Knights of the Old Republic II
0 of 0

File information

Last updated

Original upload

Created by

Omega6047

Uploaded by

Omega6047

Virus scan

Safe to use

Tags for this mod

About this mod

This mod makes changes to the character building process by removing almost all automatically gained feats from three initial classes, and instead gives the player more feat points to spend as they please.

Permissions and credits
Changelogs
Inspired by identical mod by jonathan7 for KotOR 1

This mod makes changes to the character building process by removing almost all automatically gained feats from three initial classes, and instead gives the player more feat points to spend as they please. Councilor gets 6 feats, Sentinel 7 and Guardian has 8. With that, you can avoid useless feats taking up space while never being used and instead get something you'll actually find useful.

Just, you know... remember to get some proficiencies... You need those to equip weapons...

UNDO THE CHANGES AFTER MAKING YOUR CHARACTER


This mod changes the amount of feat points received at level 1 of all base jedi classes, meaning that all your companions that can become a jedi will also get that boost. It won't break your game, but it might just break the balance of the game. To avoid that, run the 'Revert Changes' option in TSLpatcher.

Thanks to HDR1 for pointing that out.

- - -Installation- - -
Run TSLpatcher 'Install' option and point it to game's root folder.
Also, run the 'Revert changes' option after you've made your character.