Knights of the Old Republic

Balance in the Force is an updated and more balanced gameplay and a streamlined leveling experience with its sequel KotOR 2. The most prominent change is that I've rebalanced the base weapon types and heavily increased the damage for ranged weapons, removed overpowered powers. The Auto-Level Feature was removed as well due to it shorting the player Force Powers under certain conditions. Recommended level up features have been updated to add a more consistent experience for first time players. I've also removed some overpowered force powers that trivialize the difficulty of the game such as Knight Speed, Master Speed, and Improved Energy Resistance.

Balance in the Force also contains a number of quality-of-life features that can been found in other mods as well that make sense here. For example, all of the classes have been modernized to KotOR 2’s feat, power progression, and attack bonus progression, persuasion is a class skill for the main character regardless of starting class, impossible difficulty has been restored, and Intelligence now rounds up instead of down for gaining skill points during level up.

An alternate version of the mod called the Radical Jedi Version, is also included. The big idea In this version is to address the need/desire to save levels on Taris in order to create a more optimal character after cross-classing on Dantooine. Here, I’ve made the Jedi Sentinel a main character exclusive class and updated the dialogue on Dantooine to locked players into it. To encourage players to level normally, the Jedi Sentinel stops gaining feats and powers after 12 levels but in exchange, players have the option to choose the exclusive Guardian and Consular feats while leveling.  Furthermore, it gains increased force points and all 21 of its career force powers in those 12 levels as well. In this version, Bastila has her class changed to Consular to accommodate this.

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Timbo01

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