Swaps Re:Mind's attack abilities (Last Charge, Radial Blaster, etc.) to be some Second Form Attacks
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Does conflict with other mods that affect the Sora's base animation set (p_ex001_AnimSet).
Mechanically and visually the attacks behave the same.
Q1: But why not swapping the normal attacks? A1: Because they wouldn't play, Sora would be standing still
Q2: But why not swapping the non-Re:Mind abilities? A2: See A1
Q3: But why is X or Y attack missing? A3: Because they either have no hitboxes, wonky animations that makes them a detrimental in normal combat or on bosses, or because see A1
(For Second Form specifically, the finisher's like Ars Arcanum's automatic strike sequence or Sonic Blade did trigger inconsistently so I left them out. That's also why only three ground- and three air combo modifiers where changed. Quick Slash is still there.)