Kingdom Hearts II Final Mix
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TopazTK

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TopazTK

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About this mod

What it sound like. Autosave functionality for KH2FM.

Requirements
Permissions and credits
"STOP CRASHING AT THE CAVERN OF REMEMBRANCE YOU DUCK!"
- TopazTK [The OpenKH Server]

OVERVIEW:

This mod adds Autosaving to KH2FM.

The autosaves are done to Slot #1 specifically, so beware whilst starting a new game as your data may be overridden.
An autosave is done every three room transitions and every world transition.

REQUIREMENTS:

This mod is compatible with the American and European version of Kingdom Hearts II: Final Mix.
This mod requires either the external or the internal version of LuaBackend v0.75 or above.

Please see this page for it's installation.

IMPORTANT:

Before putting this script into the folders necessary, open up the script and do the following depending on your LuaBackend version:

- INTERNAL:

Find the variable called 'EPIC_ID', set it's value to your Epic Games ID (found on 'Documents\KINGDOM HEARTS HD 1.5+2.5 ReMIX\Epic Games Store' as the name of the only folder in that location) and save.

- EXTERNAL:

Find the variable called 'RootPath', delete the line right below it, and set it's value to 'C:/Users/<YOUR_NAME>/Documents/KINGDOM HEARTS HD 1.5+2.5 ReMIX/Epic Games Store/<YOUR_ID>/KHIIFM.png'  and save.

KNOWN ISSUES:

  • Saves do not appear to be made in game. This is a limitation of the game itself, restarting the game completely will make the saves appear as they are, indeed, saved.
  • Icons and worlds may or may not match. This is a cosmetic issue, has no correlation to the save itself.
  • I did everything possible to prevent this, but there is a very, extremely tiny chance for the autosave to be corrupted. Relying solely on autosaves is a stupid idea and should not be done. 

=== IMPORTANT ===

In case I did not make this clear enough, the chance for save corruption is low but never zero.
Make a backup of your save and use this mod at your own risk.
I do not accept any responsibility for corrupted and lost saves.

=================


CREDITS:

  • IAmThatMichael for the idea.
  • Xeeynamo for his save checksum algorithm.
  • Delta-47 for some assistance.

CHANGELOG:

v0.85:
* Fixed a bug where the script ran on non-2FM games.

v0.75:
* Fixed a critical bug that caused saves to be corrupted when exiting the game.
* Fixed a critical bug which locked the save file from being used. It still has a chance to happen but should not be destructive.

v0.50:
+ Made the thing.