Twilight Town is timeless, but what if thousands of years passed? It'd be in ruins.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Leo Minor - Jason Graves Serpent Battle Theme - Child of Light Game
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This is a quick little mod I made that changes Twilight Town to look a little like Nier games. I kept it simple this time around. I changed the skybox and added some "ancient" looking structures. Also I swapped the roam music to Leo Minor from Jason Graves and the battle music to Serpent Theme Song from the Child of Light game.
Installation: It's ezpz. Just put it in G:\Epic Games\KH_3\KINGDOM HEARTS III\Content\Paks\~mods (make a ~mods folder if you haven't already)
This is compatible with Light Vs Darkness, however if you want this variant to show up you'll need to load it last. Take the .pak folder and add zzzzz to the beginning so it loads last. So it'll look like zzzzzzzTwilightRuins.pak
No I don't really plan to update this. It was a cool idea, but I'm not that invested in it. Feel free to use it however you like otherwise.