About this mod
A custom module for Knights of The Chalice 2. Level 1-6 adventure stuffed with combat encounters. Remade divine and arcane spells system. Only four playable classes: Fighter, Cleric, Rogue and Wizard. Custom tokens, maps and some monsters.
- Permissions and credits
/-----------------------------------\
| Salthill Adventures 1.0 |
\-----------------------------------/
Zent <[email protected]>
Module creator
Section I. Installation
~~~~~~~~~~~~~~~~
0. IMPORTANT! Launch game and go to 'Game Options' > 'Display' > 'Display Creatures Using Animated Sprite'
MUST BE DISABLED (red cross), otherwise you cannot play
- while you are in 'Game Options' > 'Gameplay' also disable 'Dialogue Music', it is highly recommended
1. Extract or open and 'Drag & Drop' the contents of the 'Salthill_Adventures.7z' archive into KoTC2 game directory.
- for instance D:\Steam\steamapps\common\Knights of the Chalice 2
2. Overwrite the files if asked
- 'Graphics' folder includes files that disable artifacts around custom tokens*
- 'Module' folder includes the campaign itself
3. Launch the game > 'Launch Module' > 'Salthill Adventures' > 'Launch Selection'
> Create 6 new characters > Set Avatar > Click 'Start!' button
* if you have the game on Steam each automatic update will restore files that cause ugly artifacts around tokens,
therefore navigate into \Steam\steamapps\common\Knights of the Chalice 2\Graphics\Glows and delete
files: Glow64x64.png, Glow128x128.png, Glow192x192.png and Glow256x256.png, also works on non-Steam copies.
Section II. About
~~~~~~~~~~~~~~~~
- level 1-6 adventure
- create six custom characters
- contains custom tokens and maps
- playable races: only human
- playable classes: fighter, rogue, wizard and cleric
- remade arcane and divine spell list in spirit of Baldur's Gate II
- takes about 4-10 hours to complete
- recommended difficulty settings 'Archmage' and "The Gold Cost of Leveling-Up" turned on
- contains no vendors, hoarding gold and mundane items is useless
- only playable with tokens
- contains mostly combat encounters
- recommended to use 'High Resolution Spell Icons'
- some spells allow for 'pre-buffing', ie. being cast outside of combat, you might need it
Section III. Thanks
~~~~~~~~~~~~~~~~
Thanks to Pierre Begue for great game, editor and advices and to other module creators for inspiration.
Section IV. Changes
~~~~~~~~~~~~~~~~~~~~
* Salthill Adventures 1.0
Initial release.
* Salthill Adventures 1.01
Removed area of transition bug and script trigger bug in foggy cave.
* Salthill Adventures 1.02
Removed area of transition bug.