Kingdom Come: Deliverance
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Maebalzurakin

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Maebalzurakin

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About this mod

Adds a new stealth armor set. Each item has a unique buff. The items are obtained by doing the Thick as Thieves quests from the Miller guild.
1.9 compatible. Now with bonus horse item fix

Permissions and credits
Donations
New Version 1.3
The ability to repair the Guild items has been restored and all of the buffs are back in place!

Game update 1.9.2 changed the way items are identified by repair kits and it broke the ability to repair the new armor types I had added (ones with buffs).  It took a while, but I figured out how to fix it.  As a bonus, while learning how to do that I figured out how to fix the game bug that would not allow horse items to be repaired with kits.  You can now use your cobbler/leather working kits to repair your broken horse items if your skill is high enough.

What is it?
This mod adds 10 new items to the game.   These will be the best stealth items in the game. (slightly better defense and conspicuous/visibility/noise than the generic items.)  Each item provides a buff when worn and the items are earned as quest rewards by doing the Thick as Thieves quests.


Why?
I was unhappy with the mismatched stealth set that I had cobbled together in the game.  I wanted something better.  I was highly inspired by the Midnight Armor Set (v1.9 Compatible) mod by hankyspanky69boi.  I started off with that, started tweaking stuff, changing items and colors.  Eventually all of the items were unique to the set.  

My reason for sharing the mod with you is that I found a way to add the items as quest rewards to what was otherwise very unrewarding quests.  I also found a way to add buffs to the items, which make then more interesting than normal armor.

The Items Stats
In general the items are all about 20% more durable, with 10% better defense and 10% less noise/visibility than their best counterparts.  All of the clothing items are considered 'leather' and repairable with an armor kit instead of a tailor kit.

The Item Buffs
It is not my intention to make a super suit.  These will help you when you need to 'borrow something and replace it with nothing', but you will still need your plate suit when you are facing a big challenge.  You will need to have the items equipped to get their buff.  You will be able to see the buff under the 'buff' tab in the character menu.

Guild Tools - (Equipped in the neck slot) - These will make all locks 20% easier.  You will still need lock picks.

Guild Ring - This ring will make your reputation fall 50% slower from bad deeds.

Guild Bracers - (with attached elbow guard) - Increases your bow skill by +3

Guild Boots - You can run 10% faster.

Guild Gloves - Increases your pick pocketing skill by +3

Guild Hood - You will be 10% less conspicuous.  The quest will award you two hoods.  Guild Hood (up) This hood is 'dynamic', meaning that it will be up unless you equip a helmet, and Guild Hood (down) This hood is always down for when you want to see your hair.

Guild Cuisses -  A.K.A. leg armor.  These will give you a 20% bonus to dodging.

Guild Collar - (will attached pauldrons) - These will reduce your stamina consumption by 5% and increase your attack speed by 5%.

Guild Shirt - (with attached pouches) - Increases carry weight by +15 and 5% bonus defense.

Guild Pants - 5% bonus to stealth and 5% bonus defense.

How To Obtain
All of these items are added as quest rewards from the 9 miller quests (Peshek, Simon and Woyzeck).  Each quest you do will get an item or two in addition to the original few groshen.

How to Install
Download.  Unzip.  Put the 'Miller Guild Items' folder into your Mods folder.  If you are using Vortex or any other non manual download, make sure your game path is Mods/Miller Guild Items 1.3/(data and localization folders).  Some of the auto install programs are changing the paths to strange things.

Instructions for using with Vortex Mod Manager:  Thank you to DamianKnight for providing this!
Download using Mod Manager button. Then install, Enable, and Elevate the mod like usual. After Vortex says its properly installed, it isn't so you must do couple more steps. Open a File Explorer window and navigate to where your Vortex downloads to (can be found in Vortex Settings -> Downloads). In there you should have a recently downloaded 7X file called Miller Guild Items-(random#s), Right click and Open with 7zip File Manager. Then in the Miller Guild Items 1.3 folder copy both the Data and the Localization folder. Next open a 2nd File Explorer window and navigate to your Game's Mod folder location (...\KingdomComeDeliverance\Mods) in there Vortex put a folder named MillerGuildItems(random#s) open this Folder and right there Paste those 2 folders. Do not delete any content Vortex put. Mod should work fine now.

Compatibility
This mod alters a few files and will likely be incompatible with a lot of mods. (any that alter buff or items)  I made it easy to merge by putting all of the changes at the bottom of the files.  

Credits  
'Hoods and Scarfs UP (dynamic)' by Ctobias (I updated this to 1.9)  All hoods and scarves in this mod become 'dynamic'

Change Log
Version 1.3
-The buffs are back and the items can be repaired again.  Horse items can also be repaired now.
Version 1.2
- I made all of the armor items into generic armor types so they can be repaired.  They will lose their buffs.  The ring, tools, and boots are still working because they don't take damage.  Boots only take damage if they use the 'boots' armor type.
Version 1.1 
- Fixed incorrect item ID in quest file for 2nd Simon Quest
- Remade mod with all new item IDs.  While all of my items are unique, I originally started by tinkering with the 'Midnight Armor' mod.  Some of the item IDs in that mod got carried over and this would cause problems with anyone using both mods.  Unfortunately, will you lose any items you have obtained so far and will need to cheat them in.
- The Millers now all sell their quest items.  They are expensive!  You will need to pay a large bribe, but if you are far enough in the game to be past these quests, then you probably have more groshen than you know what to do with.
- Remade the 'text_ui_item.xml' with sorted inventory and rewrote the item descriptions.
Version 1.0
- Original upload