Knights of the Old Republic
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blennus

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21 comments

  1. MechaTitan
    MechaTitan
    • member
    • 2 kudos
    Does this fix the infamous "Dodonna LS Briefing" issue? (more detailed explanation can be viewed on this reddit link here: https://www.reddit.com/r/kotor/comments/n4vxh2/star_forge_dodonnavandar_lightside_cutscene_bug/ )
    I'm REALLY WANTING to destroy that issue after all...! >_<  

    I think it has something to do with the FemRevan X Bastila mod, but even then i'm not 100% sure of course.

    I'm asking since said issue has usually-ALWAYS stopped my KOTOR 1 runs cold whenever it happens and blocks any further progression after disabling the Disruptor Field and repairing the Ebon Hawk. DX
  2. armoured_elf
    armoured_elf
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    • 3 kudos
    Does it work with Restoration mod?
    1. blennus
      blennus
      • supporter
      • 11 kudos
      It should work with any mods that don't modify the same dialog. In the case that there are conflicts, allow the Restoration mod to overwrite any of my changes.
    2. bobbaloo12
      bobbaloo12
      • member
      • 5 kudos
      There are 33 fixes in this mod. 32 of them are already in the restoration mod. I'm not sure what the 1 fix is. Just install the restoration mod, extract this mod, move files to override folder and choose "no" when asked to override. This mod is good if you don't want the restoration mod.
  3. Superman356
    Superman356
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    • 0 kudos
    What about the bug where you are stuck in place and have to reload your game in order to move?
    1. blennus
      blennus
      • supporter
      • 11 kudos
      This bug fix collection only fixes bugs found in scripts and dialog. Unfortunately this bug fix compilation does not fix any engine related bugs, and thus is not able to fix any save/load issues, clipping issues, as well as any issues related to powers and feats.
    2. dark1981
      dark1981
      • member
      • 0 kudos
      Set the VSYNC on;
    3. LLUB
      LLUB
      • member
      • 0 kudos
      if you have someone else in your party u can switch to them and eventually your original character should be able to walk again that usually works 4 me
  4. RockenJenAnn
    RockenJenAnn
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    • 6 kudos
    Is this compatible with the Bastila Romance mod?
    1. hishin
      hishin
      • supporter
      • 1 kudos
      just apply the romance mod OVER this one
  5. rmartinez2x
    rmartinez2x
    • member
    • 0 kudos
    Is this a fix for the bugs for the restoration mod?
    I never had any problems with bugs before installing the restoration mod.
  6. Thanarel
    Thanarel
    • member
    • 2 kudos
    Not super sure if this mod is even still alive but.... any way to get a fix for that stupid dantooine quest of the murdered settler? it seems i'm missing dialogue options after the first round of questions... ive tried everything i could, and still wont get the other options. Got any idea how to fix it or what causes it?
    1. blennus
      blennus
      • supporter
      • 11 kudos
      Depending on what is being asked, you'll have to talk to the droid as well.
    2. plasmablade97
      plasmablade97
      • member
      • 0 kudos
      I'm having a similar problem. On the part where I have to find out the motive, I can only ask Handon the initial question once and Rickard and the Robot won't have the new dialogue options. It's especially odd since they've had them during other times when I've gotten to that point.
      (Note: I have installed mods that weren't present during the other times, but I don't see how those ones could have impacted this quest, they didn't have anything to do with it)
  7. TimeLordBelial
    TimeLordBelial
    • member
    • 4 kudos
    Could your mod include a bug fix for the Star forge fight with Bastila?
    For some reason something doesn't trigger the dialogue for her and we end up fighting forever.
  8. SayianRonin96
    SayianRonin96
    • supporter
    • 2 kudos
    does this fix the bug where T3M4 just vannishes and is replaced with the exile
    1. blennus
      blennus
      • supporter
      • 11 kudos
      Sorry for the late reply. This mod pack only solves issues with Kotor 1, not Kotor 2. Seeing that the exile is from Kotor 2 and thus not in this game, I can safely say that the aforementioned bug isn't dealt with by these fixes.
  9. schaedelhoergler
    schaedelhoergler
    • member
    • 8 kudos
    Maybe a stupid Question: The files go into the override folder, right?

    Do you still take suggestions which bugs should be fixed?
    1. blennus
      blennus
      • supporter
      • 11 kudos
      Sorry for the late response. Yes they do go into the override folder.

      I made these bug fixes years ago and were always available on my other page, but I have only recently shared them on here on the nexus to increase visibility.

      As such, well I don't even have kotor-tools installed on my machine currently, and I haven't looked at the dialog and in game codes in such a long time that I'm not sure if I could help out.

      Sorry about that.
    2. Meisenbach
      Meisenbach
      • supporter
      • 11 kudos
      Yeah, it says that in the description.
  10. Meisenbach
    Meisenbach
    • supporter
    • 11 kudos
    Irrelevant to the mod, I'm just putting this here for future reference: I've had a bug in which I had Zaalbar's bowcaster equipped on Zaalbar and Bendak's Blaster equipped on Mission. When I saved Bastila and returned to the hideout, I wanted to put Bendak's blaster on Carth, but that, and Zaalbar's bowcaster disappeared, and Mission's vibroblade duplicated. And so I had to use the console to get them, and the upgrades, back.