Kingdom Hearts III
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Accelerator aka Xydes2011

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Xydes2011

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About this mod

Swaps Re:Mind's attack abilities (Last Charge, Radial Blaster, etc.) to be some Second Form Attacks

Permissions and credits
Does conflict with other mods that affect the Sora's base animation set (p_ex001_AnimSet).

Mechanically and visually the attacks behave the same.

Q1: But why not swapping the normal attacks?
A1: Because they wouldn't play, Sora would be standing still

Q2: But why not swapping the non-Re:Mind abilities?
A2: See A1

Q3: But why is X or Y attack missing?
A3: Because they either have no hitboxes, wonky animations that makes them a detrimental in normal combat or on bosses, or because see A1

(For Second Form specifically, the finisher's like Ars Arcanum's automatic strike sequence or Sonic Blade did trigger inconsistently so I left them out.
That's also why only three ground- and three air combo modifiers where changed. Quick Slash is still there.)


Implemented kakashifan11's Riskdodge counter replaces counter strike mod changes as optional files.

Optional Files: Rage Form doge haze over dual form dodge.

Thanks to str_petrichor for his awesome asset editor, without it, these mods
wouldn't be possible... with my capabilities at least, heh.


Installation: Put the files in EpicLibrary\KH_3\KINGDOM HEARTS III\Content\Paks\~mods