Kingdom Hearts III

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Created by

Majoris and Ashura

Uploaded by

Majoris239

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About this mod

Play as Aqua from Beginning to End! She has all the tools necessary to complete the game and more!

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Play the game as Aqua, who has been given access to flow motion, air-stepping, links, team attacks, wall-running, swimming and some extras!

FIX v1.05 IS OUT, HAVE FUN WITH SPELLWEAVER :)

Includes:
  • Aqua, playable in all main worlds. (excludes Pooh World)
  • Custom flow-motion, air-stepping, and other movement animations.
  • Custom team attack, attraction and link animations.
  • Swapped some Sora voice lines for Aqua's.
  • Rage Form Anti-Aqua!
  • And probably some extras :)
A truly Playable Aqua has been missing from the Nexus for too long. I've wanted to play KH3 as Aqua since the PC version was released and got very impatient, so I figured I had to learn how to mod KH3! This mod is the result of hundreds of hours of work, learning, and caffeine-fueled nights. I hope you all enjoy her as much as I do!

Some notes for your playthroughs: (Known bugs at the bottom)

Equip Magic Flash!!! That is her finisher. I made it available as a bonus reward for the very first Olympus fight and completely AP-free! This mod functions from an old save, but it is meant to be played from a New Game/NG+! <3

Do not use combo modifiers such as Last Charge. These will likely cause issues with Aqua's combo.

Spellweaver is now 95% functional. There are some slight oddities with the Magic Shot finisher due to the way it had to be done. Additionally, animation sets can sometimes not update in specific situations.

Prism Rain is also weird to get working. It will work great, but don't fully charge the shotlock, otherwise it will try to shoot Ragnarok, which no longer has a projectile. You also don't get the mini-game barrages. Shotlock will only work on Master's Defender because of weirdness.

Rage Form and Second Form work. Other forms do not work. Because of this, I have locked Form Commands on any non-Master's Defender keyblades. Switching keyblades also clears forms to avoid potential issues.

I know the mod isn't perfect, but we did the best we could given the tools we have and what we have learned the past 2 months.

Special Thanks
Ashura for being ahead of me for the start of this project. By learning what they had done to make their Aqua function at a base level, I was able to push her a little further! Thank you Ash! <3

Special thanks to YuriLewd, dh, Jeff (Millioti), Somnus, Jackmoonward, Adol, Daxx, lightfinder, Richy, Aproydtix, Iven, Discount, Accelerator and Str_Petrichor. Without you all teaching me things along the way, this mod wouldn't be here.

Another special thank you to my friends who listened to me complain in VC: Chien, Dan, LadyLuck, Wayward, Hoarce, doom. Love y'all <3

If I forgot anybody else who helped in the process, I apologize. There were lots of you!

Compatibility:
This mod is compatible with Improved Movement by Aproydtix.
This mod is compatible with Aqua's Memories by RollingMonkey123

Due to the amount of changes this mod makes to the game and its data tables, I'd highly suggest not using any mods that affect gameplay, combat, etc. Feel free to try if you want, but I would expect somethings to simply stop working.

Known Bugs
  • Sonic Blade and Ars can cause a softlock, though it is inconsistent.
  • Moving aerial magics can sometimes get stuck, air-stepping or doing other actions can fix this state.
  • Rarely, your shotlock will not be immediately changed to Prism Rain when starting a battle. Idling for a second or two should fix this. Check by holding R1 and looking bottom left.
  • If you shoot Spellweaver's Magic Shot finisher and immediately cartwheel, the projectile will disappear early.