Kingdom Hearts III
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Nhod

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nhod

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13 comments

  1. dammek8329
    dammek8329
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    Does this mod work with lightvdarkness editon?  I started a new game but still got a ap boost.
  2. Sunyeeon
    Sunyeeon
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    Already openeed the chests
  3. misskeyblademaster
    misskeyblademaster
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    I put the mod in my ~mods folder and started a new game. The item is still AP Boost. What did I do wrong?
  4. ckthelord
    ckthelord
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    This is great! Grinding for Ultima is so much pain...but can we add some more chest options for this mod?
  5. Saniel00
    Saniel00
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    if i already opened the chest do i get the ultima?
    1. nhod
      nhod
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      Unfortunately not, this mod replaces the treasure data for olympus and swaps that particular AP Boost for Ultima. If it's open already, this mod won't do anything. You'd have to start a new game for it to work.
    2. KHviewer
      KHviewer
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      so does this means a randomizer is possible on kh3? 
    3. nhod
      nhod
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      Yes! I wouldn't know how to code that, but you can change the contents of any chest now. As well as bonus abilities from forced battles and such. You can even change the abilities gained from leveling up.
    4. Saniel00
      Saniel00
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      So is it possible for you to send me your code or something so i can change the chest, you will get credited when uploaded
    5. nhod
      nhod
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      Sure, you need to have the custom version of unreal engine compiled 
      UnrealEngine-SquareEnix

      and the .uproject Russell made
      TresGame

      I recommend installing the above two in C:\ as long filepaths will break the unreal engine installation.

      Then you can take these files and put them in your TresGame folder. Overwrite anything Windows pops up with.

      DataTables

      UE will notice you added all those files and ask you to import. You want to import them as DataTable and TresTreasureDataTable. Do this for each file.

      Picture

      Edit the TresTreasureData** datatables. You can find a list of item IDs I compiled here 

      Item IDs

      I've added the names of Sora's weapons, a couple of armor pieces, and the key items. Just take the id (WEP_KEYBLADE_SO_13 for example) and replace the m_TreasureName with it. Make sure to press save in the top left when you're done!

      Picture

      Then when you are done, press File>Cook Content For Windows. Navigate to C:\TresGame\Saved\Cooked\WindowsNoEditor\TresGame\Content\Content\Load\Tres, copy the .uassets and the corresponding .uexps into a new folder named Tres. Only copy the ones you edited, so not the ItemTreasureData**Base files. You need to follow this structure:

      pakchunk99-ModName/KINGDOM HEARTS III/Content/Load/Tres
      Pic here to hopefully make it clearer

      Only put the .uassets and matching .uexps you actually changed in the folder. It's redundant adding any ones that don't have changes. Then you can drag the folder onto UnrealPak-With-Compression.bat. You can download that
      Here

      It'll generate a .pak that you put in your mods folder, and you're finished.

      If you mess up the datatables, you can duplicate the ItemTreasureData**Base files. These are the defaults ripped from the game. Use them to reference the defaults against your changes if you need to also. I also formatted the tables and put them into a single Excel workbook that I think is more convenient to quickly look at.

      Workbook

      The world names can be found at OpenKH's World Page

      It's a lot to setup but once you have the 2 github links compiled, it's very quick and easy to mod things :)

      If you get stuck or something goes wrong feel free to message me on Discord at Nhod#1408
    6. Saniel00
      Saniel00
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      thanks a lot i'll go for it today
    7. nhod
      nhod
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      Let me know how it goes!
  6. dystati
    dystati
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    beautiful