Disclaipmer 1:
"Crusaders" and"Heroes" uses the same textures and same locations.
"Heroes" add only over 100new textures, but also downscales some of the original.
I Merged booth so they should becompatible with booth releases.
Disclaipmer 2:
This is not created to be the faithful replacement.
Disclaipmer 3:
To be used as resource for modders and testing.
Disclaipmer 4: AI upscaling isn’t universal. Some modules improves terrain butdestroys skin and fur, etc.
Upscaling all textures with different modules and choosing the best results is time consuming. This is not that.
Decompressed textures are the base to start and I will provide my pack of modification that can be used in future compilations.
Content:
- Decompressed textures from/for both "Crusaders" and"Heroes".
- Othermodifications based on decompressed textures. (description later ornever)
Installation: Merge Data from .7z folder with game’s Data folder.
Created with:
XnConvert - https://www.xnview.com/en/xnconvert/
(Converting to .png and back with keptfolder structure)
JoeyBallentine’s ESRGAN fork - https://github.com/JoeyBallentine/ESRGAN
(IA upscale tool. This version add subfoldersrecreation and transparency (very good!!!))
(Guide for use https://upscale.wiki/wiki/ESRGAN_Installation_Guide_for_Windows)
Used models:
BC1 free 1.0 – for BC1 decompression
Source: https://upscale.wiki/wiki/Model_Database
"Crusaders" and"Heroes" uses the same textures and same locations.
"Heroes" add only over 100new textures, but also downscales some of the original.
I Merged booth so they should becompatible with booth releases.
Disclaipmer 2:
This is not created to be the faithful replacement.
Disclaipmer 3:
To be used as resource for modders and testing.
Disclaipmer 4: AI upscaling isn’t universal. Some modules improves terrain butdestroys skin and fur, etc.
Upscaling all textures with different modules and choosing the best results is time consuming. This is not that.
Decompressed textures are the base to start and I will provide my pack of modification that can be used in future compilations.
Content:
- Decompressed textures from/for both "Crusaders" and"Heroes".
- Othermodifications based on decompressed textures. (description later ornever)
Installation: Merge Data from .7z folder with game’s Data folder.
Created with:
XnConvert - https://www.xnview.com/en/xnconvert/
(Converting to .png and back with keptfolder structure)
JoeyBallentine’s ESRGAN fork - https://github.com/JoeyBallentine/ESRGAN
(IA upscale tool. This version add subfoldersrecreation and transparency (very good!!!))
(Guide for use https://upscale.wiki/wiki/ESRGAN_Installation_Guide_for_Windows)
Used models:
BC1 free 1.0 – for BC1 decompression
Source: https://upscale.wiki/wiki/Model_Database