This is a mod I decided to make that will allow you to play Some of the battlegates with different enemies I figured suited the world better(Note some enemies are script specific preventing me from swapping them out)
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credits go Exiblade7 whom without his Tutorial he posted and files I would not have been able to do this If you want to make your own battlegate mods aswell Go here to his video https://youtu.be/webF2f8Byag
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.1
Arendelle Gate now has Skoll
Version 1.0
In Olympus Gate 2: I changed the none rock troll enemies into Satyr's
In The Twilight Town Gate: I turned battle into Dusks and Neoshadows
In Toy Box Gate 1: I changed it to have more Flying magic enemies, King of Toys, and few other enemies from that world
in Toy Box Gate 2: I removed the annoying lazer enemies and replaced them all with the different gigas
In Kingdom of Corona Gate 1: I replaced most of the monkeys with Dusks and Reapers
In Kingdom of Corona Gate 2: I replaced nearly every enemy with dusks and Reapers
In The Monstropolis Gate: I could't removed the Demon Tower but I swapped out the minor enemies for the Flood
In The Arendelle Gate: I replaced about 90% of the enemies to Larxene's Ninjas
In The Pirates Gate: I added some more Sandworms and More Water enemies
In Sanfransokyo Gate 1: I replaced the normal enemies with Large Body's and Soldiers
In Sanfransokyo Gate 2: I Replaced most of the enemies with Neoshadows,Shadows,Soldiers, a Metal Troll and Then a Dark Baymax for a nice measure
In Terms of Enemy Material Drops They Will drop their respective Drops and The gate specific Drops.
This mod Changes: Battlegates 2-12 the first Olympus was completely broken for some reason even if set back to vanilla so be careful playing that one and Battlegates 13, 14 and 0 all seem to be script specific so i cannot really make any changes to those sadly Hope you peeps enjoy this one its took quite a few hours to finish I will try and update and make fixes and changes later one though!