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Changelogs
Version 1.2.1
Increased weight for all versions Fixed in-game item name and description Added RWA version
Version 1.2
Buffed charisma from 5 to 10 Made upgraded axe is now standalone with its own recipe page Added high groschen cost to recipe, its a silver axe after all
Version 1.1
Changed stats to be slightly better than Knight's Axe Added high cost reforging recipe
Version 1
Release
The Adorned Axe is a lovely weapon, imagine my disappointment when I found out how quickly it dropped off in the later game.
To fix that, I've buffed it to be better than Knight's Axe and Horseman's Pick, but the stat it really excels in is defense, which is now the strongest of all axes by a lot. Since you can obtain this weapon so early in the game compared to the two other end game axes, I've made my version of the axe standalone from the original, and boosted the stat requirements quite a bit to balance it out. To reforge the axe, you of course need the original.
Finally, now there's a handy reforging recipe to make the axe Henry quality if you missed it, but reforging is going to chew up a bunch of groschen and silver drink ware, it is a silver axe after all.
TO-DO:
Spoiler:
Show
Implement recipe to game world Eventual custom quest Custom location Possible retexturing Hardcore Exciting Balance version Make recipe and axe standalone Mod manager version Realish Weapons and Armor version NOT NEEDEDRealistic Plate Knight Combat Overhaul version
Attack 160, was 114 Slash Mod 0.9, was 0.8 Blunt Mod 0.5, was 0.4 Defense 185, was 104 Durability 220, was 91 Strength Req 21, was 11 Agility Req 15, was 7 Charisma 10, was 5 Weight 7.8, was 5.7
Unless specified, stats are the same as vanilla balancing stats