importance="50" isCrime="false" isSpreadable="true" label="alarm" />
importance="25" isCrime="false" isSpreadable="true" label="animal_alarm" />
importance="0" isCrime="false" isSpreadable="true" label="animal_howl" />
importance="50" isCrime="false" isSpreadable="true" label="missingNpc" metaroleLabel="ZMIZELE_NPC" />
expiration="3" fine="100" importance="50" isCrime="true" isSpreadable="true" label="disturbance" metaroleLabel="VYTRZNOST" ui_name="ui_crime_disturbance" />
expiration="3" fine="100" importance="50" isCrime="true" isSpreadable="true" label="drawnWeapon" metaroleLabel="VYTAZENA_ZBRAN" ui_name="ui_crime_drawnWeapon" />
confiscation="true" expiration="14" fine="1000" importance="100" isCrime="true" isSpreadable="true" isViolent="true" jail="1" label="friskRefusal" ui_name="ui_crime_friskRefusal" />
confiscation="true" expiration="14" fine="1000" importance="100" isCrime="true" isSpreadable="true" isViolent="true" jail="5" label="resistingArrest" metaroleLabel="ODPOR_PRI_ZATYKANI" scalingWithSocialClass="false" ui_name="ui_crime_resistingArrest" />
confiscation="true" expiration="14" fine="1000" importance="100" isCrime="true" isSpreadable="true" isViolent="true" jail="1" label="pilloryBreak" metaroleLabel="OSVOBOZENI_Z_PRANYRE" scalingWithSocialClass="false" ui_name="ui_crime_pilloryBreak" />
expiration="3" fine="100" importance="25" isCrime="true" isSpreadable="true" label="sneak" ui_name="ui_crime_sneak" />
confiscation="true" expiration="7" fine="500" importance="50" isCrime="true" isSpreadable="true" jail="1" label="trespass" metaroleLabel="TRESPASS" scalingWithSocialClass="false" ui_name="ui_crime_trespass" />
confiscation="true" expiration="7" fine="500" importance="70" isCrime="true" isSpreadable="true" jail="3" label="lockpick" metaroleLabel="LOCKPICK" scalingWithSocialClass="false" ui_name="ui_crime_lockpicking" />
confiscation="true" expiration="7" fine="500" importance="80" isCrime="true" isSpreadable="true" jail="2" label="pickpocket" metaroleLabel="KRADEZ" scalingWithSocialClass="true" ui_name="ui_crime_pickpocket" />
confiscation="true" expiration="7" fine="500" importance="90" isCrime="true" isSpreadable="true" jail="3" label="theft" metaroleLabel="KRADEZ" scalingWithSocialClass="false" ui_name="ui_crime_theft" />
confiscation="true" expiration="21" fine="2000" importance="125" isCrime="true" isSpreadable="true" isViolent="true" jail="5" label="corpseViolation" metaroleLabel="HANOBENI_MRTVOLY" scalingWithSocialClass="true" ui_name="ui_crime_corpseViolation" />
confiscation="true" expiration="21" fine="2000" importance="100" isCrime="true" isSpreadable="true" isViolent="true" jail="3" label="graveRobbing" metaroleLabel="VYKRADANI_HROBU" scalingWithSocialClass="false" ui_name="ui_crime_graveRobbing" />
expiration="7" fine="250" importance="100" isCrime="true" isSpreadable="true" isViolent="true" jail="1" label="assaultAnimal" metaroleLabel="NASILI_NA_ZVIRETI__ASSAULT" scalingWithSocialClass="false" ui_name="ui_crime_assaultAnimal" />
expiration="7" fine="500" importance="115" isCrime="true" isSpreadable="true" isViolent="true" jail="7" label="aggression" metaroleLabel="VRAZDA" scalingWithSocialClass="true" ui_name="ui_crime_aggression" />
expiration="14" fine="1000" importance="125" isCrime="true" isSpreadable="true" isViolent="true" jail="5" label="assault" metaroleLabel="ASSAULT" scalingWithSocialClass="true" ui_name="ui_crime_assault" />
expiration="14" fine="1000" importance="125" isCrime="true" isSpreadable="true" isViolent="true" jail="5" label="assaultByDog" metaroleLabel="ASSAULT_PSEM" scalingWithSocialClass="true" ui_name="ui_crime_assaultByDog" />
expiration="14" fine="1750" importance="125" isCrime="true" isSpreadable="true" isViolent="true" jail="3" label="kettlePoisoning" metaroleLabel="OTRAVA_KOTLIKU" scalingWithSocialClass="false" ui_name="ui_crime_kettlePoisoning" />
confiscation="false" expiration="14" fine="5000" importance="125" isCrime="true" isSpreadable="true" isViolent="true" jail="3" label="horseTheft" metaroleLabel="KRADEZ_KONE" scalingWithSocialClass="false" ui_name="ui_crime_horseTheft" />
confiscation="true" expiration="14" fine="5000" importance="125" isCrime="true" isSpreadable="true" isViolent="true" jail="1" label="murderAnimal" metaroleLabel="NASILI_NA_ZVIRETI__MURDER" scalingWithSocialClass="false" ui_name="ui_crime_murderAnimal" />
confiscation="true" expiration="14" fine="5000" importance="125" isCrime="true" isSpreadable="true" isViolent="true" jail="1" label="poaching" metaroleLabel="PYTLACTVI" scalingWithSocialClass="false" ui_name="ui_crime_poaching" />
confiscation="true" expiration="28" fine="15000" importance="195" isCrime="true" isSpreadable="true" isViolent="true" jail="7" label="murderByDog" metaroleLabel="VRAZDA_PSEM" scalingWithSocialClass="true" ui_name="ui_crime_murderByDog" />
confiscation="true" expiration="28" fine="15000" importance="195" isCrime="true" isSpreadable="true" isViolent="true" jail="7" label="murder" metaroleLabel="VRAZDA" scalingWithSocialClass="true" ui_name="ui_crime_murder" />
Other paramters
Name="crime_checkHomeStashes_robbedValue_threshold_small" Value="10.0" Comment="Robbed value threshold for small theft" /> <!-- 50.0 -->
Name="crime_checkHomeStashes_robbedValue_threshold_medium" Value="100.0" Comment="threshold for medium theft" /> <!-- higher Large theft--> <!-- 500.0 -->
Name="crime_check_pebbleReactionCooldown" Value="5" Comment="NPC will not react to additional pebble; in seconds" /> <!-- 8 -->
Name="crime_report_violentCrime_scoreMultiplier" Value="0.75" Comment="Guard score multiplier if the crime is violent" /> <!-- 0.5 -->
Name="crime_frisk_cooldown" Value="5400000" Comment="cooldown after player was searched (in ms)" /> <!-- 5400000 -->
Name="crime_frisk_chanceCooldown" Value="30000" Comment="cooldown after NPC saw player but decided not to frisk him (in ms)" /> <!-- 180000 -->
Name="crime_smellGlobal_cooldown" Value="5000" Comment="cooldown for a smell reaction" /> <!-- 15000 -->
Name="crime_homeCooldowns_dogBarkReaction" Value="60000" Comment="same cooldown for dog_bark and dog's reaction to trespass" /> <!-- 150000 -->
Name="crime_radiusToCheckForAnimalCorpses" Value="10.0" Comment="When being arrested, check this radius for other animal corpses (herd)" /> <!-- 5 -->
Name="crime_radiusToCheckForCorpses" Value="10.0" Comment="When I see a human corpse - check this radius for other human corpses" /> <!-- 5 -->
Name="crime_maximumWatchersLimit" Value="20.0" Comment="" /> <!-- 10 -->
Name="crime_ignoreReportLimitsDistance" Value="5.0" Comment="people within this distance will ignore limits when considering report the situation" /> <!-- 2.0 -->
Name="crime_veryFreshCriminalThreshold" Value="60000" Comment="miliseconds" /> <!-- 6000 -->
Name="crime_somewhatFreshCriminalThreshold" Value="120000" Comment="miliseconds" /> <!-- 15000 -->
Name="crime_flee_minimalDistance" Value="100.0" Comment="" /> <!-- 30 -->
Name="crime_repeatedHorseCollisionCrimePeriod" Value="120000" Comment="in ms" /> <!-- 30000 -->
Name="crime_homeTrespassEscalationPeriod" Value="10000" Comment="in ms" /> <!-- ten minutes -->
Name="crime_homeTrespassPausePeriod" Value="10000" Comment="in ms" /> <!-- a minute -->
Name="crime_arrestEscalationPeriod" Value="60000" Comment="in ms" /> <!-- five minutes -->
Name="crime_combatSoundImmediateReactionMaxDistance" Value="10" Comment="" /> <!-- 5 -->
Name="crime_robUnconsciousPlayerCooldown" Value="120000.0" Comment="cooldown for taking unconscious players money and boots" /> <!-- 3600000.0 -->
Name="crime_assault_unarmedMultiplier" Value="0.75" Comment="If an assault is unarmed - multiple crime.xml price with this value" /> <!-- 0.5 -->
Name="crime_punishmentSeverityThreshold_medium" Value="100" Comment="in decigroschen" /> <!-- 500 -->
Name="crime_punishmentSeverityThreshold_high" Value="500" Comment="in decigroschen" /> <!-- 1000 -->
Name="crime_punishmentFineThresholdForBranding" Value="1000" Comment="if fine is higher-> instant branding/execution" /> <!-- 20000 -->
Name="crime_findStolenItems_groundRadius" Value="10" Comment="Radius around player that is checked for dropped stolen items" /> <!-- 3 -->
Name="crime_gunFiredSound_highNervousnessDistance" Value="20" Comment="" /> <!-- 5 -->
Name="crime_combatSound_highNervousnessDistance" Value="10" Comment="" /> <!-- 5 -->
Name="crime_animal_Boar_baseFine" Value="500" Comment="" />
Name="crime_animal_RedDeerStag_baseFine" Value="1000" Comment="" />
Name="crime_animal_RedDeerDoe_baseFine" Value="750" Comment="" />
Name="crime_animal_RoeDeerBuck_baseFine" Value="750" Comment="" />
Name="crime_animal_RoeDeerHind_baseFine" Value="500" Comment="" />
Name="crime_animal_SheepEwe_baseFine" Value="500" Comment="" />
Name="crime_animal_SheepRam_baseFine" Value="750" Comment="" />
Name="crime_animal_Horse_baseFine" Value="2000" Comment="" /> <!-- rather use actual horse value? -->
Name="crime_animal_Chicken_baseFine" Value="50" Comment="" />
Name="crime_animal_CattleCow_baseFine" Value="750" Comment="" />
Name="crime_animal_CattleBull_baseFine" Value="1000" Comment="" />
Name="crime_animal_Dog_baseFine" Value="500" Comment="" />
Name="crime_animal_Pig_baseFine" Value="500" Comment="" />
Name="shop_preventInvitePlayerAfterCrimeCooldown" Value="3600000" Comment="2 minutes, in ms" />
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