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Silveredge9

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Gregthegen

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  1. Gregthegen
    Gregthegen
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    Leave a comment here if you enjoyed the mod, had any issues or any thoughts in particular about it.
    1. norrack45
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      I downloaded the main file, but the tsl installer doesn't show up. How can I get it to show up?
    2. Gregthegen
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      The main file has the tsl patcher in its main directory, that will show up upon extraction. Specifically BOSSSR_1.0_install.exe file is the one you are looking for, its a renamed TSL patcher. If its missing than you either downloaded the wrong file or have a corrupted download.
  2. TheInfernalAngel
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    I find this expansion to be both fascinating, and rather annoying in a way. While the story here is very clearly well thought out and well crafted, which I have to applaud, at the same time I think there's more dialog in this expansion pack than the ENTIRE VANILLA GAME PUT TOGETHER. There is SO MUCH dialog in this game, and on occasion with the alien dialog there's so much to a segment that the voice clip ended before I was done reading the subtitles on at least a dozen different occasions. The ending is both brilliant, and a bit of a sticking point for me. Again, very well thought out, but it has so many "now it's over, no wait, NOW it's over" moments that I started to get annoyed.

    To be perfectly fair, it plays more like fan fiction given form than a proper DLC, and again to be fair that's what it is. Don't take that the wrong way. I'm not disparaging fan fiction. If I've learned anything being a brony it's that fan fiction can be utterly brilliant with a decent writer, and this one is. It took into account the events of the second game as well as a few things from the Legacy comics that I already knew about, as well as some things I didn't, some generally obscure lore that's canon for the overall franchise, and created some utterly unique, lore friendly ideas. Altogether it's very well thought out, but that won't excuse it from some niggles here and there. The flashback scenes in particular cause some confliction as well. While they do help to flesh out the story when necessary it's incredibly inconvenient to lose all of my equipment and be restricted to very little items every single time it happens. Additionally, I have to go through my entire items list every time it's over just to remove the "new item" marker from everything as well, so when I actually DO get new items I can check to see what they are. The two flashbacks that particularly irritated me were the one where Shadow fights a Jedi, and the one where you have to fight a bunch of Rakata; the first wave of which is easily the worst. Then again, that may be partly my fault cause I had such overpowered equipment outside of the flashbacks that I forgot to put the difficulty back DOWN to normal when I didn't have it all. As a result I had to resort to using console commands just so I didn't die within seconds, particularly against the Rakata as the character I played as at that point did not have a means to heal themself, and their wisdom/charisma modifiers were far lower than my own, making Stasis Field a far less effective strategy than when I use it as Revan, even without my personal equipment.

    That all having been said, I love the characters that were introduced in this, however there's a VERY distinct split in the quality of writing early on, and I highly doubt I'm the only one to notice it. "Brotherhood of Shadow" feels like what this entire story started out as, and "Solomon's Revenge" feels like it was only tacked on AFTER the fact, and a very long time after as well. The reasons for this are hard to miss, particularly the fact that before Solomon's Revenge starts there is not a single line of originally spoken dialog, instead relying solely upon alien voice clips while using subtitles for the entire sequence of events, even for human characters, and to a lesser extent twi'leks, who aside from humans are the one species in the game that most often speaks Galactic Basic (aka whatever language the franchise was translated into for your region). While it might not have been necessary to give Shadow her own voice actor, it certainly would have been nice to have, as once Solomon's Revenge begins there's some decent voice acting on display. I wouldn't say fantastic, but I feel that's mostly because you can tell that no one recorded their lines in a proper studio. Something about the audio quality gives it away. The other reason that makes Brotherhood of Shadow feel like it was the original attempt at the mod is because it's so much shorter, and feels entirely self contained. It has a beginning, middle, and end. It easily could have stopped there, but simply decided not to. All things considered it's better that it didn't, as Brotherhood of Shadow by itself feels more like another mod that will go unnamed that merely used one pre-existing area, added in a few dark jedi with alien dialog clips, and a couple items with modified names and stats. By itself, barely more than a piss in the wind, but as a prelude for a much bigger story it works FAR better.

    If there's anything about the writing that actually does bother me, it's the lines given for Revan to use. It's bad enough that most points where he's actually required to speak give him only two options: being civil, thoughtful, and kind, or being a total prick. That, or his options are two different ways of stating the same fact(s) in a given scenario, sometimes with the aforementioned vernaculars. What really bothers me about it though is that it makes absolutely no difference whatsoever which ones you choose. Aside from the first flashback as Revan, during the day Malak betrayed him, none of his dialog choices have any effect on anything. While in the vanilla game it's true that the only time your responses truly affect the direction of the story is right at the very end, it still gave you far more ways to characterize yourself outside of "being a saint" and "eating babies in front of their parents". More often than not, my Revan is a snarky and sarcastic, but lovable jerk with overall good intentions. The dialog options he gets in this expansion gives no way to bring across ANY of that. Would it really be too much to ask to call Soloman insane, or poke holes in his logic upon meeting him? Or antagonize Mec Han'ic without threatening his life? Or jokingly suggest Kobayashi only bends over backwards for Shadow because he's secretly in love with her (which he totally is)? The only time at which I felt the dialog opened up in any way was right at the second (I think) "ending" with Solomon, where he offers to answer your questions before you fight. Additionally, in the first Revan flashback the only consequence of my dialog choices was receiving Dark Side points for my understandable effort to act like an actual Sith Lord, which made no sense whatsoever. If it's a flashback, why should my actions effect my alignment over a year in the future? So I'm expected to act like I would after an event that's only about to happen when I'm supposed to be, at that time, the most evil being in the galaxy? You'll forgive me if I immediately used "addlightside" in the console commands to rectify that very obvious continuity mistake. To be clear, I wrote that as a statement, not a request, for a reason.

    Now aside from the writing, I'd like to speak of visuals used throughout. The original character models used throughout are fantastic, Shadow in particular is astounding and beautiful, and an amazing character overall. As for the new sections the expansion takes place in, the creator does as much as he can with what exists in the game, and to an impressive degree. While the majority of them are at best pre-existing areas with static objects added and removed, with mildly different colors and lighting, and new NPCs, later areas get consecutively more impressive, to the point I had trouble recognizing a few of them due to entirely new skins making them look like a different world altogether, which was after all the intended effect. A few of the final areas are even entirely original as far as I can tell. The entrance to the underground temple in particular is awesome. Even the reused pre-existing areas do a great job of convincing me I'm in a new place merely by having new content and being arranged in new ways.

    Overall, while there were some niggles, as I said, and it is VERY story heavy, I'd definitely recommend this to anyone I know who plays KotOR, and already have actually.

    Although if there is any one part of this mod I DO want to condemn, it's that non-canon key bit at the end of it all. How the f*** was I supposed to know you have to play the shaky spice addicted pazaak dude until he goes back to his apartment and drops dead? I HATE pazaak! Everyone who plays this game does! If I hadn't downloaded a different mod some time earlier to change all three different difficulty NPC pazaak side decks to nothing but -1 cards I might not have even done it. Even then I'd like to say the game is still bullcrap cause I still lose more often than I should with such a set up. That having been said, if anyone was scouring through the comments here looking for an answer to that cause you didn't want to deal with the shaky pazaak dude either, and like me never would have conceived that the two could possibly be connected in any way, shape, or form, you're welcome, and you should definitely do it even if it is irritating. The pieces of loot you get out of that are really good, and are the final few bits of unique gear you seen throughout the DLC that you don't find either throughout the story, or receive from the hutt for his assassination jobs.
  3. Gregthegen
    Gregthegen
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    Its been a good two years since I uploaded Shadowedge9s mod for him, and I think Ill add a couple of notes here.

    1. Thanks to all of you who enjoyed his work and kept the kotor community alive over the years.

    2. By far the most worrying thing for me is that essentially exactly one fifth of the users have issues with the mod in the korriban caves/installing the expansion pack/getting back the right party members at the end. 1 and 3 are annoying unexplainable breaks that occur to 1 out of 5 players and mean that you must have a good preexisting save before playing this mod just as a safe backup. Number 2 is usually due to windows 10/not installing it in the proper folder with its parent mod. Now that those issues have been addressed. its been over twelve years since the mod came out, and even with the epic SWTOR game, the brilliant Zakuul story line written in it, and etc et al, something still pulls me back to this mod and makes its creators project live on in my heart long after he retired from modding. I thank you all for downloading this mod and letting Shadow into your hearts once more.
  4. Gregthegen
    Gregthegen
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    I have updated the main page to contain a tutorial video on how to successfully bypass the czerka administration level by Negative Zero, many thanks to him for uploading a solution that allows us to all finish this wonderful mod. -Greg.
  5. DaylenTheMaleficar
    DaylenTheMaleficar
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    When I try to install 1.1 patch I get "Error: Unhandled exception: Cannot create file "E:\Picon stuf\Downloads\Solomons Revenge Patch 1-1-95-1-1\modules\ship6_tmp\add.ncs". The system cannot find the path specified (0)" and the installer stops patching. Any workarounds?
    1. Gregthegen
      Gregthegen
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      The reason is that it must be installed in the games default installation directory, not your downloads folder you should be running the patch from the kotor directory, but NOT the ovverride folder or any other windows folder. (old windows didnt have this problem, but newer versions do.)
  6. Yeedabub123
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    All of my save game's get's constantly overwritten by the save game that came with the download, I haven't used that save once I have three "Backup" save's to stop it from happening but it just overwrites them for no reason. Even the auto save. So it's impossible to start a new game or delete the save that came with it as it just turns up again a while later.
  7. YamchaisGod
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    ok, so I am playing through this mod on a mac, with the KOTOR restoration mod, and I added every patch up to 1.08, so everything would work smoothly. However, as I was playing and entered the ship Orion to do the quest that required retrieving droid parts and returning them to Sera Degana, the option to talk about the task I was given never popped up, and I am now stuck on that quest, without further progression. I've looked up the issue and apparently this has happened before, but the only solution was essentially to delete the game and reinstall everything. I REALLY do not want to have to redo every single one of my saves, is there any way to fix this issue? And no, I can't use KSE because of Mac.
  8. JustABitAgroed
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    Hello gentleman. Having a small issue. In the final battle between Revan and Akirakon Sin, (spoiler) after Sin has taken over Soloman's body, and after the flashback to his betrayal by the first sith lords, he appears in the battle as a Gamorrean dressed in Czerka fatigues. Despite finding that to be one of the funniest things I've ever seen, has anyone found a fix for this or even encountered this problem? I came across someone earlier who had a similar problem with Shadow. So, any updates so far? My guess would be that it's fetching the wrong appearance and could easily be fixed via changing the appearance in the module file, but I wouldn't even know where to start looking for the file itself. Does anyone happen to know the module that scene takes place in?
  9. darthksurfer
    darthksurfer
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    I have ran into a problem I'm on Solomon's revenge and doing a flashback scene where we board mandalore's flagship and i'm on the bridge section. Now the problem is this there is a mandalore scout who is invisible that causes crash to desktop every single time he shows up
  10. darthksurfer
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    can I use this with KOTOR restoration without breaking anything
  11. likirth
    likirth
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    So I have an issue. When I attempt to download this mod, It wants to download a .rar file and that is all it will download. Nothing more, nothing less.
  12. SheriffPepperNoodle
    SheriffPepperNoodle
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    It wont let me extract the exe installer and when I try manually it has another file already in I overwrited them and then I tried to create a new game and it crashes why does it have to be this difficult xD
  13. JaxPavan89
    JaxPavan89
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    The Rodian never appears on Korriban, whats the issue?
  14. DeyaRen
    DeyaRen
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    I'm enjoying this mod quite a lot, however I'm currently stuck. During the flashback of Shadow being rescued by the Orion's crew, after the dialogue with the captain I'm supposed to fight my way through the republic forces, but I can only see a black screen. I hear the sounds of battle but I'm only able to see the mouse pointer.
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