Knights of the Old Republic II
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Sireyn

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Sireyn

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About this mod

Balances the stats, crafting requirements, and barter values of all implants in the game.

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Mirrors
This mod takes a closer look at balancing all of the Kotor 2 implants against each other. Previously many cheaper implants superseded supposedly more powerful ones and others were just plain useless. It was the goal of this mod to create a flavorful and balanced set of options for all stages of gameplay and character builds. Crafting  requirements and barter values were rescaled and I also greatly expanded the flavor text, offering tasteful and scientific explanations and  backgrounds. Most implants were added to the crafting list, though I did leave certain ones out that I thought wouldn't make sense.
 
It should be completely compatible with any kind of mod out there as its a straight replacer for the vanilla implants.

Install : Drop contents into  "...\Knights of the Old Republic II\override"



Here are a few examples...

Quickness D-Package 
WARNING: D-Package implants are larger and more intrusive than other types of
implants. They can only be used by very healthy individuals.
 
Among the first of the D-Package series, "Quickness" lives up to its name.
Applying revolutionary steps in amplifying muscle response and nerve
impulses, this implant package goes above and beyond what was thought
possible. Electrical impulses maintain uniform muscle contractions,
ensuring swift yet precise motions, evidencing as a majestic grace only
before seen among the most venerated of dancers. Unfortunately, shortly
after completion, the scientists behind the technology were
systematically killed and the project notes lost, leaving most of the
inner workings a mystery. Those few possessing the knowledge to produce
these implants do so under heavy private security.
 
Dexterity +5
Strength +1



Durability Implant 
This implant assists and amplifies the body's normal healing processes by
producing coagulants, mitigating pain signals, and filtering the blood
of interference. This can effectively spot heal a location and
significantly reduce the chance of a deadly mental "short-circuit" in
combat. These implants are becoming popular in militaries using heavy
powered armor, as medical treatment is usually extremely troublesome for
such individuals.
 
Constitution +2
Saving Throws: Fortitude +1
Immune: Critical Hits
Feat: Regen Vitality




Reflex Package 
This implant boosts the regular energy impulses of the nervous system,
particularly that of involuntary reflexes. By encouraging high levels of
certain stress hormones a "fight or flight" state is subconsciously
maintained. Inactive users may suffer the odd lingering twitch. The long
term health effects of these older model implants are surrounded in
controversy, however they remain in widespread use.
 
Saving Throws: Reflex +3



For a more detailed look at the changes, I've made my work file available for viewing.
https://docs.google.com/spreadsheets/d/1Pnh3N2LjKK31LshoR8rpqeCF7y-fwSkMaZQrlTjTKOs/edit?usp=sharing