About this mod
Developer tools mod. Contains some functions that are convenient for making MODs.
It's supported CO-OP and ONLINE modes now!
Both IL2CPP and Mono versions of the game are now supported! (After the version of 2.2.0)
- Requirements
- Permissions and credits
- Changelogs
- Some functions seriously affect the game balance, and it is strongly not recommended for ordinary players to use this mod.
- For balance reasons, all features are only available in `Debug` builds.
Hotkeys
- Home Displays debug information
- End Displays objects information
- Insert Tests some interesting features
- X Dumps game objects to JSON file
- P Print presets to console
- L Prints the level module to the console
- Delete Cut down the currently selected tree
- F1 Add vagrant
- F2 Add Griffin
- F9 Activate the Game Developer Debug Toolkit
- F10 Set coin limit to 1000
- Space Throws a boulder
Manual install
- First determine whether your game version is "IL2CPP", or the "Mono" version.
* "IL2CPP" version, the game directory contains the folder "KingdomTwoCrowns_Data\il2cpp_data"
* "Mono" version, the game directory contains the folder "KingdomTwoCrowns_Data\Managed" - According to your game version, download the mod loader of a specific version. Unzip all files to the root directory of the game, and ensure that the "BepInEx" folder and "winhttp.dll" file are in the same directory with the game main program "KingdomTwoCrowns.exe".
* "IL2CPP" version, download BepInEx-Unity.IL2CPP-win-x86-6.0.0-be.670
* "Mono" version, download BepInEx-Unity.Mono-win-x86-6.0.0-be.670 - Download the mod of a specific version according to your game version. Download the mod file from Releases, unzip all files to the directory "Kingdom Two Crowns\BepInEx\plugins".
* "IL2CPP" version, download mods with "BIE6_IL2CPP" in the file name.
* "Mono" version, download mods with "BIE6_Mono" in the file name. - Now mods are installed. After starting the game, mods can be automatically loaded.
Source repo: https://github.com/abevol/KingdomMod