About this mod
Attack animation inspire from Sonic in Sonic Frontiers
- Requirements
- Permissions and credits
Custom Animation that replace 3 of Sora's animations with Various attack inspire from Sonic in Sonic Frontiers
See them in action here.
https://youtu.be/jx9IqMU_fyU
Move Replace
Final Blow -> Grand Slam
- Follow up attack that based on Sonic's Grand Slam
Rising Spiral & Ground Breaker -> Homing Attack
- Quickly homing toward lock on target, deal damage and react on contact
*** Use Homing Attack to get access to move extensions below
Move Extension
Close Combat
- Press O after landing homing attack
- Can press up to 5 times, the last hit has 3 different variation
Close Combat Finisher
- Press O to kick the enemy forward
- Hold L analog Up + Press O to kick the enemy upward
- Hold L analog Down + Press O to stomp the enemy downward
Sonic Boom
- Press L3 (during Homing attack or non-Super Extension Move)
- Shot a barrage of projectiles the move toward lock on the target
- Can move around while attacking.
CyLoop - Up
- Hold L analog Up + Press L1 (during Homing attack or non-Super Extension Move)
- Create a Whirlwind at the opponent's location that knocks the enemy upward.
CyLoop - Down
- Hold L analog Down + Press L1 (during Homing attack or non-Super Extension Move)
- Create a Whirlwind at the opponent's location that knocks the enemy downward.
Super Stance
- Press L2 (during Homing attack or non-Super Extension Move)
- Enter stance that allow 3 Super Extension Move to be used
- Can fly around during the stance.
Super Move Extension
Heavenly Grand Slam
- During Super Stance, Hold L analog Up + Press L2
- Jump upward, rain down phantom clones to strike enemies below, finish with powerful stomp kick.
Payback Missiles
- During Super Stance, Hold L analog Left + Press L2
- Summon a missle, collect them into a single custer, and kick it toward an enemy.
Knight's Execution
- During Super Stance, Hold L analog Right + Press L2
- Summon a giant sword to sunder the enemy in front.
****** BUG FOUND ********
- It seems hitbox of some attack won't activate when sora is in other world forms (Monster, Toy, Pirate, etc).
* This mod will conflict with any mod that changes Sora's attack data.
* There will be some jank around gravity and traction.
See them in action here.
https://youtu.be/jx9IqMU_fyU
Move Replace
Final Blow -> Grand Slam
- Follow up attack that based on Sonic's Grand Slam
Rising Spiral & Ground Breaker -> Homing Attack
- Quickly homing toward lock on target, deal damage and react on contact
*** Use Homing Attack to get access to move extensions below
Move Extension
Close Combat
- Press O after landing homing attack
- Can press up to 5 times, the last hit has 3 different variation
Close Combat Finisher
- Press O to kick the enemy forward
- Hold L analog Up + Press O to kick the enemy upward
- Hold L analog Down + Press O to stomp the enemy downward
Sonic Boom
- Press L3 (during Homing attack or non-Super Extension Move)
- Shot a barrage of projectiles the move toward lock on the target
- Can move around while attacking.
CyLoop - Up
- Hold L analog Up + Press L1 (during Homing attack or non-Super Extension Move)
- Create a Whirlwind at the opponent's location that knocks the enemy upward.
CyLoop - Down
- Hold L analog Down + Press L1 (during Homing attack or non-Super Extension Move)
- Create a Whirlwind at the opponent's location that knocks the enemy downward.
Super Stance
- Press L2 (during Homing attack or non-Super Extension Move)
- Enter stance that allow 3 Super Extension Move to be used
- Can fly around during the stance.
Super Move Extension
Heavenly Grand Slam
- During Super Stance, Hold L analog Up + Press L2
- Jump upward, rain down phantom clones to strike enemies below, finish with powerful stomp kick.
Payback Missiles
- During Super Stance, Hold L analog Left + Press L2
- Summon a missle, collect them into a single custer, and kick it toward an enemy.
Knight's Execution
- During Super Stance, Hold L analog Right + Press L2
- Summon a giant sword to sunder the enemy in front.
****** BUG FOUND ********
- It seems hitbox of some attack won't activate when sora is in other world forms (Monster, Toy, Pirate, etc).
* This mod will conflict with any mod that changes Sora's attack data.
* There will be some jank around gravity and traction.