Kingdom Hearts III
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iddyizz

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aidiaquez

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About this mod

Adds some abilities to Critical Mode that were in KH2, but for some reason excluded from KH3.

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One step closer to my dream KH3! KH2 had some extra abilities added to the beginning of Critical Mode that were oddly excluded from KH3. I've simply added those (and the required AP) to Sora's starting ability roster for Crit. I even added a bonus AP point to allow for Critical Converter to be put on without having to wait for a level up or removing another ability!

Disclaimer: This only affects new Critical Mode save files, current save files will be unaffected.

Added Abilities:
Lucky Strike x2
Treasure Magnet (Draw in KH2)
MP Hastera



Known Conflicts:
Better Damage Scaling: Hidden Potential Ability by Explode & stariwinkle
Other mods that affect the same Data Table

Big thank you to HeartlessSeph of the OpenKH discord for helping me out!