Knights of the Old Republic II

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ChAiNz2da

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About this mod

An "in-game" cheat utility allowing several options including items, training, disguises, credits and MUCH more. Compensates for TSL's "invisible" cheat console.

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Permissions and credits
1. SUMMARY:
===========

We've all heard it before, and have felt the burden. "Where's the Cheat Console?!? I can't see it!"

Apparently with the introduction to TSL, we also got introduced to the now 'invisible' cheat codes console which makes it very difficult to accurately get what you want. This mod is a fix for that (of sorts).


2. Hak Pad DESCRIPTION:
=======================

** For those already familiar with this mod, this version includes BOTH Booster Packs and ALL fixes. Consider it the "Ultimate" edition **

What this mod does is allows you to access the game's items via "Virtual Storefronts". So now, not only do you get the item, but you can read the stats, information and such as well as look at them before "creating" the item for yourself. ALL items are included in the variety of Storefronts, and all items are FREE. That's right, FREE, afterall this mod IS a cheating console 'substitute'.

Also, the Hak Pad can award Lightside Points, Darkside Points as well as act as a credit dispenser. PLUS, you can access both a Medical Lab Bench as well as a Workbench.

Because I wanted this to be easily accessible, the Hak Pad can be used from your game's main screen in your usable items bar to the lower left (where the armbands and such are displayed). The item itself is a Datapad, so you don't have to worry about having to equip an item in order to access it's functions.

Please bear in mind this is by no means a replacement for tools such as tk102's SaveGame Editor. That program has MUCH MORE capabilities than this mod. Mine is mainly to be used for in-game cheats without having to exit the game to get them.

http://www.starwarsknights.com/tools.php

One note, this mod will only allow you access to normal in-game items. Not custom items, modded items or anything of that nature. This was one main reason why I decided to use "Storefronts". If you have a little bit of modding knowledge, you can easily "insert" modded items into the Virtual Storefront's inventory. The game will then recognize the new items once you start your game. So in a manner, this mod is 'customizable' to your tastes. However, if your modded items are simply adjusted in-game .uti's (with the same name) those modded items WILL be available within the Storefronts. The inventory calls upon the game's list of item's .uti names.

Upon using the Hak Pad, you WILL notice some itmes that have no descriptions, or some may have no icons. This is because I've included EVERYTHING from TSL's .uti references. There are visual stunt models, non-upgradeable versions of items and a host of other goodies. I especially urge you to check out the Guns Storefront as it has some unique hand stunts that are amusing to say the least ;)

With permission, andargor has allowed me to incorporate his
Holowan CLoakworks 2 Disguise mod! Over 500+ disguises are
now available (PC & NPC)!

andargor - http://www.andargor.com/


Also, includes a "hidden" Special Interface for other Modder's Tools


** What this means is that if you happen to have the following
mods installed, you can access it's functions through the Hak Pad
without having to equip it!
You WILL however have to download and install their mods for this
function to be available. You will also need to have their mod items
in your inventory (the actual armbands).
But don't worry! If you don't have the mods, the special dialogue won't
appear! (No need to worry about accidentally choosing an invalid
function and crashing your game).


- Darth333's Wherami Armband
http://www.starwarsknights.com/tools.php
http://www.geocities.com/d333mods/index.html

- RedHawke's Mistake Correction Armband
http://www.pcgamemods.com/10928/
http://www.jumpstationz.com/RedHawke/

- mrdefender's Wrist Console
http://www.pcgamemods.com/u/1214/
http://www.jediarchives.ca/


If you have already installed the above mods and they're working fine,
don't change a thing! BUT, if you would like to download and use them
via the Hak Pad, here's a little tip... just install all of the files
WITHOUT the spells.2da. That's right, you won't need to edit it
because the Hak Pad will directly access it's functions via the item's
dialogue! How's that for a "hack"?!.. hehehe ;)



*********************************************
                                            *
USE THE ITEMS IN THE MOD AT YOUR OWN RISK!! *
                                            *
*********************************************


Just like with cheat code console items, some items may have unknown and unforseeable side effects... this mod is to be used as a "tool" of sorts. All it is, is a visual reference substitute to the cheat console. Of course, at least with this mod, there's no .ini hacks to be made. Even if you don't use it to gain the items, it will at least provide you with some stuff so you can experiment or look over if you are curious. I know that due to the random loot generator, some items are rarely, if ever, seen by everyone... Now you have the chance without having to dig out the cheat codes ;)

Feedback and suggestions are most welcome! I'm quite sure that this mod is 'incomplete' and a Work In Progress. Any input to what you'd like to see would be welcome :)

and lastly, ENJOY!


3. STATS:
=========

- Workbench
- Component Bench
- Medical Bench
- Virtual Items Storefront
- Awards LS / DS Points
- Dispense Credits
- Create Chemicals Option
- Create Components Option
- Receive the Lightsaber Quest Parts
- "Train" NPC's into a Jedi Class!
- andargor's Holowan CLoakworks 2 Disguises (over 500+)
- Set PC / NPC's Level
- Adjust Skill Point Levels
- Adjust Attribute Scores
- Special Interface for other Modder's Tools


4. INSTALLATION & COMPATIBILITY:
================================

If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.

**- this mod uses a spells.2da file. If you are already using such a file, please read the disclaimer below. It's VERY important that your .2da file isn't located within a sub-folder of your override directory!


************************************************************************************
***
***  IMPORTANT! The installer will NOT look for existing files within sub-folders
***  of the Override folder, just in the Override folder itself. If you have
***  modified versions of any of the above listed files (except dialog.tlk) sitting
***  in sub-folders, move them up into the Override folder before running the
***  Installer. This is to avoid ambiguity in case several files with the same
***  name exists in different folders.
***
************************************************************************************

Now, from the .rar file... drag-n-drop the folder "TSL Hak Pad" onto your desktop (or folder of your choice).
DO NOT place the folder in your override directory.

Next, open the Hak Pad Folder and run the installer application named "Install_TSLHakPad.exe" that came with this mod. This will update the necessary game files and install the Mod into your game. Make sure that there is a folder named "tslpatchdata" present in the same folder the Installer application is. This folder contains essential data files the installer needs.

Note that you must run this installer for the Mod to function, simply copying the files from the "TSLPatchData" folder will NOT work.


5. USAGE:
=========

1- with cheats enabled, type "~" (without quotes) and enter:

giveitem hak_pad


2-) Press "ENTER"

** For the Anti-Console,

You're out of luck. Since this IS a "cheating/just for fun mod", I didn't feel "right" about adding it in the game. Kinda defeats the purpose. I'd suggest using tk102's Save Game Editor to get it:

http://www.starwarsknights.com/tools.php

Plus, since it's useable from the get go, there's no need to "back track" your steps or start a new game in order to get it.


6. REMOVAL:
===========

When you run the Installer initially, it will create backup copies of any existing files it modifies**. These files will be placed in a new folder named "backup", located in the same folder as the Installer. To uninstall the mod, delete any files that were placed in your Override folder, then copy the content of the Backup folder back into your override folder.

The following files were added to your Override folder when you installed this mod:

spells.2da **
cz_hakpad.ncs
hak_armor.ncs
hak_armor.utm
hak_bands.ncs
hak_bands.utm
hak_belts.ncs
hak_belts.utm
hak_creds100.ncs
hak_creds100k.ncs
hak_creds10k.ncs
hak_creds1k.ncs
hak_creds500.ncs
hak_creds50k.ncs
hak_droid.ncs
hak_droid.utm
hak_explosives.ncs
hak_explosives.utm
hak_jedi.ncs
hak_jedi.utm
hak_masks.ncs
hak_masks.utm
hak_medbench.ncs
hak_medical.ncs
hak_medical.utm
hak_melee.ncs
hak_melee.utm
hak_misc.ncs
hak_misc.utm
hak_pad.uti
hak_ranged.ncs
hak_ranged.utm
hak_workbench.ncs
hakpad_start.dlg
hak_100chem.ncs
hak_100comp.ncs
hak_1kchem.ncs
hak_1kcomp.ncs
hak_500chem.ncs
hak_500comp.ncs
hak_50chem.ncs
hak_50comp.ncs
hak_5kchem.ncs
hak_5kcomp.ncs
hak_ability.ncs
hak_aton_jcnsl.ncs
hak_aton_jgard.ncs
hak_aton_jsent.ncs
hak_baod_jcnsl.ncs
hak_baod_jgard.ncs
hak_baod_jsent.ncs
hak_d3wband.ncs
hak_disc_jcnsl.ncs
hak_disc_jgard.ncs
hak_disc_jsent.ncs
hak_disguise.ncs
hak_dsmaster.ncs
hak_hand_jcnsl.ncs
hak_hand_jgard.ncs
hak_hand_jsent.ncs
hak_hanh_jcnsl.ncs
hak_hanh_jgard.ncs
hak_hanh_jsent.ncs
hak_krei_jgard.ncs
hak_krei_jsent.ncs
hak_lsmaster.ncs
hak_mand_jcnsl.ncs
hak_mand_jgard.ncs
hak_mand_jsent.ncs
hak_mira_jcnsl.ncs
hak_mira_jgard.ncs
hak_mira_jsent.ncs
hak_modchk.ncs
hak_modchkd3.ncs
hak_modchkmr.ncs
hak_modchkrh.ncs
hak_mrdwrist.ncs
hak_quest_ls.ncs
hak_return.ncs
hak_rhcband.ncs
hak_setxp.ncs
hak_skills.ncs
hak_visa_jcnsl.ncs
hak_visa_jgard.ncs
hakpad_start.dlg
hl_cloakworks.dlg
hl_cloakworks2.ncs
readme - TSL Hak Pad.txt


7. How To Add Custom Items To The Hak Pad's Storefronts:
========================================================

First, you'll need Fred Tetra's KotOR Tool:

http://www.starwarsknights.com/tools.php

Now, once you start KotOR Tool, goto: File > Open GFF Files...

Depending on what you want to edit (storefront), open the appropriate
.utm file

hak_armor.utm        --> Armor, Clothing, etc.
hak_bands.utm        --> Armbands & Shields
hak_belts.utm        --> Belts and Stealth Items
hak_droid.utm        --> ALL droid related stuff
hak_explosives.utm        --> grenades, mines rockets
hak_jedi.utm            --> Robes, Crystals, Sabers and Upgrades
hak_masks.utm        --> Masks & Headgear
hak_medical.utm        --> Health, Stims & Implants
hak_melee.utm        --> Melee Weapons & Upgrades
hak_misc.utm            --> Parts, Spikes, Tunnelers, Pazaak Cards, etc.
hak_ranged.utm        --> Blasters, Rifles, Upgrades

Once that opens, to your lower left is a button named "Inventory"...
~ Click It ~

Now here's the tricky stuff...

To your left is the game items, to your right is the store inventory.
Grab ANYTHING from the Left side of the screen (a datapad is usually
the easiest to distinguish) and drag-n-drop it over to the Right side
of the screen (The Inventory)...

Now scroll all the way to the bottom... and you'll see the item you
dropped listed...

Click the "Dropable" check box so the check mark goes away

In the "ResRef" column, highlight the entry and type in the ResRef
(cheat code) of the modded item you want to be available. Next to that
entry, you can enter a quantity (how many of said item you want to be
able to buy in one store visit)... enter any number from 1-99

Now, check the "Dropable" box so that the check mark appears again...

** You don't have to enter a "Name", KotOR Tool will erase it anyways,
so there's no point in it ;)

Voila!

Now, click the "OK" button to the lower right, then on the smaller
window click the "Save" button and save either to your override folder
or wherever you opened the file from.

** Make sure when all is said and done, you drop the new edited and
saved file in your override...Hope That Helps! :D


8. CREDITS:
===========

Super-Special thanks to:

[] stoffe -mkb-
For providing the most excellent TSL Patcher application! Thanks to her, you guys and gals don't have to worry about editing the .2da's, compatibility issues & other headaches involved with many of my mods.. hehehe. Oh yeah, and also for "adopting" alot of her readme lines due to this new installer... (still getting used to it)...

(*) Read about the TSL Patcher/Installer here:
http://www.lucasforums.com/showthread.php?s=&threadid=149285


(*) Download the TSL Patcher/Installer here:
http://www.starwarsknights.com/tools.php


Special Thanks to:

- Holowan Laboratories for all the great resources!
http://www.lucasforums.com/forumdisplay.php?s=6a623b4fcf4980d7acdb600155dc4c24&forumid=324

- Fred Tetra for the Kotor Tool app, outstanding!
http://www.starwarsknights.com/tools.php

- Darth333 for the wherami armband
http://www.starwarsknights.com/tools.php

- Roboius for the GFF Editor, a great supplement to Fred's Kotor Tool
http://nwvault.ign.com/Files/other/data/roboius2.shtml

- To everyone else I may have forgotten, and to all who have tried this mod out (or at least got this far in the readme)...Thank you!


9. DISCLAIMER:
===============

This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod.

Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.

Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.

Bioware and the Odyysey Engine are trademarks of Bioware Corp.

Obsidian are trademarks of Obsidian Entertainment.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.