L.A. Noire

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ShortFuse

Uploaded by

CLShortFuse

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About this mod

HDR Mod and rewrite of DirectX shaders for HDR, color grading, and effects.

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RenoDX rewrites the game's DX11 shaders to fix and enhance numerous aspect of the game. It uses the Reshade Add-on API to hook into the game, NOT RESHADE EFFECTS.

Features

General:

  • Based on Reshade's Addon system to avoid needing to constantly patch after game updates
  • 3 customizable presets
  • "Off" Preset
  • Realtime sliders
  • Gamma Correction to emulate 2.2 when in HDR or sRGB Mode
  • Uses BT.2446a to convert SDR videos to HDR

Tone Mapper:

  • RenoDX Tone Mapper - A custom tonemapper configured to replicate the original look, but with HDR support and hue preservation.
  • ACES Tone Mapper
  • No tonemapper (unclamped)

Color Grading:

  • Exposure Slider
  • Highlights Slider
  • Shadows Slider
  • Contrast Slider
  • Saturation Slider
  • Color Filter Slider - Choose the blending strength of the color grading filter

Effect:

  • Depth of Field Slider
  • Bloom Flare Slider
  • Mask Slider - Vertical mask applied on some areas
  • Film Grain Slider - Includes a custom film grain that more closely resembles perceived film grain and supports HDR
  • Black & White  - Includes other methods of black and white other than vanilla, such as by luminance or chrominance

Installation

  • Install Reshade 6.1 or higher with addon support (link). No Reshade effects are required.
  • Copy renodx-lanoire.addon32 into your installation folder (next to your LANoire.exe and the same folder you installed reshade to)
  • Run game
  • Press <HOME> on your keyboard to access Reshade UI. 


About RenoDX

RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod games. Currently it can replace shaders, inject buffers, add overlays, and write user settings to disks. Because RenoDX uses Reshade's add-on system, compatibility is expected to be pretty wide. Using Reshade simplies all the hook necessary to tap into DirectX without worrying about patching version-specific exe files. The source code is available on GitHub.

About me

You may recognize my work for other areas, but most probable from being part of the Starfield Luma team.

You can usually find me over at #renodx channel in the HDR Den Discord.

You can support my work over at Patreon or Ko-fi.

Credits

Thanks to everyone who helped make this possible, be it via technical help, financial, or testing:

crosire, Ersh, KoKlusz, Lilium, Nukem, Pumbo