Kingdom Come: Deliverance
0 of 0

File information

Last updated

Original upload

Created by

mrcaesar

Uploaded by

mrcaesar

Virus scan

Safe to use

33 comments

  1. pietkrediet
    pietkrediet
    • member
    • 0 kudos
    Just wondering, how did you

    •On the start of game enemies are very close to those in vanilla, but the higher their level - stronger they become.

    What settings did you adjust to accomplish that and what are exactly the implications? This is not in the URO mod..?
  2. anzeroth
    anzeroth
    • premium
    • 0 kudos
    Does anyone know if this is compatible with 1.6?
  3. kerry0000
    kerry0000
    • member
    • 9 kudos
    Thank you for all of the effort you've put into this mod. I like most of the adjustments you've made, but I also agree with Longshot308's comment with regard to the economics and prices. Your pricing is way over the top. Everything is unrealistically expensive now.
  4. Longshot308
    Longshot308
    • premium
    • 0 kudos
    trying out the mod in my second Play line.
    Surprised and a little dismayed.
    I know you jack up the $$$ for horses but really? : I checked out the price of Roach a T2 mount, I have the pebbles is the best horse mod so he becomes a T5....But 97,000G!!!!! COME ON!!!! I didn't even bother to price the rest. I hafta use the console command to add money cheat to afford them!

    Oh ya, 6000G for a perma room? Holy shite batman! 1000 mebbe.

    I have the WH gambison at the wake up at rattay part. Tried to sell it.......1.2M!!!! seriously???
    3.1 K for a cerimonial mace?! 900 mebbe.
    loot a bow listed as 147G, huntsman will buy for 10G!
    sell 36 arrows for .1G/ea. yet to buy 25 better piercing is 265G?

    Please rethink and re adjust your price thinking.

    Till then I am removing this mod.
    I liked the food part, the harder combat part. your economics is wacked.
  5. Longshot308
    Longshot308
    • premium
    • 0 kudos
    thanks for the 1.5 update
  6. larsieman1988
    larsieman1988
    • premium
    • 1 kudos
    Has nourishment decay during fast travel been overhauled or not? Cause else fast traveling is kinda cheating with nourishment?
    1. mrcaesar
      mrcaesar
      • member
      • 0 kudos
      No, it's not overhauled. I'm sure it's a game bug and can only be fixed in encoded parts of game ^^
    2. larsieman1988
      larsieman1988
      • premium
      • 1 kudos
      I mean does it stil have vanilla values of nourishment? Because if so fast travelling would be cheating compared to getting there in real time. Do you understand? The mod affects nourishment in real time and maybe not while fast traveling.
    3. mrcaesar
      mrcaesar
      • member
      • 0 kudos
      Yes, I understand you ^^ And no, it's not overhauled. Your digestion speed during fast travel will be much slower than in real world time or during time skipping. This can only be fixed (overhauled/modified) only by developers, because as I think it's a game bug.
  7. TheCoryGuy
    TheCoryGuy
    • supporter
    • 2 kudos
    I'm not sure why the stat overhauls believe that eating a lot more is more immersive. How was this calculated? Just curious.

    I think that eating a loaf of bread, two jars of milk, two bunches of bacon, soup, and a couple carrots should fill you up. However it doesn't (in the vanilla game). There needs to be a balance of how quickly food fills you up and how long it lasts. I would say after eating that much at, say, 6AM, you'd be ready to eat (a little) again around noon. Unfortunately activity doesn't affect your rate of hunger, like combat or running. It doesn't seem like it does anyway. I haven't found a mod that adjusts that, in just increases how much more you have to eat.
    1. mrcaesar
      mrcaesar
      • member
      • 0 kudos
      I don't think that kind of immersion will be possible until modding tools from wh released. The only simulation of that is contemplative perk, which disables (halves in this mod) the hunger rate, when you're standing still.
  8. mitbrown
    mitbrown
    • member
    • 0 kudos
    This mod is fantastic and has breathed a massive breath of new life into the game-play for me. You absolutely nailed it on this one.
    1. mrcaesar
      mrcaesar
      • member
      • 0 kudos
      Thanks for your kind words ^^. I hope you enjoy new version for KCD patch 1.4.3.
  9. mrcaesar
    mrcaesar
    • member
    • 0 kudos
    Updated for KCD patch 1.4.3
    Training prices lowered, but also lowered max skill level you can get from trainers (12).
    Small repair kits are ineffective, but cheap.
    Big repair kits are very effective, but very expensive.
    All kits of same class have same weight and effectiveness.
    Some combat tuning.
    Arrows damage nerfed by 40%. Now you have to aim for unarmored parts of body. Fully plated enemies extremely difficult to kill with a bow.
    Alcoholism debuff not being removed bug fixed. Now it takes 7 days of ingame time to completely remove full alcoholism (if you drank spirits and digestion potions all the way from lvl 1 to 20)
  10. Kendu1
    Kendu1
    • supporter
    • 0 kudos
    Hi,
    seems like a nice mod so far but dont you think that plate armor is a little too strong? Also enemies die to 2 or 3 arrows (if not wearing plate). Is that normal? I dont even have a very good bow. After playing a few hours I realized the biggest problem of this mod. In 1o1 you can just spam M1/M2 and kill any enemey because they nearly never use perfect block/riposte :/
    Beside those things it s better than vanilla.
    Btw when I open the mod manifest it says; <version>1.0</version> <created_on>14-04-18</created_on>
    Did I donwload the wrong version? Pretty sure I clicked the right download button xd
    1. mrcaesar
      mrcaesar
      • member
      • 0 kudos
      To my liking plate armor isn't too powerful, especially taking into account the way combat system is implemented in this game (you will be damaging enemy if he's out of stamina, no matter how much armor they have. I mainly use longswords only.

      I agree bows are a bit overpowered, but nerfing them would lead you riding around on a horse and trying to take out enemies.

      Regarding you being able to just m1/m2 spam is a bit surprise to me. Currently with swords at lvl 14, defense 13, warfare 18 and str 10, agi 7 I was having hard times taking out bandits in last camp, each fight took up to 5mins, because they were constantly perfect blocking and master striking me. Basically how often enemies use perfect blocks depend on your weapon skill to their defense skill. In theory this should lead enemies almost not using perfect blocks if you have swords lvl 20 and agility 20 (this increases your attack speed) .

      I overlooked file version in mod manifest.

      PS: So far I like how hard game is now, even though I already have top armor, and I haven't even killed Runt. So in my version I'm testing now horses price is up to 250k groschen, so I have a reason to loot enemies and sell stuff.