Left 4 Dead 2
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DeathWrench

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DeathWrench

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About this mod

PLEASE DONT USE THIS: VERY BAD FOR YOUR COMPUTER!!! CLICK AWAY!1!!1!!!one

Permissions and credits
I made this years ago. This mod sucks, don't use it in it's current state. Please!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! However, if you're undeterred by this warning, be prepared. The mod stays on even when it's off. You have to verify game files for the game to work properly after you use this mod. Thus resetting any configs you set, bindings, etc.
You have been warned.
I'm considering it a modders resource on how to actually edit the ragdoll physics. Use GFCScape to extract the file from the .vpk and edit it.

There are other variants of this mod they're most likely all broken. So don't use them either. But. They can be found here: https://www.gamemaps.com/profile/999162

Old Description on steam:
Spoiler:  
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Old Description:

This should completely remove ragdoll despawning + gib despawning, should include debris from doors. Also increases gravity so zombies and gibs shouldn't "float" anymore and should fall realistically. Ragdoll clipping is also added, although buggy. For instance once piles get to a certain point and you kill an infected while they're in the pile they will just die standing and stay that way.  

This edits the gamemodes.txt file so anything else that does that will be incompatible with this mod. Improved bots and Survival AI are two of these. I have uploaded several versions of this addon that include those addons in it, thanks to the permission from the makers of those addons.

If you have effect detail set to anything other than high, gibs and what not still despawn.

You don't need to be in a listen server for this to work either.
adds following cvars:


CVARS:
Spoiler:  
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//Ragdolls
            g_ragdoll_fadespeed 0
            g_ragdoll_lvfadespeed 0
            cl_phys_props_enable 1
            cl_phys_props_max 420420420
            cl__ragdoll_max_remove_per_frame -1
            cl_ragdoll_max_fps 2
            cl_ragdoll_min_fps 1
            ragdoll_collide 1
            ragdoll_velocity_multiplier 16
            phys2_ragdoll_self_collision 1
            phys2_ragdoll_drive_type 2
            cl_ragdoll_gravity 772
            cl_ragdoll_force_multiplier 16
            cl_ragdoll_forcefade 0
            cl_ragdoll_fade_time -1
            cl_ragdoll_limit -1
            cl_ragdoll_maxcount 420420
            cl_ragdoll_maxcount_boss 420420
            cl_ragdoll_maxcount_generic 420420
            cl_ragdoll_maxcount_gib 420420
            cl_ragdoll_maxcount_special 420420
            cl_ragdoll_physics_enable 1
            cl_ragdoll_reload 1
            cl_ragdoll_version 1
            ragdoll_sleepaftertime 420420
            r_propsmaxdist 420420
            violence_agibs 1
            violence_hgibs 1
            z_gib_despawn_time 420420420
            z_discard_min_range 420420
            z_discard_range 420420
            z_fatal_blast_max_ragdolls 420420
            z_fatal_blast_min_ragdolls 1
            z_ragdoll_discard_range 420420
            z_ragdoll_impact_strength 1000
            z_gib_limb_distance 2147483647
            z_gib_limb_distance_buckshot 2147483647
            z_gib_limb_distance_headshot 2147483647
            z_gib_limb_distance_headshot_zoomed 2147483647
            z_gib_limb_distance_zoomed 2147483647
            z_gib_limbs 1