Knights of the Old Republic

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Darth InSidious

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dinsid

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About this mod

This mod adds 10 lightsaber forms and four force forms to the game, which can be learned at various levels. These can be learned from four holocrons and one new NPC, on Dantooine, Kashyyyk, Korriban and the Unknown World. The player can learn a total of seven forms. This mod also replaces the icons for the two holocrons Bioware put in the game.

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This mod adds 10 lightsaber forms and four force forms to the game, which can be learned at various levels. These can be learned from
four holocrons and one new NPC, on Dantooine, Kashyyyk, Korriban and the
Unknown World. The player can learn a total of seven forms. They can be
activated from the medpac/stims section of the GUI. This mod uses
TSLPatcher, and is fully compatible with K1RP. The holocrons and the NPC
are fully voiced. Where possible, the stats for the forms imitate those
in KotOR II.
 
Stats for the forms are as follows:
 
Form I: Shii-Cho:- Attack +1, Defense Bonus 2
 
Form II: Makashi:- Attack +3, Blaster Deflect: -5, Defence Bonus -5, Will Saves +3
 
Form III: Soresu:- Attack: -4, Blaster Deflect: +4, Defense Bonus 4 (Must be level 9 or higher)
 
Form IV: Ataru:- Attack +1, Blaster Deflect: -4, Defense Bonus 3, Damage
Bonus: +2 (Must be level 11 or higher, and a Guardian or Sentinel)
 
Form V: Shien/Djem So:- Attack +1, Blaster Deflect: +2, Defense Bonus 5,
Damage Bonus: +2 (Must be level 14 or higher, and a Guardian)
 
Form VI: Niman:- Attack +1, Defense Bonus 1, Blaster Deflect: +1, Will Saves: +1 (Must be level 14 or higher, and a Sentinel)
 
Form VII: Juyo:- Attack +4, Attacks per round +1, Defence Bonus -2, Will Saves: +4 (Must be a Guardian)
 
Form VIII: Sokan:- Attack +3, Damage Bonus: +1, Reflex Saves: +3, Defense
Bonus 2, Defense Bonus vs. Piercing -2 (net bonus: 0) (Must be a
Sentinel)
 
Form IX: Shien:- Attack +3, Damage Bonus: +3, Defence Bonus -2, Blaster Deflect: -2, Reflex Saves: -2 (Must be a Sentinel)
 
Form X: Niman/Jar’Kai:- Attack +2, Offhand attack bonus +3, Defense Bonus 1, Fortitude Saves: -1 (Must be a Guardian)
 
Harmony Force Form:- Maximum Force Points: +10%, Reflex Saves: +2, Force
Resistance: -3 (Must be level 11 or higher, and a Consular)
 
Endurance Force Form: Will Saves: +1, Force Resistance: +2 (Must be level 14 or higher, and a Consular)
 
Persistence Force Form: Will Saves: +3, Reflex Saves: -2, Force Resistance: +4 (Must be a Consular)
 
Unity Force Form: Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: +3 (Must be a Consular)
 
Compatibility:
This mod should be compatible with most others. Nevertheless, it *may* cause incompatibilities
with any mod which alters or makes use of:
 
- the script slot for Entry 99 of kor35_utharwynn.dlg
- the script slot for Entry 0 of kor39_utharwynn.dlg
- the script slot for Entry 19 of dan13_belaya.dlg
- the script slot for Entry 1 of k_player_dialog.dlg
- unk44_sparty.dlg; particularly any mod which adds a third entry to the dialogue file, and uses it to fire a script.
- Item 99 in the droppable list for kas25_wraid.utc
 
Credits:
Thanks are to Zhaboka, Sith Holocron, newbiemodder, Fallen Guardian,
Warlord664, Quanon, Marius Fett, Canderis, DarthAnsem, SithSpecter,
Slstoev, CptPriceless, kyrie, and Fair Strides 2 for their feedback and
comments on the mod as it progressed;
to deathdisco, whose original KotOR I lightsaber forms mod inspired this one;
to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone
else who taught me and continues to teach me to script;
to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work;
to T7Nowhere, whose fantastic "Revan's Mask Plus" mod inspired the form of this one;
to Samuel Dravis, jonathan7 and Pavlos, for vital feedback at various stages in the planning of this mod;
to Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
to Holowan Labs for remaining by far the best place to work on KotOR mods on the internet;
and to Obsidian, Bioware, and LucasArts, for making both KotOR games.
 
Particular thanks to Quanon, VarsityPuppet, and Marius Fett for their help with the new placeable models used by this mod;
Also to Sith Holocron and Fair Strides, who beta-tested for me;
And most especially, my thanks are to my voice-over artists, who are listed
below, and some of whom had to suffer demands for endless redrafts and
slow response times with admirable patience:
Thanks also to Daemonjax for spotting the errors corrected in v1.1.
 
Voice Overs:
Sith Holocron as the Sith Holocron;
Zhaboka as Jedi Holocron, Kashyyyk Holocron, and Guun-Han Saresh;
Melissa Trudeau as the Sith Trainer.
 
Locations of Holocrons / What they teach:
NB: Do not read if you want this to be a surprise!
 
****
Dantooine:
You learn the Shii-Cho during the initial training montage.
You can learn Soresu from the Jedi Holocron in the Enclave training room when you reach level 9.
You can learn Ataru (Guardians/Sentinels) or the Harmony form (Consulars) from the Jedi Holocron when you reach level 11.
 
Korriban:
You can learn Makashi from the Sith Teacher in the Korriban Academy,
standing by the entrance in the final room before the Valley of the Dark
Lords.
You can learn Shien Form IX (Sentinels), Niman/Jar'Kai Form X (Guardians), or Persistence Form (Consulars) from the Sith Holocron in
the tomb of Naga Sadow.
 
Kashyyyk:
You can learn Shien/Djem So Form V (Guardians), Niman Form VI (Sentinels) or Endurance
Form (Consulars) once you reach level 14 from the Jedi Holocron found
in the Beast in the Shadowlands.
 
Unknown World:
You can learn Juyo (Guardians), Sokan (Sentinels) or the Unity Form (Consulars)
from the Sith Holocron in the basement computer room of the Temple.
 
****