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J

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Jiiprah

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fixes model stretching across the sky, on a few levels, when vertex buffer objects are disabled

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This fixes a few bugged models that stretch across the sky when Vertex Buffer Objects are disabled in the .ini. This seems to only be a bug in the Aspyr updated version.

!!! IMPORTANT !!!
It seems there is a lot of crashing when disabling vertex buffer objects in the ini. I suggest trying an Opengl to Vulkan wrapper to work around any modern gpu driver issues. Download mesa-zink-x86-XXXX.zip (might be hidden, click 'show all') from the repository and extract to your main game directory(where swkotor2.exe is).


Disable Vertex Buffer Objects=1


Currently Fixed:
- Valley of the Dark Lords - deleted the bugged model that is barely visible in the background of the level
- Khooda Plains - moved the trees, in front of the cave, to a different model
- Refugee Sector Girl - found a working face model and working hair in the game files, painfully combined the 2 in a single model
- Bastila's Head - changed her hair from danglymesh to trimesh