Firstly, with only minimal effort put into grinding, I was able to max out nearly all of my skills before reaching the wedding stage. This made the remainder of the game feel less challenging and, as a result, less enjoyable. On top of that, many of the perks felt fairly pointless. So, by increasing the skill caps, I aimed to extend the sense of progression and keep the game fun for longer.
Secondly, there are generally two types of game mechanics when it comes to comparing your progress with the rest of the game world:
Pure level scaling: where exceeding the cap makes you stronger.
Relative progress scaling: where you're weaker until you eventually reach the cap—which now takes considerably longer.
So it's a bit of a mixed bag depending on how the mechanics are implemented.
However, for me, the main motivation is the grinding—the challenge of pushing all the skills and stats to the top.
Got a couple questions if anybody could answer: 1) Does this continue to give you perk points as you level? Because if so, this is a great chance for me to finally use some custom perk mods I saw but didn't want to have to cheat in the perks for (I wanted to earn them)
2) Does this affect main level as well?
3) Do you find it trivializes the world at all? Like, now you're level 50 in everything, and no enemies show any kind of true threat to you?
Looks great, I'm hoping it's just what I'm looking for! ^-^
any chance having version where 30 is the max attainable cap by leveling up, while 50 is the total cap? Main problem of base game is, that once you get stats to 25-30, lots of perks and potions have no benefit anymore..
Hi, I had exactly the same feeling, hence these mods. Particularly when you go with completionist mindset. Very quickly you get to 30 and as you have mentioned, most of the perks and potions become pointless. I have custom mod for myself that I have modified the Alchemy perks, so they have got a bit meaningful benefits in late stages of the game. On top of that, you can increase the cap to 100 and game become more challenging
Thanks bro for your work! Maybe you could make a separate version where stats and skills can't be leveled beyond 30 (or 50), but can still be increased through perks, gear, and potions?
Hello mod author,It's that the upper limit of this skill has been increased but has not been improved accordingly.,It can be modified to the previous x-level is the highest value of the game.,After the x-level, the value of the original game has been improved.,This not only increases the time for skill upgrades.,But also get feedback from it.,Increase the challenge and improve the game experience.
Hello mod author,It's that the upper limit of this skill has been increased but has not been improved accordingly.,It can be modified to the previous x-level is the highest value of the game.,After the x-level, the value of the original game has been improved.,This not only increases the time for skill upgrades.,But also get feedback from it.,Increase the challenge and improve the game experience.
Could you tell me what is the actual affect of raising the skill cap? Do you get weaker? Or do you get stronger? Is it a system where it takes your current level and divides it by max to see if you succeed? I never played the first game so I am not sure
I'd like to know this as well. Obviously you will be weaker while leveling, but say stealth is at 50/50 will I be more stealthy than 30/30 or less stealthy due to the way the game handles skill checks?
124 comments
Firstly, with only minimal effort put into grinding, I was able to max out nearly all of my skills before reaching the wedding stage. This made the remainder of the game feel less challenging and, as a result, less enjoyable. On top of that, many of the perks felt fairly pointless. So, by increasing the skill caps, I aimed to extend the sense of progression and keep the game fun for longer.
Secondly, there are generally two types of game mechanics when it comes to comparing your progress with the rest of the game world:
So it's a bit of a mixed bag depending on how the mechanics are implemented.
However, for me, the main motivation is the grinding—the challenge of pushing all the skills and stats to the top.
1) Does this continue to give you perk points as you level? Because if so, this is a great chance for me to finally use some custom perk mods I saw but didn't want to have to cheat in the perks for (I wanted to earn them)
2) Does this affect main level as well?
3) Do you find it trivializes the world at all? Like, now you're level 50 in everything, and no enemies show any kind of true threat to you?
Looks great, I'm hoping it's just what I'm looking for! ^-^
I had exactly the same feeling, hence these mods. Particularly when you go with completionist mindset. Very quickly you get to 30 and as you have mentioned, most of the perks and potions become pointless.
I have custom mod for myself that I have modified the Alchemy perks, so they have got a bit meaningful benefits in late stages of the game.
On top of that, you can increase the cap to 100 and game become more challenging
Maybe you could make a separate version where stats and skills can't be leveled beyond 30 (or 50),
but can still be increased through perks, gear, and potions?
Is the mod WORKING or BROKEN?