Huge thanks to dOgE x Tylom's for the tips about custom skeletons
There are two versions of the mod, "hood" (every Sora's model is swapped with the head covered by the hood, except for kh2 Sora) and "org" (like the first except that final world, base kh3, 100 Acres, Quadratum, Remy Sora and final world copies are swapped with the hood off model).
There's an optional file that swaps kh2 Sora too (just for the hood version)
WARNING: in some ReMind cutscenes the body deforms badly, shouldn't crash the game though
Installation:
- download the .rar file;
- extract;
- if you haven't done yet, create a folder inside the Paks folder (KINGDOM HEARTS III\Content\Paks), naming it "~mods";
- put one .pak file in your mods folder.
Tools used for this mod:
- Blender 2.93;
- Custom Unreal Engine (it can be found on OpenKH discord);
- Unreal Engine Uasset/Viewer Editor: https://github.com/kaiheilos/Utilities;
- UE Viewer: https://www.gildor.org/en/projects/umodel.
There are two versions of the mod, "hood" (every Sora's model is swapped with the head covered by the hood, except for kh2 Sora) and "org" (like the first except that final world, base kh3, 100 Acres, Quadratum, Remy Sora and final world copies are swapped with the hood off model).
There's an optional file that swaps kh2 Sora too (just for the hood version)
WARNING: in some ReMind cutscenes the body deforms badly, shouldn't crash the game though
Installation:
- download the .rar file;
- extract;
- if you haven't done yet, create a folder inside the Paks folder (KINGDOM HEARTS III\Content\Paks), naming it "~mods";
- put one .pak file in your mods folder.
Tools used for this mod:
- Blender 2.93;
- Custom Unreal Engine (it can be found on OpenKH discord);
- Unreal Engine Uasset/Viewer Editor: https://github.com/kaiheilos/Utilities;
- UE Viewer: https://www.gildor.org/en/projects/umodel.