Uploading converted Fallout 3 mods without permission
Most authors provide information on how they would like their files to be used and distributed in their ReadMe's or file descriptions. If the author has not provided this information then you must request permission from them. No information does not mean no permission needed, it means the reverse.
If you convert a file and upload it without permission or even crediting the original author of the work you are very likely to be banned from the network without warning.
130 comments
Comments locked
A moderator has closed this comment topic for the time beingUnless you get permission, then NO you do NOT have permission. So, no you do not have permission.
I can't see why this thread has got so long it was started as a news thread not a discussion, and on most forums would have been locked after the first post from the admin. I'm sure more than enough discussion has been had on this subject, and the reasons why it it wrong to use others work without proper permission. So I for one would like to see this thread locked as soon as possible stop further discussion, as the game has now been out for long enough for mods to get well into making new mods for the game.
When we overlay the mesh from your version with the mesh from the original - it is instantly obvious if you copied or even just changed some of the verticies to try to make it a little different. Changing a few vertices does not make it original.
And, in a prominent location in the short description please state that it is not a port. Fewer Nexus users will report it just because it looks like a port. This will save wear and tear on the staff.
Note that the word port has a negative connotation here. Some people like to use it in the meaning that they used the original as the idea for their mod. We use it as meaning that you copied the material from another location and pasted it into your mod.
I'm making a mod based from ideas all over. And if a certain feature of my mod sounds the same as another or some entries are thesame (commands and stuff) or near variant is that considered not mine even if I made it from scratch on GECK?
What if you hexedit a file to generate an ESM/ESP then use FNVEdit to do the loading of entry heads/cats/paths then re-edit the id's and values, that skips the use of GECK overall. Does that void any legal context?
On another note, if my mod resembles another ported from other games FO3/2/1, RE, CoD, DAO or other games even from movies due to the fact it resembles another mod; also if it does contain models, textures which resembles another even if I created the model/anim/texture does that count to be deleted or in that sense due to resemblance to another?
Wow, rude Get that through your skulls people, AND wrong - you quoted the EULA and got it right around your neck.*Takes her lawyer's wig out of the box and puts it on...* I suggest you try reading that EULA again.It is the GECK itself that remains the sole property of Bethesda.As regards anything you create with it, you grant BETHESDA the irrevocable right to use it as they see fit.That is most certainly NOT the same thing as giving them ownership, not in any jurisdiction that I know of.Bethesda can do what they like with created content, but the modder CAN specify what anyone else can and cannot do with it, since they do still own their own creations.
In other words, Dark0ne and his team are totally within their rights to make and enforce a site rule against uploading content without the modders permission.
And then it will be no more...
This. Just because you, supposedly, lose ownership rights of any esp/esm files doesn't automatically make them open source for everyone to do with as they please.
Scripting is just like any other modding skill be it texturing, meshing, animation, etc.; just because you use the SDK to compile the script doesn't make it any less talented. We've already discussed at length that simply changing 1 or 0 values in pre-existing scripts isn't protected, but writing a nice 200 lines of new script code for a mod? Yes, that's protected under our site's rules irrespective of laws or otherwise. Until such time as Bethesda tell me otherwise that is how it will be.
Yeah, that sounds like an improvement.