Can you use the PC version to create a save file with robes and then use it in the mobile version? Or mobile version has a unique save format? If so then RIP.
PS: Hard to imagine, but playing on a touch screen must be a pain.
My PC broke and I don't have a laptop. Although, I've gotten used to playing the game just by touching the screen. Doesn't really bothered me that much honestly. Although, you can just make it craftable in the workbench just like the other revan mod or another way without trying to get it after finding all the lost Jedi. I would appreciate it if you did because I think it would be bothersome for me to request this.
Hello. Just out of curiosity - why do you want to have more than 2 active members... I mean, the game is quite easy, you can even beat it solo with your bare hands lol. Maybe you want to have them for the dialog variety idk.
So about your question - im not even sure if it's even possible to do... at least in a more or less appropriate way. Because you cannot choose more than 2 party members in the party selection menu, the game will automatically force you to deploy after you select 2. And I guess the game will not show 3 (or more) icons of your group members because it doesn't know it can do that either.
So even if it's possible, you have to bypass certain limitations of the game, which may not be easy to do. But there is a thing in the game where it could be possible to have more active members in your party. The game has a minion system. It allows you to have n-amount of minions, just like Bao-Dur's remote, in your active party. So, what is definitely possible is to turn some of your team members into minions / pets (could be done temporarily). I believe that you will not have control over them, but they will follow you and help you in fight... Inventory accessibility can also be a question, but you should be able to change their gear on the ship at least.
Thus, this idea will be the most achievable and the closest to what you could get. Unfortunately, I can't test this idea, coz I've lost all the modding tools (source code/etc), including my own. You can try to do it for yourself, or maybe i'll try to do it someday. GL.
I don't know anything about such mod... tbh I very rarely use mods created by other people (mostly my own stuff).
So judging by the description (Expanded Galaxy), the mod adds the missing planets from the first game and vice versa. I don't know what exactly the author did in his mod, but if he just added new modules to the game (without "mass" editing of OG files), then everything should be fine.
PS: Are there file incompatibilities? If so, then which one. Or are you just asking, if my mod is similar and does the same thing? In that case, I can't help you, coz I don't know.
So which parts of this mod would I need to place into my game if I wanted to pick and choose?
I'm interested in the Metal Container, the Lab Station, the NPC and the HK-47 Unique Items. But I don't really care about restoring Health and Force on the Ebon Hawk, nor do I particularly care about G0-T0's unique items. If I could get some assistance in what parts of the mod to put in my game, that would be appreciated.
Interesting. I could understand G0-T0's part, but restoring HP / FP points...
Anyway - I've made my mod pretty modular, which means that you can disable many parts of it if you don't find them useful. So, in your case, you just need to remove a couple of files.
To disable the healing part, just delete the "zhealsall.ncs" file, which has... a very "interesting" name. And you don't have to start your game over or anything like that. The "healing" part will be removed completely.
And now G0-T0's part. Since you don't care about his stuff completely, just remove these files - "hanend.dlg" and "miraend2.dlg". You can also remove "zg0t0itm.ncs" file as well (also with an interesting name lol), coz without the first two files, this one will be useless. After that, just restart your game, and the poor lad will never get his fancy stuff... unless he has already joined your party.
Thank you very much. My apologies, because I'm sure you worked very hard on implementing all of these things but yeah, I looked at this mod and went "Okay, some of this sounds like my cup of tea.. but how do I install just that stuff?"
14 comments
If so, why don't you just use the cheat code? Use "giveitem" command and type "a_rev_robe" / "a_star_robe" for Revan & Star Forge Robes.
PS: Just remember that console commands are invisible in KotOR 2.
Or mobile version has a unique save format? If so then RIP.
PS: Hard to imagine, but playing on a touch screen must be a pain.
So about your question - im not even sure if it's even possible to do... at least in a more or less appropriate way. Because you cannot choose more than 2 party members in the party selection menu, the game will automatically force you to deploy after you select 2. And I guess the game will not show 3 (or more) icons of your group members because it doesn't know it can do that either.
So even if it's possible, you have to bypass certain limitations of the game, which may not be easy to do. But there is a thing in the game where it could be possible to have more active members in your party. The game has a minion system. It allows you to have n-amount of minions, just like Bao-Dur's remote, in your active party. So, what is definitely possible is to turn some of your team members into minions / pets (could be done temporarily). I believe that you will not have control over them, but they will follow you and help you in fight... Inventory accessibility can also be a question, but you should be able to change their gear on the ship at least.
Thus, this idea will be the most achievable and the closest to what you could get. Unfortunately, I can't test this idea, coz I've lost all the modding tools (source code/etc), including my own. You can try to do it for yourself, or maybe i'll try to do it someday. GL.
So judging by the description (Expanded Galaxy), the mod adds the missing planets from the first game and vice versa. I don't know what exactly the author did in his mod, but if he just added new modules to the game (without "mass" editing of OG files), then everything should be fine.
PS: Are there file incompatibilities? If so, then which one. Or are you just asking, if my mod is similar and does the same thing? In that case, I can't help you, coz I don't know.
I'm interested in the Metal Container, the Lab Station, the NPC and the HK-47 Unique Items. But I don't really care about restoring Health and Force on the Ebon Hawk, nor do I particularly care about G0-T0's unique items. If I could get some assistance in what parts of the mod to put in my game, that would be appreciated.
Anyway - I've made my mod pretty modular, which means that you can disable many parts of it if you don't find them useful. So, in your case, you just need to remove a couple of files.
To disable the healing part, just delete the "zhealsall.ncs" file, which has... a very "interesting" name. And you don't have to start your game over or anything like that. The "healing" part will be removed completely.
And now G0-T0's part. Since you don't care about his stuff completely, just remove these files - "hanend.dlg" and "miraend2.dlg". You can also remove "zg0t0itm.ncs" file as well (also with an interesting name lol), coz without the first two files, this one will be useless. After that, just restart your game, and the poor lad will never get his fancy stuff... unless he has already joined your party.
Thank you for the assistance. I appreciate it.