Kingdom Rush Vengeance - Tower Defense
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whattheffffff

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whattheffffff

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About this mod

Makes heroes overpowered 'cause why not

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This mod modifies all the existing heroes in the game.

Changes:

  • All heroes have increased health and damage.
  • Modified ability cooldowns, some have longer or shorter cooldowns than their vanilla versions.
  • Ranged heroes have increased attack range.
  • Abilities have increased damage.
  • Some abilities have increased cast range.
  • Eiskalt now deals magic damage while Beresad deals pure.
  • Beresad's "Fear the Dragon" now has 1000 range.
  • Eiskalt's "Avalanche", Doom Tank's "Ground Slam" and Dianyun's "Supreme Wave" now travels down the entire lane.
  • Oloch's "Duplication" now spawns up to four clones on max level and has the ability to cast "Magma Eruption" and "Demonic Blast".
  • Veruk's "Inspiring Leader" now spawns five goblins with increased attack speed and damage.
  • Mortemis can now spawn a shitload of zombies (up to 30 on max level).
  • Beresad now casts "Dragon Spawn" on enemies which damages on impact.
  • Other things that I've already forgotten but are also overpowered.

Issues:

  • The actual changes of the abilities are not listed in the skills tab.
  • Dianyun only casts "Lightning Strike" once or sometimes never (Idk why).

Installation:

  • Download the mod.
  • Go to your game installation folder > KR4 > Settings
  • Backup units_settings.plist
  • Put the mod in the settings folder and overwrite the existing file