Kingdom Come: Deliverance
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SplitSission

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SplitSission

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About this mod

Shop proper with Shop Proper. A trader and shop overhaul mod.

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Shop Proper 
: : by SplitSission
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: : Mod Objective 
-- Create a better in game shop experience by modifying the original games vanilla shop inventories using the shop_type2item.xml file.
-- Reduce the number of shops featuring a "copy-paste" inventory to make each shop more individual.
      - This will involve a significant increase in size to the shop_type2item.xml and will require changes to shop_type_ids assigned in shop.xml. 
-- Reorganize inventories and goods available based on each shops location, wealth/status, and target consumers.
-- Ensure that modified inventories contain items intended for game-play and maintain (and hopefully boost) immersion into the game's atmosphere. 

-- For those familiar with my "Southern Bohemian Trade Guild" mod, this should be a more stream lined and consistent experience. Bugged and broken items have been filtered out and future releases will provide a better individual experience to each shop rather than just combined inventories.

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: : News -- 2nd of December, 2019 | v 1.0.5
 
Hello my friends, sorry for my absence and lack of updates. As of November 1st, I am a father, which proves to be a pretty rewarding distraction to things such as these. Just pushing out an update for the latest game version as well as getting things in order to delve into the new modding tools which have been released and sound promising. Happy holidays to everyone! 
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: : General Concept In Progress  

-- Working on a progression of clothing/items organised by social wealth and distributed to shops that would most likely cater to these people. Not exactly as history has it, there is some good information in game regarding where most people got their daily wear, but for RPG purposes,  it adds a little life. Rough draft below.

 bandit/criminal     ->     miller/tanner
  peasants/villager  ->     bathhouse/street-stall
   townsmen/vips     ->      established general stores
   nobles     ->       tailor/armorer

Still some work to be done. 

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-- v 1.0.3 | Bathhouses, shoot masters, and general stores have been shown some love. 
->  v 1.0.4 | Hotfix for Rattay armorer's missing inventory. 

RATTAY
-- Miller Peshek now sells some stealthy clothing and weapons belonging to someone else.
-- The upper castle Black-smith now sells more weapons and armor.
-- The Armorer sells full sets of the finer armor, as might be expected from a high class shop.
-- The Sword-smith follows the same "higher class" theme such as the armorer, you wont find old iron or ugly sticks here.
-- The Tailor has a better well rounded sort of clothing.
-- Rattay Bath-house sells lower quality clothing with a "Rattay theme".
-- Rattay shoot-master sells gear of the local garrison.

SASAU
-- Bathhouse sells Sasau styled and general low quality clothing.

SKALITZ 
-- Tailor in the opening scene of the game now stocks a few options of clothing. Mostly patriotic options of the local lord. 

TALMBERG
-- The Pondkeeper merchant in the outer castle sells some Talmberg clothing and some repair kits making him a little more useful as suggested by the locals. *v 1.0.2 allows player to escape from Talmberg via disguise without stealing. 
-- Bathhouse in Talmberg features local garb and low quality clothing.
-- Talmberg shoot-master sells gear of the local garrison.


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: : Technical
-- This mod requires Kingdom Come: Deliverance v1.9.2.
-- This mod was created using all available DLCs as of "A woman's Lot".
      - No guarantee that this mod will function without these mods being installed and enabled.
      - Support for problems that should arise from missing DLCs will be very limited if available at all... I will help where I can.
-- Will not function correctly or at all with mods that modify the following files without a patch. PLEASE NOTE : ! : There is no guarantee that mod will function correctly even with the addition of a patch. Modify at your discretion.
      - shop_type2item.xml 
      - shop.xml --> until I begin to modify the shop type ids in this file, this file has only been modified to decrease the time needed to update the shops inventories and can safely be deleted. This file is irrelevant if a new game is used playing with this mod for the first time.
-- Best to use with a new game. Inventories may take some time in game to pass before updating in pre-mod saves. 
-- For the sake of those who will not take the time to read this, and the space required to fill a forum up with false claims that mod is not working, shop.xml has been modified to decrease time needed to pass for shops to re-up on gear and sell what is not normally stocked. This file can be removed for now. 

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: : SplitSission's Mod Shop
-- South Bohemian Trade Guild - A "more vanilla" and alternate shop experience that combines inventories of traders that sell the same sort of items. Doubles what the armorers and tailors have to offer and many other shops benefit with a handful of items.  
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: : Calling All Community Kingdom Come Mods-men.
 -- -- If you like the idea of this mod and would like to contribute and submit an item list or have suggestions for a shop, shoot me a pm.