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Silveredge9

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Gregthegen

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155 comments

  1. Gregthegen
    Gregthegen
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    Locked
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    Leave a comment here if you enjoyed the mod, had any issues or any thoughts in particular about it.
    1. norrack45
      norrack45
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      I downloaded the main file, but the tsl installer doesn't show up. How can I get it to show up?
    2. Gregthegen
      Gregthegen
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      The main file has the tsl patcher in its main directory, that will show up upon extraction. Specifically BOSSSR_1.0_install.exe file is the one you are looking for, its a renamed TSL patcher. If its missing than you either downloaded the wrong file or have a corrupted download.
  2. GamerBadger
    GamerBadger
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    hay!

    every time i try to update the mod with the 1.1 patch im getting this error message

    Error: Cannot open file "C:\Users\Liamj\Documents\KotorMods\BoSSR patch 1.1\tslpatchdata\end_door07c.utd". The system cannot find the file specified (EXT-0)


    can anyone help ive literally tried everything

    edit: reading through the comments ive seen some people suggest unpacking the files in the game directory, which ive attempted and im still met with this error message

    Error: Cannot open file "C:\Program Files (x86)\Steam\steamapps\common\swkotor\tslpatchdata\end_door07c.utd". The system cannot find the file specified (EXT-0)

    1. botanicbubbles
      botanicbubbles
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      I was getting the same error. Place the contents from the 1.1 download into the same directory as the base BoSSR 1.0 files. Replace files if asked. Then run the patch.
  3. lost556
    lost556
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    <p>I finished the artifact part and met with shadow and got my Reven gear then when I talk with the mechanic it just sends me to the main menu, I would really like to finish it but I am unable.</p>
  4. jan82
    jan82
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    Okay, I'm doing the mission "The Professional", and I've killed the first two. Now I need to find and kill the would-be slaver... But where the F*** is the F***ING maintenance level?

    It's probably just me being stupid or something, but I've looked all over. Even tried the mines again, except now the game crashes, when I enter.

    A little help would be nice. Looked all over the internet.
    1. daltonsullivant01
      daltonsullivant01
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      its across fro mthe cantina on korriban
  5. TheAwesomeGuardian
    TheAwesomeGuardian
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    Hello there! I've really been enjoying this mod but whenever I exit one of Shadow's flashbacks I believe on the Ebon Hawk, the game crashes. Any tips for this?
  6. Heartfire11
    Heartfire11
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    I cannot get the Rodian to spawn for the first mission from the mod in my own save, he is there is the BOS_Save included with the mod but with my own save he doesn't show up, anything that I can do?
    1. pottypie
      pottypie
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      Have you escaped The Lethiathan yet?
    2. ducatidan
      ducatidan
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      Experiencing the same. Did u ever find a fix. As soon as i exit the ship i can hear the rodian dying from force lightning and when i get to the cantina hes gone
  7. stonemask4
    stonemask4
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    If I use this mod can i still do the main story line against malaek and have bastila as a follower? or doe sthis mod overhaul the entire game?
  8. rusty3296
    rusty3296
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    I know this mod adds a couple revan robes and masks but does it, in any way, change the original mstrrobe06/07 revan and starforge robes that you get in the vanilla game? im trying to do some troubleshooting with those items and this is the only mod i have that adds anything related to revans robes
  9. Kowko
    Kowko
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    Sorry for asking...But is there a way to install you brilliant mode on MacOS?
    If there's, is it just drag'n'drop routine or should I use some sophisticated method?
    Thanx.
  10. Cinamyn1
    Cinamyn1
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    I am stuck on Orion's with the captain's task. After i pick up the droid parts, i can not continue with the merchant. No option relating to the task comes up. What do i do?
  11. TheInfernalAngel
    TheInfernalAngel
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    I find this expansion to be both fascinating, and rather annoying in a way. While the story here is very clearly well thought out and well crafted, which I have to applaud, at the same time I think there's more dialog in this expansion pack than the ENTIRE VANILLA GAME PUT TOGETHER. There is SO MUCH dialog in this game, and on occasion with the alien dialog there's so much to a segment that the voice clip ended before I was done reading the subtitles on at least a dozen different occasions. The ending is both brilliant, and a bit of a sticking point for me. Again, very well thought out, but it has so many "now it's over, no wait, NOW it's over" moments that I started to get annoyed.

    To be perfectly fair, it plays more like fan fiction given form than a proper DLC, and again to be fair that's what it is. Don't take that the wrong way. I'm not disparaging fan fiction. If I've learned anything being a brony it's that fan fiction can be utterly brilliant with a decent writer, and this one is. It took into account the events of the second game as well as a few things from the Legacy comics that I already knew about, as well as some things I didn't, some generally obscure lore that's canon for the overall franchise, and created some utterly unique, lore friendly ideas. Altogether it's very well thought out, but that won't excuse it from some niggles here and there. The flashback scenes in particular cause some confliction as well. While they do help to flesh out the story when necessary it's incredibly inconvenient to lose all of my equipment and be restricted to very little items every single time it happens. Additionally, I have to go through my entire items list every time it's over just to remove the "new item" marker from everything as well, so when I actually DO get new items I can check to see what they are. The two flashbacks that particularly irritated me were the one where Shadow fights a Jedi, and the one where you have to fight a bunch of Rakata; the first wave of which is easily the worst. Then again, that may be partly my fault cause I had such overpowered equipment outside of the flashbacks that I forgot to put the difficulty back DOWN to normal when I didn't have it all. As a result I had to resort to using console commands just so I didn't die within seconds, particularly against the Rakata as the character I played as at that point did not have a means to heal themself, and their wisdom/charisma modifiers were far lower than my own, making Stasis Field a far less effective strategy than when I use it as Revan, even without my personal equipment.

    That all having been said, I love the characters that were introduced in this, however there's a VERY distinct split in the quality of writing early on, and I highly doubt I'm the only one to notice it. "Brotherhood of Shadow" feels like what this entire story started out as, and "Solomon's Revenge" feels like it was only tacked on AFTER the fact, and a very long time after as well. The reasons for this are hard to miss, particularly the fact that before Solomon's Revenge starts there is not a single line of originally spoken dialog, instead relying solely upon alien voice clips while using subtitles for the entire sequence of events, even for human characters, and to a lesser extent twi'leks, who aside from humans are the one species in the game that most often speaks Galactic Basic (aka whatever language the franchise was translated into for your region). While it might not have been necessary to give Shadow her own voice actor, it certainly would have been nice to have, as once Solomon's Revenge begins there's some decent voice acting on display. I wouldn't say fantastic, but I feel that's mostly because you can tell that no one recorded their lines in a proper studio. Something about the audio quality gives it away. The other reason that makes Brotherhood of Shadow feel like it was the original attempt at the mod is because it's so much shorter, and feels entirely self contained. It has a beginning, middle, and end. It easily could have stopped there, but simply decided not to. All things considered it's better that it didn't, as Brotherhood of Shadow by itself feels more like another mod that will go unnamed that merely used one pre-existing area, added in a few dark jedi with alien dialog clips, and a couple items with modified names and stats. By itself, barely more than a piss in the wind, but as a prelude for a much bigger story it works FAR better.

    If there's anything about the writing that actually does bother me, it's the lines given for Revan to use. It's bad enough that most points where he's actually required to speak give him only two options: being civil, thoughtful, and kind, or being a total prick. That, or his options are two different ways of stating the same fact(s) in a given scenario, sometimes with the aforementioned vernaculars. What really bothers me about it though is that it makes absolutely no difference whatsoever which ones you choose. Aside from the first flashback as Revan, during the day Malak betrayed him, none of his dialog choices have any effect on anything. While in the vanilla game it's true that the only time your responses truly affect the direction of the story is right at the very end, it still gave you far more ways to characterize yourself outside of "being a saint" and "eating babies in front of their parents". More often than not, my Revan is a snarky and sarcastic, but lovable jerk with overall good intentions. The dialog options he gets in this expansion gives no way to bring across ANY of that. Would it really be too much to ask to call Soloman insane, or poke holes in his logic upon meeting him? Or antagonize Mec Han'ic without threatening his life? Or jokingly suggest Kobayashi only bends over backwards for Shadow because he's secretly in love with her (which he totally is)? The only time at which I felt the dialog opened up in any way was right at the second (I think) "ending" with Solomon, where he offers to answer your questions before you fight. Additionally, in the first Revan flashback the only consequence of my dialog choices was receiving Dark Side points for my understandable effort to act like an actual Sith Lord, which made no sense whatsoever. If it's a flashback, why should my actions effect my alignment over a year in the future? So I'm expected to act like I would after an event that's only about to happen when I'm supposed to be, at that time, the most evil being in the galaxy? You'll forgive me if I immediately used "addlightside" in the console commands to rectify that very obvious continuity mistake. To be clear, I wrote that as a statement, not a request, for a reason.

    Now aside from the writing, I'd like to speak of visuals used throughout. The original character models used throughout are fantastic, Shadow in particular is astounding and beautiful, and an amazing character overall. As for the new sections the expansion takes place in, the creator does as much as he can with what exists in the game, and to an impressive degree. While the majority of them are at best pre-existing areas with static objects added and removed, with mildly different colors and lighting, and new NPCs, later areas get consecutively more impressive, to the point I had trouble recognizing a few of them due to entirely new skins making them look like a different world altogether, which was after all the intended effect. A few of the final areas are even entirely original as far as I can tell. The entrance to the underground temple in particular is awesome. Even the reused pre-existing areas do a great job of convincing me I'm in a new place merely by having new content and being arranged in new ways.

    Overall, while there were some niggles, as I said, and it is VERY story heavy, I'd definitely recommend this to anyone I know who plays KotOR, and already have actually.

    Although if there is any one part of this mod I DO want to condemn, it's that non-canon key bit at the end of it all. How the f*** was I supposed to know you have to play the shaky spice addicted pazaak dude until he goes back to his apartment and drops dead? I HATE pazaak! Everyone who plays this game does! If I hadn't downloaded a different mod some time earlier to change all three different difficulty NPC pazaak side decks to nothing but -1 cards I might not have even done it. Even then I'd like to say the game is still bullcrap cause I still lose more often than I should with such a set up. That having been said, if anyone was scouring through the comments here looking for an answer to that cause you didn't want to deal with the shaky pazaak dude either, and like me never would have conceived that the two could possibly be connected in any way, shape, or form, you're welcome, and you should definitely do it even if it is irritating. The pieces of loot you get out of that are really good, and are the final few bits of unique gear you seen throughout the DLC that you don't find either throughout the story, or receive from the hutt for his assassination jobs.
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