Upgraded version of the Tres Mod Menu, which adds almost every enemy & npc as spawnable actors & a hugely revamped particle viewer.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Credit would be appreciated if the green/blue screen for the particle viewer is used for other stuff, but I'm not going to hunt people down if they don't. More of a "would appreciate it" rather than a rule.
File credits
This author has not credited anyone else in this file
Donation Points system
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Tres Mod Menu 2 is an upgraded version of my previous mod menu.
This version allows you to spawn a majority of enemies, NPCs and other actors as opposed to the limited number of key bosses from the previous version.
This also contains a revamped particle viewer, allowing you to view almost every particle in the game, with multiple settings such as environments, lighting, character meshes, material attributes and also a green/blue screen display for those who want to make use of those.
The logic for the mod should initialize in a majority of maps without needing to use a modloader, or other methods like the "giantland/summon" method used for Tres Mod 1. Just enter a map and toggle the menu open (z, \ or L3 + R3)
So far, it doesn't initialize within the Final World.
Console commands also work just fine in the same way they did in the previous version.