle Level top of Tombstone stage  see K4 
 GREEN   use the Gear Key to descend from the Castle to the Mine, Green Gem found close by!
BLUE    Castle Level top of Tombstone stage  see K4 
 FOUR COLOURED GEMS, notes
RED (1)   you must find the W bridge from 'nightmare island' see K6, K7
RED (2)   from Swamp find E teleporter (see J2 and TIP) 
GREEN   you come down moss covered stairs to woods, stop, look at tree, examine roots! 
BLUE     from Swamp find E teleporter (see J2 and TIP) 
 Your dozen levels on Secret Island 
LEVEL   NAME    COMMENTS   
 1    Secret Cove, launch level and swept with knee high sea water
 2    Secret Castle, Puzzle laden areas, Gear Keys very handy here
 3    Secret Tomb, herbs and mummies aplenty in here
 4    Secret Base, super monsters on a central base can take you on
 5    Secret Sewers, early bonus level or much later advanced mission
 6    Secret Barracks, with 30' deep water you see the Barracks was flooded long ago
 7    Secret Dungeon, tons of fighting and puzzle areas
 8    Secret Swamp, 2 important teleporters and 1 vital tunnel back to Dungeon
 9    Secret Passages, need 3 gems in here, red, green and blue!
10    Secret Wilderness, advanced level (in dev) 
11    Secret Beach,  turtles galore (for a while) 
12     Secret Mine, great medium mission 
  

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