Left 4 Dead 2

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About this mod

The Seal of Asrahmat is a one-map Halloween campaign for Left 4 Dead 2, made by Imaculata. It includes custom models, sounds, textures and scripting, including an all new enemy. There are optional Jack-o-lanterns that the players can light, along with several new items to collect.

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A one map Halloween campaign with crescendo event and finale! Contains many custom scripting, textures, models, sounds and music. Also includes an all new terrifying monster. You have been warned! This campaign is puzzle heavy, requiring you to search for key items and uncover secret passages within the manor. Pay good attention to the clues in your surroundings and turn on Instructor Hints in the options for more guidance. A readme with a walkthrough is included in the vpk, in case you get stuck or are a true completionist.


Place the "asrahmat.vpk" in your "Left 4 Dead 2/left4dead2/addons/" directory, and that's it. Subscribe to the Seal of Asrahmat in the Steam workshop for automatic updates!


In the early 20th century there was a stage magician known as Charles England. At a young age he was drawn to the supernatural; First stage magic, then actual magic. Along with a group of like-minded individuals, he formed a society known as the Veridical Gentleman's Club (Later known as the Veridical Society). Their goal was to separate truth from fiction in the area of the paranormal. At some point in time he came into the possession of an ancient tome called the Book of Asrahmat. Cautious of the terrible powers contained within, he retreated to a remote area of England. The Winterriver Manor was located on a small island in the middle of a lake, far removed from society. It was hard to reach, accessible only by one small feeble bridge. It is unknown who built the manor and if Charles England had always been its soul inhabitant, but it is believed that it is here that he first started experimenting with the book.

The book contained instructions for dark rituals and incantations, including spells to contact the other side. Charles England believed that maybe he could contact his late wife and daughter, but instead he contacted something else entirely. It started with a strange feeling of being watched at night. Then strange sounds, muddy footsteps in the main hall, the sound of running feet, whispers in the dark... Charles must have believed that the lake would provide some kind of natural barrier for the evil that he would unintentionally unleash, but he was gravely mistaken. The catacombs underneath the manor provided a fertile soil for evil to fester. Perhaps a great darkness had always slept at the bottom of that lake, biding its time and waiting to be awakened.

It didn't take Charles long to realise that he was in contact with neither his late wife nor deceased daughter, but with something dark that fed on his grief and fears. Charles England concluded that since the book had unleashed this calamity, that the solution could also be found within its pages. It is here that he came upon the Seal of Asrahmat; an ancient incantation to imprison powerful entities. He entrapped the darkness in a heavy stone coffin, located in the attic of the manor, where it would be 'closest to the stars'.

For many years, the arcane barrier held strong. But for reasons unknown, the power of the seal has started fading and now evil roams unchecked. A plague of undead creatures has started swarming the land, pouring forth from the manor and the darkness within. Four heroes travel to the manor in order to find the source of this evil and put a stop to it. You must find the book and restore the Seal of Asrahmat!