About this mod
Personal edits to hopefully make perks more immersive and interesting.
Adds 2 of the Godwin's Perks to the Scholarship tree and rebalanced them.
Adds 3 new perks for the Craftsmanship tree -- optional.
Nerfs and Buffs all around
- Permissions and credits
- Changelogs
Installation: unpack into the Mods folder in the main game directory. If you don't have that folder, create it.
Optional files:
3 new perks and some changes to the Craftsmanship tree. Required skill levels for some perks were also changed:
lvl 10 Keen Eye: double the xp and +1 Craftsmanship bonus
lvl 6 Razor Sharp: +3% stabbing and slashing damage
lvl 12 Razor Sharp II (new): +6% stabbing and slashing damage
lvl 6 Bowyer: unchanged
lvl 12 Bowyer II (new): +20% power in total
lvl 12 Hardened Steel: +4% to stabbing, slashing and blunt damage, +10% weapon durability, +10% weapon defence to weapons you forge.
Important: it now requires Swordmaker's Wisdom (Sword perk), which ITSELF requires Martin's Heritage
lvl 18 Exceptional Steel (new): +10% stabbing, slashing and blunt damage, +20% weapon durability, +20% weapon defence to weapons you forge.
Swordmaker Wisdom was also changed with this file, now giving +2 craftsmanship, +10% durability to swords and +10% defence.
there are 2 versions to choose from: with or without Martin's Secret (now requires lvl 20 craftsmanship and the Exceptional Steel perk). So you will be giving up Tier 4 weapons,which was the whole idea behind me going into this and why I made Exceptional Steel so powerful. But if you prefer, you can get both if you downlaod the appropriate file. Or you can skip these changes entirely and just use the main file only. Tier 4 weapons are 16% better than Tier 3, so Exceptional Steel is not that far behind, and by removing it we avoid the price balance issues and improve immersion (you cannot become a master blacksmith in a month). If you already have Martin's Secret taken on your current character, it will stay with you regardless, no matter which version you install -- you can't get rid of it once you've taken it, but it's still safe to use these edits in this case and it will work even if you're now below it's new required skill level.
Main file:
If some effect is not mention, it was not changed
--Main Level
Charming Man: +20% good rep, +1 Speech, no longer exclusive
Opportunist: -30% bad rep, +2 Coercion, no longer exclusive
Memorable: Wider rep radius, 20% more good and 30% more bad rep, +1 Intimidation, Presence and Charisma.
Undaunted Cavalier: in addition, +1 Presence
Burgher: In towns, villages and their surrounding areas, you get hungry faster but tire slower and gain a +2 bonus on Vitality, Drinking, and Scholarship
Local Hero: +2 Speech and Presence If you are in an area where you have a good reputation, but if you lose reputation, the drop will be 3 times higher.
Martin's Heritage: +15% XP. No longer exclusive.
Radzig's Heritage: +15% XP. No longer exclusive.
Criminal Element: If you are in an area where you have a bad reputation, you gain +3 Intimidation and enemies are more likely to run (nerfed by 25%). +10% sell price for stolen items at all times.
Good Natured: +1 to Persuasion and Impression in dialogues.
Night Crawler: at night, +1 Agility, Vitality, Stealth, Thievery and you make 15% less noise
Blood of Siegfried: +15 armor
Warmonger: +1 Strength and +2 to Combat skills after a fight for 6 hours
Pacifist: +1 Speech and Non-combat skills after not killing anyone for 12 hours
Well-Built: +1 carryweight per strength
--Strength
Train Hard Fight Easy I: -3 Strength requirements for weapons
Pack Mule: +10 Carry Weight
Train Hard Fight Easy II: now just gives +1 Strength
Strong as a Bull: +12 Carry Weight
Vanguard: Shield blocks cost 20% less stamina
Thight Grip: nerfed by 30%
Thrasher: +8% charged attacks damage
Strong Arm: also +2% charged attack damage
Heracles: 1 Charisma per 10 strength. +1 Presence and Intimidation
--Agility
Deft Hands: -3 Agility requirements for weapons
Featherweight: -40% fall damage and dodging costs 10% less stamina
Nimble Stance: dodging costs 30% less stamina
Dominant Hand: -15% stamina attack cost and +20% weapon defence (down from 20 and 50%)
Deft Hands II: now just gives +1 Agility
Ranger Run: after 10 seconds of running, you'll get +100% to stamina regen and +15% to ranged damage for a short time
Creeping Phantom: +10% sneaking speed
Creeping Phantom II: +10% sneaking speed, -10% noise while sneaking, +5% ranged attack damage
--Vitality
Ascetic: -20% nourishment loss
Thick-Blooded: nerfed by 66% and bleeding in general is now more dangerous
Balanced Diet: more Vitality XP
Well-Dressed: getting dirty 50% slower
Hermes Haste: you're 6% faster at all times, now exclusive with Marathon Runner
Red Mist: stamine regen +100% and +5 Strength
Revenant: regen is 3 times slower (2HP per minute), up to 30/60 health
Dierhard: restores 15 health instead of 25
Never Surrender: +30 armor and +3 warfare skill when under 25 health in combat
Revenant II: regen is 3 times slower (2HP per minute), up to 30/60 HP
--Speech
Silver Tongue: +1 speech permanently
Ladies' Man: price bonus nerfed to 10%
Jack of all Trades: +1 to all skill checks, 3 times the XP
Adept of the Mystic Arts: 15% buying and selling bonus
Hustler: buffed, moved to lvl 8
Battle Cry: 6% damage per level, lasts 10 sec
The Dreaded Warrior: requires Battle Cry
Partner in Crime: there's now still a small chance they refuse to trade
Final Offer: moves to lvl 6
Polished Wares: moved to lvl 8, requires final offer
Artisan: moved to lvl 10, requires final offer
--Heavy Weapons
Sundering Blow: -15 armor ignored each level
--Horsemanship
Good Old Pebbles and Red Herring perks nerfed by 70%. I'm sorry.
Kngiht Training: also increases mounted damage by 5%
Saddler: cobbler kit buffed
Head Start: unchanged
Towering Meance: buffed a little bit
Ride Like the Wind: -7% stamina consumption
Roadrunner: -10% stamina cons on road
Wildrider: -10% stamina cons off-road
Ride Like the Wind II: -15% stamina consumption in total
--Houndmaster
Loyal Companion: Mutt returns twice as fast
Charming Companion: +2 Charisma
Hellhound: buffed morale effect by 50%
Defender: buffed 10->12%
--Scholarship
Cushion: unchanged
Contemplative: -40% Hunger and Energy loss
Basic Theology: nerfed the heal to 10HP
Lab Dweller: nerfed a little bit, 10% on all bonuses now
Explorer now requires lvl 24 in Scholarship
Added and changed 2 of the Godwin's perks
depending on how drunk you are:
lvl 20 In Vino Virilitas: up to 30% stamina regen bonus
lvl 22 Spiritual Guidance: up to +3 to Scholarship and Speech
Both require Basic Theology II
--Stealth
One Way or Another: -5 penalty to base enemy stats instead of 3
Fleeting Shadow: also for the duration sprinting costs 20% less
Natural Camouflage: nerfed a little bit
Surprise Attack: buffed by 50%
Sandman: nerfed a little bit
Ambusher: buffed by 25%
Fleeting Shadow II: also sprint 20% faster!
--Survival
Resistance (hidden perk): +1 Vitality
On the Poacher's Trail: +70% instead of 100% to sale price
Wanderer: in addtion, depending on your survival skill, you will get dirty up to 30% slower
Lucky Find: lucky 7% chance instead of 5%. expanded list of things you can get
Leg Day: 50% more XP
Leshy: in the forest stamina regenerates 10% faster, smell is less noticeble, stealth + 2
Master Fletcher: also gives a +5% to ranged damage
Leshy II: additional +10% stamina regen, +1 to agility, vitality, stealth
--Thievery
Gentle Touch: 15% bonus to time gathering instead of 10%
Hidden Pockets: 50% chance and +4 carrying capacity
Mischief Artist: +2 bonus to Thievery and Stealth
Stomping Ground: +1 bonus to Thievery and Stealth
Trafficker: 33% faster instead of 25%
--Marksmanship
Crippling Strike: nerfed duration and stamina regen penalty a little bit
Crippling Strike II: nerfed duration and stamina regen penalty a little bit, now also gives -3 Warfare
One Shot at Glory: nerfed from 50% to 30% bonus damage
--Polearms
Hardwood: also +5% blunt damage
Long Reach: also +3% attack speed
Long Reach: also +3% attack speed
--Swords
Gladiator: 5->2 Swords when you have a free hand and a showrd sword
Magister Dimicator: 5->3 sword skill for 30->15 seconds
--Unarmed
No Pain No Gain: 15->30%
--Warfare
Against All Odds: +1 Strength, Agility, Vitality. +2 Warfare
--Alchermy
Secret of Secrets (requieres lvl 20) now needs Fundamentals of Medicine II, and Fundamentals of Medicine I requires Wonders of Nature
Enthusiast: While doing alchemy, get hungry 2 times slower, slowly restore energy and your Alchemy skill will count a 2 higher.
Poison Specialist: both levels increase poison application efficiency twice as much
it's balanced around the hardcore preset so that with both perks you end up with half the vanilla efficinecy
I guess it's fine for people who won't use the perk and don't want the hassle, you just won't need to make as many poisons
Purple Haze: both levels reduces health and stamina damage recieved by 1.5% per potion and alcohol effect active, so 3% with both perks.
Experimental Powder: seems to be bugged and applies to all weapons? not sure what to do with it
--Craftsmanship
Seven-League Boots: -10% sprint stamina consumption, +1% movement speed perk level of the perk
Locksmith: +2 bonus to lockpicking
--Drinking
Lucky Day: also increases the chance that gruards won't find your stolen items by up to 30%
Drunk's Luck: up to +3 Thievery
Cheers: +3HP for wine instead of +5
Things were changed to suit my game presets, which are NOT included (3x hunger/energy gain, weaker poisons and potions, harder combat, harder takedowns, 0.35x XP, weaker weapons, less carry weight, harder rep)
But I think they hold up just fine with vanilla settings. So if you like them, you're welcome to use them :)